Green : auto-translated terms (by DS1 translation file).

Red   : additional/new conversations.

Purple: new addititions, lore-/quest-/moster-book ('info' folder of the map).
Violet: Names of actors and interactive objects on the map.
Orange: Actor name, magic label and item names/descriptions in the logic tank files.



With only a name given by a dying friend, our beleaguered hero entered the battle-worn gates of Stonebridge. Who could know then that the arrival of one humble farmer from the fields would change the very course of the Kingdom?
Too much fuss and bother, this talk about the Krug. True, they've made a mess of things, but you need look no further than old-fashioned greed to understand why they attacked. They only wanted a good bit of well-forged metal, just like you. Speaking of which, my son Jonn may be able to replace any equipment you lost in the raid. Check with him inside.
Welcome to the Blackhammer Forge. The Krug stole most of our wares, but you won't get a better deal on what we've got left. What can I show you today?
What can I show you today?
Welcome to Stonebridge, stranger. You fought your way past all those Krug? I guess the mob that blew through here last night must have moved on to the farmlands.
You'll have to forgive the mess; we're still recovering from the last wave of Krug that broke through the gates. I think most of the shops are still open for business, but they won't have much left after the looting.
If you're headed north, we haven't seen anything but Krug come from that direction since the attack last night. If you manage to clear Glitterdelve Pass, it's gonna be a lot easier for us to secure the road when Cap'n gives the word.
You're safe enough here for now; I think the Krug have a bad taste for us after the slaughter we handed them last night.
We've naught much to offer after the Krug raid. Who knows what them filthy creatures thought they'd find in poor old Etan's Roost? Thankfully, they're gone now.
Krug. You ask me, we should'a run the bastards outta these hills when we settled here. All those dung eaters left me were a pair of Jacks and a half lame mare.
Krug. You ask me, we should'a run the bastards outta these hills when we settled here. All those dung eaters left me were a pair of Jacks and a half lame mare. The Jacks I can part with for a price, though not for half as much I could've a week ago. You interested?
I still got ole Silverhoof and Flare, if you're interested.
I hope Flare hasn't given you too much trouble. How 'bout making it a pair? I still got Silverhoof, if you're interested.
Good luck to you, then.
If you've come looking for help, you'll not get much here. What the Krug couldn't carry off in a wagon, they smashed up or burned. They even put Gravemaker, my blessed ole catapult, to the torch, even though that beauty hasn't thrown a stone since I was a pup. It don't take a wizard to smell the Goblins behind this Krug raid, but the Overseer of Glacern needs to be told what happened here nonetheless.
Hey! Watch who you're kickin'! I've got a sword and a mind to use it--and I would, too, if I didn't have this bloody hangover. Ach. People keep waking me up with some damn nonsense about saving the village.
Why the Krug thought they would find magical artifacts in Stonebridge is beyond me. They came through breaking everything that didn't look magical and stealing everything that did. It was horrible!
Sorry for looking such a mess. I took an arrow in last night's battle, but I'm not really all that injured. Adwana's got me patched up, and I'm ready to get back into the fight again if someone would just believe in me.
Greetings! I am Zed the sorcerer, and as of late, Zed the bored. I arrived, I am told, just in time to miss the biggest thing that's ever happened in this wretched village.
The raid last night was terrible! I barely escaped with my life. When my sister hears about what the Krug did to us here, she'll be furious! Oh! but she'll be worried that I was hurt. She's an archer in the Legion, stationed at Glacern. If you're going that way, could you tell her I'm all right? I'm sure she'll make it worth your while; her name is Ada.
Oh, I hope Ada's not worried about me.
Whoever taught those stupid Krug how to raise skeletons and set fire to good people's homes should be put to the Tenstone for what they have done.
I was stationed at the northern guard tower when the Krug started hitting us in waves. If I hadn't been so blasted stubborn, I would have made it back in time to keep them from burning me out of my home. I'm sure the tower is overrun by now, but they might not have figured out the mechanism to enter the armory downstairs. I would hate to have any of our remaining weapons fall into Krug hands; if you are up to the task, you are welcome to them.
As soon as I salvage what I can from my house, I'll be heading back to the tower.
You're the first farmer to come to our mill since those horrible Krug started their rampage. Oh, but you aren't coming to deliver grain, are you? If it is as bad as they say in the farmlands, we are in for hard times ahead.
Oh, thank you very much for clearing those horrible skrubb. At least now I can offer some help to my less fortunate neighbors.
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
I am looking for old comrades.
I would like to increase the size of my party.

Never mind.
Greetings, . Are you here to recruit party members?
Recruit party members.
I would like to increase the size of my party.
Never mind.
Yes, I do. Here is 500 gold to cover the fee.
500 gold? Let me reconsider this.
Yes, I do. Here is 1,500 gold to cover the fee.
Yes, I do. Here is 10,000 gold to cover the fee.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.

I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
The god's fire is in you, child. If you have need of potions, I have a few that may be of use and can be bought cheaply. Do you wish to see them?
Welcome to the Blackhammer Forge. The Krug stole most of our wares, but you won't get a better deal on what we've got left. What can I show you today?
Krug. You ask me, we should'a run the bastards outta these hills when we settled here. All those dung eaters left me were a pair of Jacks and a half lame mare. The Jacks I can part with for a price, though not for half as much I could've a week ago. You interested?
Naidi the archer is at your service. You just tell me where we're going, and I'll do everything I can to get us there alive!
Oh... Have I given offense, or fallen short of expectations? I know I'm not yet fully myself after my injuries, but perhaps if I practice in your absence, I can once again be worthy of escorting you. Be well, friend.
Farewell.
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I know we parted badly before, but I wish to make amends! I shall be glad to serve again, if you'll have me.
Aye, please.
Sorry for looking such a mess. I took an arrow in last night's battle, but I'm not really all that injured. Adwana's got me patched up, and I'm ready to get back into the fight again if someone will just believe in me. If you need a good archer to escort you through the mess beyond Stonebridge, I'd be glad to help. I just need some gold to settle my healing bill. Interested?
Perhaps I am a fool, but I will pass on your offer for now.
A lady has to try, doesn't she? If you change your mind, you'll know where to find me.

Looking for someone? Or are you here to share stories of your exploits?
I am here to ask you to join me.
I seek a strong fighter. How skilled are you?
Aye, I knew you'd be the right sort for this trek! Well met, friend!
If you change your mind, you'll find me at the closest inn with decent ale.
Farewell.
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Back for Gyorn are ya? I'd be glad to follow ya, if you'd like the company. Nothing worse than following a long road and not having a soul to talk to. Shall we?
Aye, please.
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
If you could use an extra body to discourage trouble, I'd be more than glad to travel with ye. Can an old soldier like Gyorn take up with ye?
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
Salvation at last! Let's see what kind of trouble we can get into!
It's because I'm a sorcerer, isn't it? Well let me tell you we don't eat children, we don't spoil milk, and we most especially don't turn people into newts! Though if I had such a spell right now, I'd be sorely tempted to use it! Begone!
Farewell.
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Gloating, are you? I'm not having any fun standing around here if that's what you're worried about. Still, I'd be glad to lend you a hand if you want.
Aye, please.
Greetings! I am Zed the sorcerer, and as of late, Zed the bored. I arrived, I am told, just in time to miss the biggest thing that's ever happened in this wretched village. If you can use a sorcerer, take me with you. I'd certainly like to see some excitement somewhere in this kingdom. Normally, I charge a fortune for my services, but I'd be willing to take somewhat less just to get out of this putrid place. Is my fee acceptable?
Perhaps I am a fool, but I will pass on your offer for now.
Oh, very well. Condemn me to stay here. I suppose I can go tip over a sleeping cow for fun. I hear that's positively a hoot in these parts.
I am here to ask you to join me.

I seek a strong fighter. How skilled are you?
You'll not regret it. I'm the best there is. And now that I'm working for you, I just want you to know that my drinking won't be a problem. You pay, I drink, and we'll have no troubles a'tall.
You wanna cut me loose, fine by me. That just leaves me free to find somebody who'll pay me what I'm worth.
Farewell.
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You're just the luckiest sod on earth that someone hasn't come along and hired me. You want me back, I'll come along. But you'd best learn to show more appreciation to ole Rusk this time around!
Aye, please.
Hey! Watch who you're kickin'! I've got a sword and a mind to use it--and I would, too, if I didn't have this bloody hangover. Ach. People keep waking me up with some damn nonsense about saving the village. But you look the sort that'll pay for my services. For a clink of gold you'll have the best sword slinger around. Deal?
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Errrr...bothersome, stinking, plow-pushing, dirt-eating farm rat...
You're just the luckiest sod on earth that someone hasn't come along and hired me. You want me back, I'll come along. But you'd best learn to show more appreciation to ole Rusk this time around!
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
The raid last night was terrible! I barely escaped with my life. When my sister hears about what the Krug did to us here, she'll be furious! Oh! but she'll be worried that I was hurt. She's an archer in the Legion, stationed at Glacern. If you're going that way, could you tell her I'm all right? I'm sure she'll make it worth your while; her name is Ada.
That is a terrible story. Well, good luck to you. Farewell.
Oh, I hope Ada's not worried about me.
I was stationed at the northern guard tower when the Krug started hitting us in waves. If I hadn't been so blasted stubborn, I would have made it back in time to keep them from burning me out of my home. I'm sure the tower is overrun by now, but they might not have figured out the mechanism to enter the armory downstairs. I would hate to have any of our remaining weapons fall into Krug hands; if you are up to the task, you are welcome to them.
That is a terrible story. Well, good luck to you. Farewell.
I could never do it, but if you are brave, and think you can clear off the beach, it would mean a lot to the townspeople.
That is a terrible story. Well, good luck to you. Farewell.
I could never do it, but if you are brave, and think you can clear off the beach, it would mean a lot to the townspeople.
I shall be well enough in time, but you must look to the rescue of the kingdom!
Who's the bigger fool, eh? Me, locked safely behind these bars where the Seck don't care, or you out there with nothing between you and those devils?! 'Afore King Konreid locked me up, the only freedom whats I had was the freedom to starve and sleep in the rain. In here, I've done good for meeself, I 'ave. Made a bit of business trading with the guards and other prisoners, if you get my meaning. Like to take a look at what I got? Might be 'andy!
Come back for more, 'ave you? Everybody always do. So what's it going to be this time, eh?
Yer not gonna tell anyone we're down here, are ya? If the Seck don't eat us, Swanny probably will.
Funny how ya get a lucky break once in a while. If'n that pack o' Seck hadn't broke into Deller's cell from these sewers, we never woulda known this place was down here.
Who's the bigger fool, eh? Me, locked safely behind these bars where the Seck don't care, or you out there with nothing between you and those devils?! 'Afore King Konreid locked me up, the only freedom whats I had was the freedom to starve and sleep in the rain. In here, I've done good for meeself, I 'ave. Made a bit of business trading with the guards and other prisoners, if you get my meaning. Like to take a look at what I got? Might be 'andy!
Well, I see the Seck ain't killt everyone at least. We weren't real sure if there was gonna be anyone left when we made our break.
If you're ever trying to learn the truth about something, , ask me. I've got a gift for sorting the wheat from the chaff.
By all the powers that be, a friendly face! The castle's overrun! The bloody Seck came up from below, but I don't know how. King Konreid was still alive when last I saw him, but I can't find him now. I hope he's in hiding and that those slimy Seck haven't got him bottled up somewhere in the Castle.
Let's not stand about then! King Konreid needs our help!
You wish to search alone? Hmmmph. Very well. We can meet here again if you need me.
Farewell.
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Have you found him? Nor have I. Let's search again together, shall we?
Aye, please.
By all the powers that be, a friendly face! The castle's overrun! The bloody Seck came up from below, but I don't know how. King Konreid was still alive when last I saw him, but I can't find him now. I hope he's in hiding and that those slimy Seck haven't got him bottled up somewhere in the Castle. Shall we join forces to find him or go on separately?

I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Aye, we'll probably cover more territory alone, but watch out. Those Seck are thick as thieves throughout the castle.
We haven't time to be indecisive! Shall we find the king together or not?
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
With Gresh died the greatest threat to Fortress Kroth, but the grave danger of a resurgence of this manner of ancient evil weighed heavily on our hero's mind.
Look, I'm fairly new here, all right? My brilliant predecessor, the Quartermaster, got himself skulled by picking a fight with Seck commander Gresh. I bloody well don't even know what's in half of our stores! You want something, you point at it, and I'll give you a price.
You know the drill. Just let me know when you've found something you want.
Do you know how many people here are merely an eye blink from death's gate? What can you possibly want that's more important than healing the critically injured?
Take a look at what I have, but be quick about it. I have injured men to attend to.
Someone's knocked you about, haven't they? I can patch up your injuries if you don't object to a little field magic. Or I can sell you a potion or two if you'd like to handle things yourself. It's your choice, but be quick about it. Lots of others await my services.
Take a look at what I have, but be quick about it. I have injured men to attend to.
One hundred eighty-two men dead...all because some fool couldn't be bothered to follow orders. A scout spotted Seck in the woods weeks ago, but didn't report it for fear the other men would ridicule him for seeing ghosts. But what else do you call creatures three centuries dead, eh? I'll tell you this though, those Droog helping the Seck aren't phantoms. If we subdue their village we'll have this battle half won.
We've still got that Droog village causing problems, but you're welcome to take a crack at it!
You look the decent sort, so I'll level with you. The Seck pilfered everything from Kroth's stores, so we've not got enough grain left for our mules. We'll either have to starve our surplus animals or slaughter them for meat, and I don't want to see either happen. If you can scrape together some gold, I'll let you slip out of here with a strong and fearless Legion mule for next to nothing.
It's good to see you again! I still have a good mule left, which I'd like to save from the Legion's stewpots! For a few gold, she's all yours!
It's good to see you again! I still have a good mule left, which I'd like to save from the Legion's stewpots! For a few gold, she's all yours!
It's good to see you again! I still have a good mule left, which I'd like to save from the Legion's stewpots! For a few gold, she's all yours!
You're a generous sort my friend, but I've sold off all the surplus mules we had on hand. The rest will get the care they deserve, have no fear! Thanks again for your kindness!
At last, an enemy who doesn't cower behind walls! I thought I'd die of tedium fighting these pathetic Legionnaires. Let us see if your mettle is greater than that of your worthless kin!
You did mighty well out there with that necromancer Gresh. He's been terrorizing the region for days now. Ever since the last battle, he's been walking around calling us out to duel. We'd be crazy to go out there.
This door leads to the shortest way into the desert; the Hall of Skulls is down there, so watch out. It's some kind of ancient shrine, and the Droog have been holding it for more than a week.
A pike man saw the Droog drag a girl in through here during the battle; we sent a regiment after her, but they haven't returned. I'm sure they're all right; it's only Droog down there, after all, but they'd probably be glad of your help, all the same.
You don't look Legion; are you our reinforcements? Whoever you are, welcome to Fortress Kroth, last bastion to Castle Ehb.
Go an' check in with Capn' Tarish. He'll be wantin' ta hear whatever news you got fer us.
Oy was gettin' just aboot tired of hackin' at them skellies oll day long. Maybe they'll stay down fer good with that Krug-kisser Gresh gone.
Shhhh! I'm just waitin fer anuther one o' them skellies ta pop outa tha moat like they been doin all day. I just can't tell if I been shootin at the same one wot keeps gettin up, or if there's a big pile of 'em down there.
If you fought your way through Gresh's army, you should be more than able to get to the Hall of Skulls from here. The Captain sent a detachment down there to look for some woman he thinks is captured, but they were supposed to be back by now.
Captain Tarish has us all on alert while the detachment is away at the Hall of Skulls. I am just trying to stay awake with target practice until they come back.
Talk aboot gratitude, sarge takes away me ale when I tell him I seen Seck, and when I finally tell Tarish, he puts me on fire watch fer a week. I shoulda just kept me mouth shut. Still, if Gresh wasn't Seck, I don't know what he was.
I'm under strict orders ta make sure nobody disturbs the wounded. Make yer business quick with the Magus er I'll have ta ring yer bell.
I don' know if them undead are down fer good, but you done a good thing out there all the same. Maybe this means I can finally get some sleep.
There is nothing as horrible as having to fight the dead remains of our fellow Legionnaires. Thank Azunai you came when you did. I doubt we could have held the fort much more than a day without you.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.
Greetings, . Are you here to recruit party members?

Recruit party members.
I would like to increase the size of my party.
Never mind.
The Warrior's Guild pact states that one of your standing may add a third seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a third seat to your party? It will cost 500 gold.
Yes, I do. Here is 500 gold to cover the fee.
500 gold? Let me reconsider this.
The Warrior's Guild pact states that one of your standing may add a fourth seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a fourth seat to your party? It will cost 1,500 gold.
Yes, I do. Here is 1,500 gold to cover the fee.
1,500 gold? Does the Warrior's Guild think it grows on trees?
The Warrior's Guild pact states that adventurers of sufficient standing may add a fifth seat to their party roster, but they must be charged a one-time fee for it. Do you wish to add a fifth seat to your party? It will cost 10,000 gold.
Yes, I do. Here is 10,000 gold to cover the fee.
10,000 gold? You may as well ask for a pound of my own flesh! Perhaps another time.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.

Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
You are good friend to Boryev. I shall not forget. We go into zhe fortress together and see what we shall see!
If you are satisfied with our bargain, zhen so is Boryev! You will be well remembered by zhe Travelers of Nong!
Farewell.
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You have need yet of my powers? Let them be at your disposal! I shall do anytink zhat you ask.

Aye, please.
Zhese fools do not know a friend when zhey see him! I turn my spells against zhe Seck, but zhese legionnaires do not trust me because I am traveler, outsider! I know zhey haf my cousin Sikra inside. I must know she is well. Perhaps if I come with you, they shall let me in, eh? I shall be sorcerer for you cheap. Zhat goot?
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Go then! If you do not trust Boryev, I shall find someone else who needs zhe best sorcerer zhe Travelers hef to offer!
Perhaps you hef zhought about Boryev's problem? A little gold will buy you an excellent sorcerer, and all you must do in return is walk him through zhe gates of Fortress Kroth.
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
I think I'm going to likes workin' for you. Good enough! Rhut's your man!
Let's see... keep on marchin' into the reeking maw of death, or go home with all me parts intact? Hmmm. Not a tough choice there, now is it? Not fer anyone who's still got a head on their shoulders! G'day chum!
Farewell.
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What, are you mad? You want Rhut to come with you again? Not unless you've got more gold for me I won't.
Aye, please.
So we've retaken this worthless pile of sticks, what of it, eh? 'Ave any of us seen so much as a gold piece since this mess started? Not bloody likely! I'm sick o' bleeding for spit! Tell you what. You come up with a nice sum, I'll show this dunghill my backside, and Rhut will work for you from now on. What do you think?
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Fine, fine. You bloody do whatever you bloody well want to do while the rest of us slave for the kingdom! I hopes you rot!
Well, well, if it isn't the independent adventurer come back to visit Rhuttie. You think about what I said before? My price will get you a superb axe-wielding, sword-slinging, death machine, it will.
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
One hundred eighty-two men dead...all because some fool couldn't be bothered to follow orders. A scout spotted Seck in the woods weeks ago, but didn't report it for fear the other men would ridicule him for seeing ghosts. But what else do you call creatures three centuries dead, eh? I'll tell you this though, those Droog helping the Seck aren't phantoms. If we subdue their village we'll have this battle half won.
We've still got that Droog village causing problems, but you're welcome to take a crack at it!
This door leads to the shortest way into the desert; the Hall of Skulls is down there, so watch out. It's some kind of ancient shrine, and the Droog have been holding it for more than a week.
Do you know how many people here are merely an eye blink from death's gate? What can you possibly want that's more important than healing the critically injured?
Look, I'm fairly new here, all right? My brilliant predecessor, the Quartermaster, got himself skulled by picking a fight with Seck commander Gresh. I bloody well don't even know what's in half of our stores! You want something, you point at it, and I'll give you a price.
You look the decent sort, so I'll level with you. The Seck pilfered everything from Kroth's stores, so we've not got enough grain left for our mules. We'll either have to starve our surplus animals or slaughter them for meat, and I don't want to see either happen. If you can scrape together some gold, I'll let you slip out of here with a strong and fearless Legion mule for next to nothing.
[end conversation]
[end conversation]
Fortitude
Toughness
Barricade
Reinforced Armor
Rebuke
Critical Strike
Overbear
Smite
Dual Wield
Alacrity
Fierce Renewal
Deadly Strike
Critical Shot
Biting Arrow
Far Shot
Shockwave
Mortal Wound
Penetrate
Quick Draw
Bleed
Ricochet
Cunning Renewal
Dodge
Survival
Summon Fortitude
Summon Might
Summon Bond
Natural Bond
Arcane Renewal
Aquatic Affinity
Arctic Mastery
Freezing
Enveloping Embrace
Feral Wrath
Nurturing Gift
Absorption
Debilitation
Summon Alacrity
Brilliance
Quickened Casting
Arcane Fury
Devastation
Grim Necromancy
Vampirism
Searing Flames
Ignite
Amplified Lightning
Arcing
Tremor
Improved Fault Line
Soul of Strength
Quake
Improved Tremor
Groundshaker
Chant of Stone
Fast Recovery
Healing Hands
Soul of Protection
Strength Of The Mountain
Shred Blood
Improved Weapon Enhancements
Ignite Blood
Living Death
Grace of the Night
Bloodsoaked Shots
Hemorrhage
Mark Mastery
Rune Mastery
Improved Execute
Improved Runes
You are either a hero or the most spectacular fool I've ever had the good fortune to meet. Whoever you are, accept my thanks! I am the scribe Ulora. Another day forced to translate tomb markers for the Krug and I'd have gone as mad as old Prince Edvard. These thick-headed brutes barely understand fire. How can they have now mastered necromancy? This does not bode well, but I doubt we'll learn more here. I think there's an exit just to the east of here.
I had thought to leave you here, but...seeing what the Krug have done...I won't sit idle in Stonebridge and wait for this to be done to others! If you mean to put an end to this treachery, I wish to help you. May I remain in your company?
My thanks. I did not cherish the thought of finding my way alone. Let's make haste!
You're as inconstant as the wind! Very well, go on then. I'll do well enough on my own.
Farewell.

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Come to rescue me again? I'd feel safer if you simply made a choice and abided by it. Nevertheless, shall we join forces?
Aye, please.
You are either a hero or the most spectacular fool I've ever had the good fortune to meet. Whoever you are, accept my thanks! I am the scribe Ulora. Another day forced to translate tomb markers for the Krug and I'd have gone as mad as old Prince Edvard. These thick-headed brutes barely understand fire. How can they have now mastered necromancy? This does not bode well, but I doubt we'll learn more here. I think there's an exit just to the east of here. Shall we travel together?
Perhaps I am a fool, but I will pass on your offer for now.
Very well. I'm sure I'll do quite fine alone, unarmed, and surrounded by Krug and other monstrocities. Good day to you!
Come to rescue me again? I'd feel safer if you simply made a choice and abided by it. Nevertheless, shall we join forces?
I am here to ask you to join me.
The surrender of the Droog meant the safety of the kingdom had been secured. But a warning had to be delivered to the throne before the revenant Seck could succeed in their mysterious plot.
Peace! We are victims all of these horrid Seck! In centuries past, the Seck hunted us near to extinction. When first they reappeared, our generation of warriors was yet newly hatched, unequal to the ancient sorceries the Seck threatened to unleash. For our survival, we made an unwise alliance. We would redeem ourselves. The Seck plot to seize a secret chamber they believe to be within Castle Ehb. You must move soon should you wish to prevent this. As a symbol of our intentions, I offer an exchange of goods, the best wares we have to offer.
Do you require additional supplies?
My thanks for help, Goquua won't be able to keep drakes away much longer. Wish Goquua sooner realized true source of their rage.
Before we knew Seck awoke from slumber, desert drakes began to turn against us. Their attacks increased daily until our existence was threatened. In answer to our prayers for deliverance, Seck appeared with warning and proposal.
Seck warned us that king of your people had commanded Ancient Dragon of Rathe to send forth its spawn and massacre my people in Droog ancestral home. It seemed only explanation, and joining with Seck seemed only salvation against drakes. Goquua too believed these rumors until Goquua saw drakes attack patrols from Castle Ehb.
My people have begun preparing sacrifices to appease Ancient Dragon, but Goquua knows that not help. Reappearance of Seck and rage of drakes NOT... coincidence. Goquua now certain that Seck corrupted Ancient Dragon to unleash its spawn against world. My people will be first to fall if I fail to protect us, but your kingdom not far behind. If you are truly hero of your kingdom, you must slay Ancient Dragon before Seck can free him from Rathe.
Goquua continue protecting his people with last ounce of strength, and call to spirits of moon in helping you put end to Seck for good.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.
Greetings, . Are you here to recruit party members?

Recruit party members.
I would like to increase the size of my party.
Never mind.
The Warrior's Guild pact states that one of your standing may add a third seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a third seat to your party? It will cost 500 gold.
Yes, I do. Here is 500 gold to cover the fee.
500 gold? Let me reconsider this.
The Warrior's Guild pact states that one of your standing may add a fourth seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a fourth seat to your party? It will cost 1,500 gold.
Yes, I do. Here is 1,500 gold to cover the fee.
1,500 gold? Does the Warrior's Guild think it grows on trees?
The Warrior's Guild pact states that adventurers of sufficient standing may add a fifth seat to their party roster, but they must be charged a one-time fee for it. Do you wish to add a fifth seat to your party? It will cost 10,000 gold.
Yes, I do. Here is 10,000 gold to cover the fee.
10,000 gold? You may as well ask for a pound of my own flesh! Perhaps another time.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.

Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
An age ago I fought with the bladdy 10th Legion in the battle o' the Plains. These days I've no more trust for king nor Legion any more than I do for Droog nor Traveler. All I trust is a handful o' gold. If you want me to fight for ye, you have ta 'earn' my trust!
That's doon then. I'll fight for yer cause as long as I'm able, but doon expect me to bow and scrape to any kingdom types. The only authority I respect in this warld is my own!
You're as undecided as those bladdy sods who commanded the Legion during the battle o' the Plain! If you canna see what's good far you, it's best I left anyway! I hope yer enemies use your skull for a bedpan!
Farewell.
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I'm not in the best mood thanks to you, so I'll make myself plain. It's a dangerous world out there, and I'd be a fool not to take help even from the likes of you. I'll travel with you again, but don't expect I'll go much out o' my way to protect your sorry carcass. Got it?! Good!

Aye, please.
An age ago I fought with the bladdy 10th Legion in the battle o' the Plains. These days I've no more trust for king nor Legion any more than I do for Droog nor Traveler. All I trust is a handful o' gold. If you want me to fight for ye, you have ta 'earn' my trust!
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Suits yourself! I just hope the other side doesn't make me a better offer!
You've turned your back on Ulfgrim before. That's a considerable lack o' respect to me. You'll pay me my standard fee plus a little extra for insulting my honor! What will it be?
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
Goquua continue protecting his people with last ounce of strength, and call to spirits of moon in helping you put end to Seck for good.
Peace! We are victims all of these horrid Seck! In centuries past, the Seck hunted us near to extinction. When first they reappeared, our generation of warriors was yet newly hatched, unequal to the ancient sorceries the Seck threatened to unleash. For our survival, we made an unwise alliance. We would redeem ourselves. The Seck plot to seize a secret chamber they believe to be within Castle Ehb. You must move soon should you wish to prevent this. As a symbol of our intentions, I offer an exchange of goods, the best wares we have to offer.
Far und vide haf ve traveled with Nong across Aranna. Vherever ve haf traveled, ve brought back vondrous, beautiful things. Perhaps you should like to see vat ve haf?
Ve haf enticed you beck to our camp? Very good. Vat may I do for you today?
I shall come to ze point with zhee, child, for I am old and zhere are zhings vich must be done. Your kingdom dances with an evil beyond imaginik. Ze events you face vere set in motion long ago by foolish men who toyed vith zhings zhey should have let be. If I haf any potions or magical goods you require, they shall be yours for a fair price.
If you haf returned for potions or spells, I still haf a few items zhat may be of interest.
Creatures, with eyes like devils... zhey come and zhey take my Sikra. Zhey look as ze evil Seck of legend, but how can zhat be? Ze Seck were destroyed, exterminated three hundred years ago by the first king of your land. Whoever zhey be, zhey shall find my daughter difficult. She is... Traveler.
Fate has been kind to bring you back. Speak with Yadze. Perhaps he can interest you in some trinket from his stock.
Creatures, with eyes like devils... zhey come and zhey take my Sikra. Zhey look as ze evil Seck of legend, but how can zhat be? Ze Seck were destroyed, exterminated three hundred years ago by the first king of your land. Whoever zhey be, zhey shall find my daughter difficult. She is... Traveler.
Fate has been kind to bring you back. Speak with Yadze. Perhaps he can interest you in some trinket from his stock.
I see you haf met my daughter, Sikra. I am pleased. I hope she has done proudly by ze Travelers while in your company.
Vord travels fast of a hero braving ze perils of Fedwyrr's Vay despite ze Legion's withdrawal. Perhaps zhat hero is you? If so, ze Dark Sister would bid me tell you of our great peril, but you must promise not to vhisper a vord to any of ze vomen in our camp.
In ze past, ze bandits tolerated us, as ve provided zhem with needed supplies, but since ze legion withdrew zheir patrols, ze bandits haf turned from robbing and pilfering caravans to murdering and plundering zhem. Zhis morning ve caught vone of zhem stealing from Yadze's tent. He stated zhat ze Bandit Boss now claims ownership of ze vomen and vares of our camp, and zhey will return zis evening in force to accept zheir payment. Zhe thought sickens me. Ve haf our backs against ze Green Range, but cannot brave Fedwyrr's Vay without Sikra and Boryev. If you are truly a hero, you must haf ze courage to confront ze Bandit Boss on our behalf. I have no bounty to offer in return, but he vill surely have amassed a fortune by now inside his bandit lair.
You are sworn to silence until you haf confronted ze Bandit Boss.
Your actions haf saved us from a fate vorse zhen death. On behalf of ze Travelers, ve are in your debt. May ze Dark Sister protect you in ze journeys ahead.
It must be our lot in life to suffer cruel fate.
Ze men of our camp concern themselves with ze bravado of ze harmless bandits, but I have foreseen dark visions far greater zhen ze bandits could ever be. Be warned if you are heading into ze swamps.
For more zhen a month, my sisters and I haf been haunted by nightmares of a great army of goblins without souls. Zey bow before a great dark power zhat grows with every passing moment and feeds on ze vengeance and hatred of demons from ze abyss. I fear zhat ze goblin thirst for power may someday unleash terrors beyond zheir control.
Nong is so overvhelmed with grief about losing Sikra, he von't even acknowledge ze growing threat from ze bandits and goblins to ze east.
Ve haf made too many concessions to zhem ven all zhey vant is more. If ve still had Sikra and Boryev vith us ve could surely make a stand, but vithout zhem, zhey may kill us all.
It is true ze bandits are using us for personal gain, but zey haf not openly attacked us. Ve are Travelers, not barbarians. Ve do not start fights, and zey would not dare to attack us.
Ve are indeed beset by hard times. First sister Sikra is taken from us, and now ze bandits threaten us with bloodshed.
Ve had thought ze Legion patrols to be unfair in zheir delivery of justice. But now zhat zey are gone, ze bandits who once harbored us now greet us vith veiled threats.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.

Greetings, . Are you here to recruit party members?
Recruit party members.
I would like to increase the size of my party.
Never mind.
The Warrior's Guild pact states that one of your standing may add a third seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a third seat to your party? It will cost 500 gold.
Yes, I do. Here is 500 gold to cover the fee.
500 gold? Let me reconsider this.
The Warrior's Guild pact states that one of your standing may add a fourth seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a fourth seat to your party? It will cost 1,500 gold.
Yes, I do. Here is 1,500 gold to cover the fee.
1,500 gold? Does the Warrior's Guild think it grows on trees?
The Warrior's Guild pact states that adventurers of sufficient standing may add a fifth seat to their party roster, but they must be charged a one-time fee for it. Do you wish to add a fifth seat to your party? It will cost 10,000 gold.
Yes, I do. Here is 10,000 gold to cover the fee.
10,000 gold? You may as well ask for a pound of my own flesh! Perhaps another time.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.

I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
The bow and honor of Phaedriel are yours to command, good friend. I am glad to join your fellowship.
Perhaps this shall be best for us. I seek one goal, and I believe you are on the trail of another. A parting of ways may serve us both well.

Farewell.
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Curious, I had not thought we would meet again. Do you wish me to rejoin your company?
Aye, please.
I am ruined, most horribly ruined! For six years I have poured all my wealth and labors into planning a contest of skill, a challenge to find the greatest living archer in the known lands. But on the very eve of our contest, disaster! Our treasury stolen by Goblins! Our finest prizes seized! My bow and skills are all I have left in the world to redeem my tarnished name and reputation. I have followed the Goblins this far, but cannot go further without funds to replenish my supplies. If you might spare some gold, I should be glad to lend you my talents while I search for my lost treasures.
I wonder how the 'best fighter on the island' measures up? What sort of skills do you have?
Perhaps I am a fool, but I will pass on your offer for now.
Forgive the abruptness of my request. I should have realized your fortunes might be as diminished as my own. Farewell then, and better fortunes to us both!
I have a bow and the will to help, if you need a superb archer in your company. All I ask is a small fee of gold.
I am here to ask you to join me.
I seek a strong fighter. How skilled are you?
Just passing through, lady Dryad.
Creatures, with eyes like devils... zhey come and zhey take my Sikra. Zhey look as ze evil Seck of legend, but how can zhat be? Ze Seck were destroyed, exterminated three hundred years ago by the first king of your land. Whoever zhey be, zhey shall find my daughter difficult. She is... Traveler.
Fate has been kind to bring you back. Speak with Yadze. Perhaps he can interest you in some trinket from his stock.
Vord travels fast of a hero braving ze perils of Fedwyrr's Vay despite ze Legion's withdrawal. Perhaps zhat hero is you? If so, ze Dark Sister would bid me tell you of our great peril, but you must promise not to vhisper a vord to any of ze vomen in our camp.
In ze past, ze bandits tolerated us, as ve provided zhem with needed supplies, but since ze legion withdrew zheir patrols, ze bandits haf turned from robbing and pilfering caravans to murdering and plundering zhem. Zhis morning ve caught vone of zhem stealing from Yadze's tent. He stated zhat ze Bandit Boss now claims ownership of ze vomen and vares of our camp, and zhey will return zis evening in force to accept zheir payment. Zhe thought sickens me. Ve haf our backs against ze Green Range, but cannot brave Fedwyrr's Vay without Sikra and Boryev. If you are truly a hero, you must haf ze courage to confront ze Bandit Boss on our behalf. I have no bounty to offer in return, but he vill surely have amassed a fortune by now inside his bandit lair.
That is a terrible story. Well, good luck to you. Farewell.
You are sworn to silence until you haf confronted ze Bandit Boss.
Your actions haf saved us from a fate vorse zhen death. On behalf of ze Travelers, ve are in your debt. May ze Dark Sister protect you in ze journeys ahead.
That is a terrible story. Well, good luck to you. Farewell.
I shall come to ze point with zhee, child, for I am old and zhere are zhings vich must be done. Your kingdom dances with an evil beyond imaginik. Ze events you face vere set in motion long ago by foolish men who toyed vith zhings zhey should have let be. If I haf any potions or magical goods you require, they shall be yours for a fair price.
Far und vide haf ve traveled with Nong across Aranna. Vherever ve haf traveled, ve brought back vondrous, beautiful things. Perhaps you should like to see vat ve haf?
It is true ze bandits are using us for personal gain, but zey haf not openly attacked us. Ve are Travelers, not barbarians. Ve do not start fights, and zey would not dare to attack us.
That is a terrible story. Well, good luck to you. Farewell.
Please, I beg of you, the Temple must be purified. The evil grows stronger with every day.
Bravely Done! These lot aren't much of a threat, but I'd stake me mine there's someone higher up pullin' their strings. The overseer of Glacern needs to be told and soon. If yer headin that way, I'd be most appreciative if ye pass the word along. I'd go with ya but I'll have me hands full getting me lads back to work, now that ya wiped the filth outa the place. If the overseer gives ya any guff, ya can flash him me lucky amulet an he'll know I sent ya. Might as well keep it, it's the least I can do fer all the pakkin' you done down here.
Don't dally about, get word to the Overseer in Glacern! We'll do well enough without you.
Bravely Done! These lot aren't much of a threat, but I'd stake me mine there's someone higher up pullin' their strings. The overseer of Glacern needs to be told and soon. If yer headin that way, I'd be most appreciative if ye pass the word along. I'd go with ya but I'll have me hands full getting me lads back to work, now that ya wiped the filth outa the place. If the overseer gives ya any guff, ya can flash him me lucky amulet an he'll know I sent ya. Might as well keep it, it's the least I can do fer all the pakkin' you done down here.
Don't dally about, get word to the Overseer in Glacern! We'll do well enough without you.
By the stars! Maybe me luck is a' changin'! Andiemus, apprentice mage, at yer service.
For the respect of Azunai, you can't be serious! I'll die out here alone! As soon as you're out o' sight I'll get clomped on the head again, I just know it!
Farewell.
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By all that's pure and true, please take me with you again! I know I've much yet ta learn, but I'll do my dead-level best to help, I swear I will!
You cannot know how glad I am to see another human! It seems this land is overrun with monsters! I was following the gold what's been stolen from Phaedriel's archery tournament when I come to this place. Look, I know I'm young fer a mage, but I knows me a spell or two, and I'd be willing to help you out fer some gold. I promise I knows me stuff. I jus needs someone that can watch me back.
I wonder how the 'best fighter on the island' measures up? What sort of skills do you have?
Perhaps I am a fool, but I will pass on your offer for now.
Ah well, should expect as much. I'm probably half-witted now with all this head bashin' I've been getting lately. So long then.
Ho there! Decided you needs the sorcerous type did ye? I still stand ready ta serve if'n you've got the gold I require!
I am here to ask you to join me.
I seek a strong fighter. How skilled are you?
Ooo! Look on my porch at the handsome dandies. Seeking staves from the goblin's horde. Look how they hold their nose in the air, not so much as a blink nor stare... Verma knows how to catch their eye. HEALING SALVES are here to buy! Fresh from the pot are my potions made. Goodies in your pouch I will take for trade.
I didn't think they had it in them to raise a hand against us. I guess I was wrong. Don't worry about me. Once you've cleared the Krug out of my basement, I should be able to stay safe until this whole thing passes.
My thanks for clearing out the Krug. If they're coming after farmers in our own homes, I don't doubt you'll battle many more on your journey to Stonebridge; you'd best be on your way. Watch out for yourself and don't worry about me; I've enough supplies in the cellar to keep me going until this blows over.
The Krug are attacking! I couldn't hold them back... You have long been my friend, but... you can do nothing more for old Norick. Go to Stonebridge. Find Gyorn. If the Krug have elsewhere betrayed us, your bravery will be needed by the King. Go now!
With only a name given by a dying friend, our beleaguered hero entered the battle-worn gates of Stonebridge. Who could know then that the arrival of one humble farmer from the fields would change the very course of the Kingdom?
Tried, tried, tried, but Swanny didn't give it away did he? No, he's a good boy, isn't he? Old red-eyes, evil eyes... they tried to crack his head with magic, but he's got daisies for brains now, don't he? Don't he? They wanted to know where the Chamber of Stars was, those Seck devils, but Swanny wouldn't tell them... The secret chamber with all the king's magical goodies... You! You nearly tricked ole Swanny, but I'll not give it away! Never! Bloody Seck traitors!
Our hero stepped forth from the Chamber of Stars a fearless champion who would valiantly stride into the army of horrors that lie in wait, determined to crush an eternity of madness before it could be unleashed.
Wretched Krug, wretched invaders! Everything wrecked! Seck no have magic staff! Stupid human wizard no have staff! Warding staff ours! Goblins'! You all pay!
I lose but no difference! Ancient evil and humans fight now! Goblins watch, goblins laugh, goblins take what's left! Hee hee!
Having defeated the Goblin menace in its very lair, our hero stood with Warding Staff securely in hand. But the ancient evil remained elusive. Time was running out, and answers were in short supply. The truth would have to be found further east, toward Fortress Kroth.
So this is the best the kingdom has to send against me. Did Merik tell you that he came to us seeking his misplaced staff? And did he tell you that without it he could not revitalize the wards binding us, and it was only a matter of time until we would all be free? Your ancestors put us into this hole then told fairy tales about us to frighten their children. Eventually you forgot that the Seck were once real, a power to be reckoned with! Pray your god is more merciful than I.
To the completion of your quest, to the ends of the world, I now vow my loyalty to you, servant of Ehb! Let us begin our sacred work.
As you wish, but my loyalty remains yours. Should you need me again, I shall be glad to assist you. Fare well.

Farewell.
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You have need of Sikra again? The honor would be mine if I might serve you further.
Aye, please.
On behalf of my father Nong, the Brotherhood of Travelers for which we toil, and the Great Road upon which we journey, I offer humble thanks for my rescue. I have naught else to offer except my skills, but I shall pledge them til the completion of your quest, if you so desire. May I join you?
Perhaps I am a fool, but I will pass on your offer for now.
I shall abide by your will, and hold your kindness in my heart. May the road you follow be pleasant, and your vengeance complete.
I have not forgotten your generosity. I am glad to assist you, should you desire my help. Would you have one born with the blood of the Travelers fighting at your side?
I am here to ask you to join me.
I seek a strong fighter. How skilled are you?
Just passing through, lady Dryad.
With the Grand Mage freed from his icy tomb, it was now clear that there was an evil hand behind the forces overwhelming the Kingdom. Our hero went forth seeking clues to the whereabouts of the Warding Staff.
I've been suspended for what. . .nearly a month now? Most astonishing! Their powers have grown. I should have been paying closer attention. I should have foreseen this, blast it! The forces behind this violence will be searching for my Warding Staff. That's the magical artifact they're after. Thanks to me, they believe it to have powers it doesn't actually possess, but it could still be a terrible weapon in the wrong hands. It must be recovered!
I've been suspended for what. . .nearly a month now? Most astonishing! Their powers have grown. I should have been paying closer attention. I should have foreseen this, blast it! The forces behind this violence will be searching for my Warding Staff. That's the magical artifact they're after. Thanks to me, they believe it to have powers it doesn't actually possess, but it could still be a terrible weapon in the wrong hands. It must be recovered!
An excellent and wise choice. Now, let's fix this mess I've gotten us into, shall we?
What?! You've the gall to dismiss the Grand Mage of the 10th Legion, third in line to the throne of the kingdom? I certainly hope you've no ambitions greater than being a mule-dung seller, child, because that's the most you can hope for after today! Off with you!
Farewell.
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Forgive my earlier outburst. I've many things on my mind and am afraid I've lost most of my social graces over this affair. If you can forgive an intolerable old man's complaints, I could well use your assistance. I expect there are a few things I could do for you as well.
Aye, please.
I've been suspended for what. . .nearly a month now? Most astonishing! Their powers have grown. I should have been paying closer attention. I should have foreseen this, blast it! The forces behind this violence will be searching for my Warding Staff. That's the magical artifact they're after. Thanks to me, they believe it to have powers it doesn't actually possess, but it could still be a terrible weapon in the wrong hands. It must be recovered!
Perhaps I am a fool, but I will pass on your offer for now.
Don't you see what's happening? The very fate of this kingdom hangs in the balance! If you don't have the stomach to help me save our people, I'll have to find someone who does.
I'm in no mood to be mocked, if that's why you've come. I'm weak, I'm tired, and everything I've sworn to defend teeters on the brink of the abyss. Will you help me?
I am here to ask you to join me.
I seek a strong fighter. How skilled are you?
Who are you, then? Another of that short Goblin cuss's errand runners? You tell that little green snot ball I don't have any high 'n mighty magic staff, and I never did. I don't traffic in exotics, and even if I did have one I'm not gonna go trudging through the eastern swamp lookin' to sell it to some damn foreigner. Now, if there's anything else I can get you today, maybe I'll consider not tossin' your ugly butt out into the snow.
You're about as welcome here as a badger in a stone cold outhouse, you know that?
Our hero emerged from the wilderness with a message of warning for the Overseer, and a spirit strengthened to endure the travails that were yet to unfold.
Well met stranger! The Overseer wants to speak with anyone who comes in from the south. Sorry, Legion orders. You should be able to find him at the Lucky Hurgis Inn.
I hate this shift. I swear that old statue is staring at me. They say it was up here all by itself when the first settlers arrived.
Sorry, this area is off limits to civilians, please leave me to my watch.
This snow is playing with my eyes, but I swear I have seen things moving around out there today. If I were you, I would head back to the Inn and grab a warm brew 'til this storm blows over.
It's a bit nippy out there, eh? Well thank the seven powers I don't have to live here year-round! I only come up here to run experiments. Heating and freezing spells, that nature of beast. In any case, you can have a look at some of my potions and spells if you like.
Oh, hello again! Thought of something you could use?
I appreciate your enthusiasm to help, soldier, but I've got a battle to plan! Doesn't take a fool to see this all started the day our Grand Mage Merik vanished. Find him, and you'll find the cause of this mess.
The Legionnaires tell me it's even worse over the mountain. If you want to make yourself useful, go reinforce the men at Fortress Kroth. Just follow your nose through the ice caves and you'll get there soon enough!
Blast men! The Overseer would give audience to a dog wearing the Legion's colors, but will he listen to his own niece? I've seen the Mage Merik in my dreams, trapped in the ice caves north of here. For generations my family's had the sight of dreams, but what am I given to do? Scrubbing, cooking, and minding the inn, that's what! OOOOOOOH!
If you've soom business with the Overseer, I suggest you speak to him directly aboot it. I'm joost here to deliver word on the state of things at Fort Kroth.
If you've soom business with the Overseer, I suggest you speak to him directly aboot it. I'm joost here to deliver word on the state of things at Fort Kroth.
Here to buy a mule, are you? You want a nice docile beastie you can leave out in the rain, pack a house-worth of stuff onto its back, and feed whenever you feel it's convenient? Hah! It's no wonder we went out of the sodding yak business! Do me a favor: take one of these worthless mules I got in trade for its equal in gold, and I'll be one step closer to getting out of this blighted kingdom for good.
Oh, back to buy one of these cretinous mules? Fine, fine. Take your pick. I don't care which one, just as long as you've got the gold I need.
If you're looking for another mule, you're out of luck. I've sold the last of them, and the Frozen Yak Corral is now history. Good riddance!
Ah, a young buck out to save the world. I had that same glint in my eye once. Fought my way out of some pretty tight scrapes before I traded in my blade... So, you're heading out to the ice caverns? A slippery slope, that. Better outfit yourself real good. Care to see what I've got?
Back again, are you? I'll bet you've got some tales to tell! So, what can I get you?
Your news is welcome, though bittersweet: my sister lives, but my home is nearly destroyed. 'Twas kind during these attacks to deliver word for a complete stranger. What can I give you for your trouble? Mmmm...this ring was given to my father for saving some minstrels from a Trog ambush. Perhaps it is due time for someone worthy to wear it once more; I have done nothing yet to earn the right. I would only ask that when it proves no longer useful, you seek someone of courage to bear it forth, in my Father's name.
Good luck to you in your travels.
You hail from Stonebridge? I wish you could tell me of my family; I wonder how they fared during the attack.
I hope my sister is alive...
If you've come to Glacern for safety, you made the right choice. The Overseer has withdrawn all patrols to here in preparation for a counterattack. You won't find more Legionnaires anywhere but Fortress Kroth and Castle Ehb.
Looks like you have seen your fair share of battle, friend. With any luck, these counterattacks the Overseer is planning will finally give me something to tell my grandchildren.
If the Overseer hadn't called me back to active duty, I could be sleeping in my own bed right now, not in this bloody hallway.
I'm sorry, we aren't used to so many Legionnaires off shift at one time. Can you just rest here until we have an opening?
It's said that the Queensmen's sigil appeared here last week. I asked the Captain about it, and he gave me extra patrol duty for a week. And I still don't know why everyone's so hush-hush about it!
From what I heard, the Overseer withdrew the patrols along Fedwyrr's Way so that he would have enough men to secure Glitterdelve and Stonebridge beyond.
I just want to go home to Stonebridge now, but the Overseer says the road won't be secure for another week.
The Overseer seems determined to reinforce everything west of Glacern, while Captain Tarish is left to fight the Droog with a single company of men. Tarish is brilliant, but I hope brilliance is enough. We haven't had to fight the Droog in centuries. If they can fight like they can smith, we are in for a tough fight.
Can't you see I'm with a customer? Somebody has been disturbing the spirits of the dead over the last week. And I am swamped with keeping them supplied. If you need something, talk to Onoc, he is handling all the living customers this week.
I am sorry, if you really must speak to me, you will have to go to the end of the line.
Master Onoc is going to have my hide! I borrowed a trilogy of books about Fedwyrr's Way, and lent two out to some friends. But now, I don't remember to whom I lent them! Onoc forbids me to leave while he is keeping shop, but I am sure he will find them missing any time now. Might you have a few minutes to ask around town for me?
You are very kind, stranger. I will gladly reimburse you for your trouble. Here's one of the books so you know what they look like.
Maybe I'd be able to remember who had the books if I didn't have to memorize so many spells.
Well, two are better than none, but I don't want to tell Onoc untill I can return all three to him. You'd better keep those two until you find the third.
I hope the other book is returned soon...
Thank you, friend! You have saved my job, and maybe my life. Take this gold and my gratitude for your help.
Neither a borrower nor a lender be; that's my new motto.
Excuse me, what are you doing up-- oh! I see you have one of the Fedwyrr books. They're good reading; I just finished this one. You can borrow it, as long as you get it back to that mage kid when you're done.
Sure is cold up here.
Hey, were you born in a barn? Shut the door! Oh, you're looking for books, are you? As a matter of fact, I do have one that Ardun lent me. Here, tell him thanks.
Don't let the door hit you on your way out.
Another frozen day in the mountains. Well, as soon as my wife sells all her blasted packmules, we can move somewhere warm.
I've never seen the wolves attack a well-armed party; something's set them off for sure.
You picked a bad week to travel north. The road will be impassible for another few months, and the Overseer has withdrawn Legion patrols from the subterranean caverns during these attacks. No doubt the Trog are having a heyday down there in our absence. You will need all the luck I can wish you if you must go. Azunai's warding to you, friend.
Well you're a new face. You must be the one everyone says made it in from Stonebridge. I certainly hope your business was in Glacern, because if you intend to press onward past the eastern swamp, you'll never make it now that we've withdrawn the patrols.
I guess it isn't so bad being stationed here during the troubles; I'd rather stand in the cold for half a day than be hunting bandits up and down the Green Range.
Foulton is the best smith in these parts. I'm glad he can find the time to refit my armor while he is trying to keep up with all the reserve Legionnaires in town.
There hasn't been a Furok seen around these parts for twenty years.
You're seeing things; it happens on long marches.
I swear by the stars that I saw a Furok on the march here from our post in the Caverns!
I know what I saw; strange things are afoot.
I had to take a job with the blacksmith to pay for my room at the Lucky Hurggis; my basement had become overrun with enormous frost beasts, and every time I opened my door, a pack of wolves would attack me! I don't know when I'll be able to go home, but Foulton needs the help, and offered to lend me his adventuring gear if I keep up the good work through the Legion withdrawal.
Well, you seem a persistent sort. There's a chest and some crates in my basement. If you can clear the monsters out of there, you're welcome to what you find. My house is in the woods north of here.
I miss my house.
The Krug have always been, and will always be, a pawn of opportunists. I just don't see how the Goblins could stir them up like this. There must be another explanation for all this trouble.
If your report from the west is correct, we owe you a great deal of thanks, friend. The Overseer will have to reconsider our next move. If Merik is being held by the Goblins, there is no time to waste in locating their stronghold within the Eastern Swamp.
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?

Recruit party members.
Never mind.
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.
Greetings, . Are you here to recruit party members?
Recruit party members.
I would like to increase the size of my party.
Never mind.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.

I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but you already have the maximum party slots allowed in this game.
Good enough. Let's be off, then!
I don't know yer thinkin, but if you'll have no more of my company, then I suppose here's whar we break fellowship. Good luck to ye, all the same.
Farewell.
[cancel]
That's it, then? Yer joost going to march right up without an apology far abandoning me from before? Not soo much as an explanation? Ach, these new kidlings! If yer done fooling about now, I'd like to get back to our business. We've a kingdom to hold together!
Aye, please.
If the Overseer sees fit to send you oot on a madman's quest, I should at least see you've a chance at living through it. I'm the best mage in these parts and I may be old, but I was roasting goblins with mage fire when yer daddy's daddy was a whelp! If you've the gold so's I kin settle my accounts here, we can get moving afore you can say bless the Glitterdelve. Will ye have me along?
Perhaps I am a fool, but I will pass on your offer for now.
You're a mad duck you are, but do as you will. I shall be here when you come to your senses.
I'd still be glad to help you out---assuming you want helping. If you've got the gold I need for settling my affairs, we can be on the road before you say, 'catch a queensmen.' How about it?
I seek a strong fighter. How skilled are you?
Aha! You make perfect, excellent choice! We have great fun pounding Krug, saving kingdom!
Farewell.
[cancel]
Come, we have fun, we crack heads, Kroduk and little friend make great names in songs of heroes, eh?

Aye, please.
Perhaps I am a fool, but I will pass on your offer for now.
You think about it. Kroduk will wait, be here when you're ready for big, strapping warrior, eh? Good, good. See you later.
Come, we have fun, we crack heads, Kroduk and little friend make great names in songs of heroes, eh? Let's go together again. Sound good?
I seek a strong fighter. How skilled are you?
Your news is welcome, though bittersweet: my sister lives, but my home is nearly destroyed. 'Twas kind during these attacks to deliver word for a complete stranger. What can I give you for your trouble? Mmmm...this ring was given to my father for saving some minstrels from a Trog ambush. Perhaps it is due time for someone worthy to wear it once more; I have done nothing yet to earn the right. I would only ask that when it proves no longer useful, you seek someone of courage to bear it forth, in my Father's name.
Master Onoc is going to have my hide! I borrowed a trilogy of books about Fedwyrr's Way, and lent two out to some friends. But now, I don't remember to whom I lent them! Onoc forbids me to leave while he is keeping shop, but I am sure he will find them missing any time now. Might you have a few minutes to ask around town for me?
You are very kind, stranger. I will gladly reimburse you for your trouble. Here's one of the books so you know what they look like.
Thank you, friend! You have saved my job, and maybe my life. Take this gold and my gratitude for your help.
Neither a borrower nor a lender be; that's my new motto.
Excuse me, what are you doing up-- oh! I see you have one of the Fedwyrr books. They're good reading; I just finished this one. You can borrow it, as long as you get it back to that mage kid when you're done.
Hey, were you born in a barn? Shut the door! Oh, you're looking for books, are you? As a matter of fact, I do have one that Ardun lent me. Here, tell him thanks.
Another frozen day in the mountains. Well, as soon as my wife sells all her blasted packmules, we can move somewhere warm.
Ah, a young buck out to save the world. I had that same glint in my eye once. Fought my way out of some pretty tight scrapes before I traded in my blade... So, you're heading out to the ice caverns? A slippery slope, that. Better outfit yourself real good. Care to see what I've got?
Here to buy a mule, are you? You want a nice docile beastie you can leave out in the rain, pack a house-worth of stuff onto its back, and feed whenever you feel it's convenient? Hah! It's no wonder we went out of the sodding yak business! Do me a favor: take one of these worthless mules I got in trade for its equal in gold, and I'll be one step closer to getting out of this blighted kingdom for good.
Can't you see I'm with a customer? Somebody has been disturbing the spirits of the dead over the last week. And I am swamped with keeping them supplied. If you need something, talk to Onoc, he is handling all the living customers this week.
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
I am looking for old comrades.
Never mind.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?

Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
Damnfool Krug. I knew they was none too bright, but today I seen everything. They torched this here bridge, and then set to drivin' a wagon caravan across't it while it was still a burnin'! Now the only way to Stonebridge is thataways, and that means goin' through the old Crypts to the road beyond. You ain't gonna catch me goin' that way.
This is a bad business, but we're no' the only ones in it! These magic bits the Krug are stealing are goin' to some clag named Commander Gresh, but there'll be a blasted goblin behind this or I'm a mule's father! Me brother Torg will like as know more, but the Krug 'ave him holt up down beloo.
My good friend! Fate surely has delivered us into each other's hands. I have need of a few interesting items to take back to my...eh...business partners...and you seem well equipped. Well equipped indeed. Might I propose that I take a few items off your hands in exchange for good Kingdom currency? Magical items would be especially welcome...if you have them.
A pleasure doing business with you.
Ahh! How good to see you again! Is there some magical artifact you might bear to part with?
If yer headin' ta Stonebridge, don't bother. I hear the place was burned to the ground a few nights ago. We're just tryin ta figure out how ta keep our mules fed until our business associates show up.
Mabel can take care of herself better'n most.
I'm afraid I can't give ya both of 'em, we're gonna need one mule just to carry all the gold Bodrus says we're gonna get.
Hail, friend! Come to meet a friend?

I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.
Greetings, . Are you here to recruit party members?
Recruit party members.
I would like to increase the size of my party.
Never mind.
The Warrior's Guild pact states that one of your standing may add a third seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a third seat to your party? It will cost 500 gold.
Yes, I do. Here is 500 gold to cover the fee.

500 gold? Let me reconsider this.
The Warrior's Guild pact states that one of your standing may add a fourth seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a fourth seat to your party? It will cost 1,500 gold.
Yes, I do. Here is 1,500 gold to cover the fee.
1,500 gold? Does the Warrior's Guild think it grows on trees?
The Warrior's Guild pact states that adventurers of sufficient standing may add a fifth seat to their party roster, but they must be charged a one-time fee for it. Do you wish to add a fifth seat to your party? It will cost 10,000 gold.
Yes, I do. Here is 10,000 gold to cover the fee.
10,000 gold? You may as well ask for a pound of my own flesh! Perhaps another time.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?

Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
Let's get to it! There's a score o' Krug who need to re-learn who rules the Glitterdelve!
Ach, some bloody gratitude for saving your hide! Well now, we'll jus see how well ye do without Gloern!
Farewell.
[cancel]
Aye, please.
This is a bad business, but we're no' the only ones in it! These magic bits the Kroog are stealing are goin' to some clag named Commander Gresh, but there'll be a blasted goblin behind this or I'm a mule's father! Me brother Torg will like as know more, but the Kroog 'ave him holt up down beloo. I could truly use a hand in getting him free, if yer willing.
Perhaps I am a fool, but I will pass on your offer for now.
Bah! Do you no' get it? We're fighting a war, and against who or what only the god knows! But, if you think you can fight it all on yer own, I guess I'll not stand in yer way. Go on, then.
I knew it! Didn't get very far without Gloern, did ye? We shoulda fight together, not aloon! What's say we fight this evil together?
I seek a strong fighter. How skilled are you?
My good friend! Fate surely has delivered us into each other's hands. I have need of a few interesting items to take back to my...eh...business partners...and you seem well equipped. Well equipped indeed. Might I propose that I take a few items off your hands in exchange for good Kingdom currency? Magical items would be especially welcome...if you have them.
Well, we were just trying to figure out how to get the door open. You must be the foolhardy farmer my guards spoke of. I wouldn't have believed it if I hadn't seen it with my own eyes. Did you really kill all those Krug back there?
The town of Stonebridge owes you a debt of thanks, friend. We will do our best to hold the ground you took for us.
The town of Stonebridge owes you a debt of thanks, friend. We will do our best to hold the ground you took for us.
By the shield of Azunai, were you sent by the Overseer? Our detachment was sent from Fortress Kroth to seek emergency reinforcements from Glacern. Four days ago, a terrifically powerful necromancer calling himself Gresh appeared, and laid into us with an army of undead and Droog at his flanks. With more Droog blocking access to Castle Ehb in the east, we were cut off from both sides.
Six of us used the old temple route to sneak past Gresh, but we ran into one of his tentacled guardians. It tore us to shreds. Somehow the two of us escaped to here, but now there's no way we can get Legion reinforcements to Captain Tarish in time. I don't know who you are, but if you're as capable as you look, I don't think Gresh would be expecting reinforcements of your kind. This may be the lucky break my comrades need to stop Gresh before he kills us all.
Tentacles and teeth... the flashing lights... so many dead... why so many dead?
Tentacles and teeth... the flashing lights... so many dead... why so many dead?
Mmmmmm...You've not travelled in the best circles, but there can be some margin in lower end goods... My assistant and I have just finished with a party of foolhardy sorcerers who were found up the road near the Temple. There were a few items among their effects that might be of interest, but we've yet to get the... unfortunate odor off them. Surely that won't be a problem for people of your station, mmm?




 



 





*sigh*... farewell then. *sigh*...Okay, farewell then. <hero_name> is again right. There's hope as long as we remain alive. <hero_name> is right as always. Kroduk needs helmets for that reason. <hero_name> let us finish our task and get out of here as soon as we're able. <hero_name>, I am so grateful to you and glad to be a member of your party. <hero_name>, Kroduk feels ill at ease here. It's not a place for those born in the sun. <hero_name>, Kroduk trusts you but doesn't trust the old man. <hero_name>. If you've come looking for help, you'll not get much here. What the Krug couldn't carry off in a wagon, they smashed up or burned. They even put Gravemaker, my blessed ole catapult, to the torch, even though that beauty hasn't thrown a stone since I was a pup. It don't take a wizard to smell the Goblins behind this Krug raid, but the Overseer of Glacern needs to be told what happened here nonetheless. If you're up for the task, can I come along? ................ 1,500 gold? That is a bit too much for my wallet. 1,500 gold? That's...rather costly. 10,000 gold? Pfft, I don't think so. 10,000 gold? Why not the moon as well! Perhaps another time. 35,000 gold! For that amount Azunai himself should come lead my party 35,000 gold? What does the Warrior's Guild do with all that coin? Another time. A Dragon! Never have I thought I would encounter such a beast anywhere but me own hallucinations. A Dragon! Never have I thought I would encounter such a beast let alone try to kill one. A couple of times, <hero_name>. Trade is quite busy between the towns. Well, before all these troubles began. A dark forest, <hero_name>. Probably full of bandits and critters who will try to rip us to shreds. A long time ago, on the continent of Aranna,\nthe once-magnificent Empire of Stars had crumbled into oblivion...\nparalyzed by its own power-hungry Legions,\nand torn asunder by an ancient and merciless evil.\nBut the 10th Legion, the dying Empire's most valiant soldiers, and most trusted,\nwithdrew far to the west to a land called Ehb,\nseeking to preserve what their Empire had lost.\nHere, in the rugged mountains and rich valleys of their new home,\nthey founded the Kingdom of Ehb, a Kingdom that has embraced peace and freedom for 300 years.\nBut... there was a price.\nFew now remember the evil that opposed them. Fewer still recall\nthe dark sorceries cast to save them.\nAnd none could foretell that one humble farmer would stand between a vengeance from the past and the survival of the Kingdom. A magnificent place to be sure but not my cup of tea. A pike man saw the Droog drag a girl in through here during the battle; we sent a regiment after her, but they haven't returned. I'm sure they're all right- it's only Droog down there, after all, but they'd probably be glad of your help, all the same. Aaaaarrrrrrrgggggghhhhhhhhhhh. Ach ew Phuf Geeze, <hero_name>. Do we have to go through this putrid muck? Ach, nay that not be it. Well, my neck does feel better, but I just feel more comfortable with our current party. Ack now, is drinking all you ever think about? Let's pick up the pace and find him before it's too late. Ack. Another dungeon. I hope this one is short for once. Ack. Ye gods what a magnificient machine! It's truly be work of ancient dwarves here. Agreed, we'll find out soon enough. Let's get moving. Agreed. But let's press on regardless. Agreed. However I have a feeling.......... Agreed. However I have a feeling........... Agreed. However there's nothing more we can do, our job here is done. Agreed. However we still have important things to do. Agreed. I have a feeling that you're right. Agreed. It's good to keep with those you can trust. Agreed. Let's activate the device and see what happens. Agreed. Let's move on as quickly as possible. Agreed. Let's move on to try to stop the Droog taking advantage of this disaster. Agreed. Let's pucker up and try to get through as quickly as we can. Agreed. Let's retrieve your staff and be on our way. Agreed. Lets get it over with. Agreed. Our job here is done. Agreed. The castle should be just up ahead. Let's see if we can find somebody around who can direct us to the proper place. Agreed. The goblins can keep this place for all I care as long as they don't interfere in human affairs. Agreed. The sooner we're out of here the sooner we can dry off. Agreed. The sooner we're through this the better but I have a feeling...... Agreed. The world doesn't have a place for such gadgets yet. Agreed. We can't afford to have something as dangerous as this dragon flanking us as we reach Castle Ehb. Agreed. We need to find the Droog city and talk some sense into them. Agreed. We need to find the Droog leaders and prevent this from happening elsewhere. Agreed. We'll get this over as quickly as possible. Agreed. We'll remain vigilant at all costs. Agreed. You're showing your age. Ah don't worry about me, <hero_name>, I'll be alright. I just long to see the hold a pint of lager again. Ah don't worry about me, <hero_name>, I'll be alright. I just long to see the sun again. Ah finally a worthy challenge for the great Kroduk. Ah ha. A Dungeon at last! I was getting tired of trekin through forest and swamps. Ah ha. Anything else we should know about what to expect down here? Ah ha. Look at the mess he has gotten us into. If he was in the party it would only be a disaster. Ah me laddie. Did ye find the Hall of Skulls? Can I help ye with anything else Ah now we be in the middle of this palace. Be much at home here I do. Ah thanks. Let's see what we can find. Ah that's true <hero_name>. I hope we can reach Fort Kroth before too long. I fear the worst. Not to mention these pirates that have suddenly appeared here. Never heard of such before. Ah think ye be a wee little daft. No matter lead on. Ah this be a dwarf's dream if it were a wee bit more civilized. Ah we're close I can tell. Soon I can cleave Gom's skull with me axe. Ah well you see I like to be thorough and thought investigating this way could give us a tactical edge. Ah well, ah. Let us hurry and finish this quickly. Ah whose bones? Yours or theirs? Ah ye be right. A few measly undead aren't gonna stop us. Ah ye be right. I can't stand them self-righteous, self-absorbed aristocracy. Ah ye be right. It just that Dwarves and Swamps go together like Hay and Fire. Ah ye be right. Look at those crystal deposits. I be certain that there be mithril ore somewhere hearabouts. Ah ye be right. No use worrying about what ye can't change. Let's us be on our way. Ah! why we be going this away? Is not the entrance to ye Castle back there? Ah, I'll let you lead the way then. Let's make haste, my feet are freezing! Ah, do ye suppose we shoulda taken the old mage with us? Ah> And shut it down for good. It's a perversion of all that's good. Ah. And them being the Ancient Evil. And what about these Pirates? Any connection there you think? Ah. But be careful. Ye may yet encounter resistance even within thse walls. These Droog don't seem the type to lay down quitely without ye fight. Ah. Dragons be the bane of dwarven existance for generations. Time to end it. Ah. The question is do we let them out or not? Ahehehe Up against a dragon are we? The ancestral enemies of all dwarves! Time to get ye revenge! Ahem, <hero_name>. You flatter me. If it were not for my foolish mistake, we wouldn't be in this mess to begin with. However there's no point in fretting over what has happened, it is now up to us to put things to right! Ahem. If we do try to be a little more respectful. Ahg damn. Me axe is getting blunt breaking all of these undead bones. Ahh sorry, forgive an old man will ye. I spent my entire life building this house and it only took those blasted Krug 10 minutes to burn it down. Now what do I do Aldith & I haven't been married for long & now this happens. An age ago I fought with the bladdy 10th Legion in the battle o' the Plains. These days I've no more trust for king nor Legion any more than I do for Droog nor Traveler. All I trust is a handful o' gold. And if we can't convince them to stop taking the Seck's side? And what skill exactly...? Another dungeon? I tire of treking through them, they seem endless and my supply of grog has evaporated ages ago. Another dungeon? I tire of treking through them, they seem endless. Another mystery. I guess we will find out in due course, maybe the King can fill us in when we find him. Anyhow, it should be a chance for us to restock before continuing. Apparently so. We need to find them and force their surrender with the minimum of violence. Are you ready to pay the price? If so, I'm ready to leave Arg. Finally civilization. Dwarves and snow dinnae go together at all. Argh. I'm glad Torg is well. I should have know those Krug would be no match for him, he's a tough nut to crack. As soon as we can, we'll be on our way again. As you wish, <hero_name>. I'll do my best even if I think we could be better prepared. As you wish, but right now we need to focus on getting through the mines and onward to Glacern. At least one thing's in our favour. There's no Krug around here. Awwwww. I hate this place. I wish I was back at Stonebridge. Aye know. I was just jokin. These folk seems nice enough but not a place for a dwarf. Aye, I'm not sorry to see the last of that big lummox. Aye, and you can count on me hammer and fist to deal with them blasted Krug! Aye, that be right <hero_name>. Mind ye, I've never made the trip before. Too much bloody muck! Aye, you're right, <hero_name>. The exit looks to be just up this elevator. Aye. Azunai be praised! You have slain the evil that afflicted the Temple and cleansed the foul taint of corruption from it. My life has not been in vain.... Bah. We can't afford this. He's not even here and look at the disruption he is causing already. Be at ease, those Seck are no more. But you'll be safer for now if you stay here while we clear out the remaining Seck and retake the Castle. Be well old friend. Below the Castle? You mean there's even more to this place than this? Best of luck to you. Blast and dammit. Why would diggers like these venture into such a place? Blast and damnation! We were patrolling the road to Stonebridge when the stupid Krug burned down the bridge. Then when we decided to head back to Stonebridge and we found a landslide had trapped us out here. \n\n Wait! You're here, so does that mean the bridge is fixed or there's another way out of here? Blast men! The Overseer would give audience to a dog wearing the Legion's colors, but will he listen to his own niece? Blast men! The Overseer would give audience to a dog wearing the Legion's colors, but will he listen to his own niece? \n\n I've seen the Mage Merik in my dreams, trapped in the ice caves north of here. For generations my family's had the sight of dreams, but what am I given to do? Scrubbing, cooking, and minding the inn, that's what! \n\n OOOOOOOH! Blast we've more important things than putting down the undead for a second time. Blat. Is drinking the only thing on your mind? What about the king? Blessed Azunai. That's something I'd never imagine that I'd ever see. A walking metal goliath! Blimey. Now we have to trek through this blasted snow to reach Glacern. Brrrr. It's unseasonably cold for some reason. By Azunai, get those brains o' yours workin'! Do ye want me ta help you or no'? By the shield of Azunai, were you sent by the Overseer? Our detachment was sent from Fortress Kroth to seek emergency reinforcements from Glacern. If Gresh and the Droog weren't bad enough now we have pirates blocking the way to Fortress Kroth. If you could defeat them, it would help clear the way to Fortress Kroth. Calm yourself, the situation is under control. The path back to Stonebridge is now clear of Krug so you can safely return there where you will be safe. We will take care of the eight-legged horrors. Certainly. They may have valuable information that could help us locate Merik. Chieftain tell Kroduk 'bring caravan safe to kingdom of Ehb.' I bring to Stonebridge... then mule-eating Krug burn town! Driver steals wagon, driver takes Kroduk gold, and driver runs away. Kroduk tracks to Glacern, but cannot chase further. Chieftain tell Kroduk 'bring caravan safe to kingdom of Ehb.' I bring to Stonebridge... then mule-eating Krug burn town! Driver steals wagon, driver takes Kroduk gold, and driver runs away. Kroduk tracks to Glacern, but cannot chase further. Kroduk help you if you help him. Kroduk good at smashing, beating, CRUSHING!... anything! You like? Cough. Ah well follow me then. Currently I don't need anything. Maybe another time, goodbye. Dammit. My arrows just bounce off these undead carcasses. There must be a better way of putting them down. Dammit. My spells just bounce off these undead carcasses. There must be a better way of putting them down. Damn Krug. I took a rock on my back from a lucky throw over the barricade. If I ever get my hands on that Krug I'll turn him into a football. Do you know how they got here? Don't get too comfortable, <hero_name>. Glitterdelve isn't the most hospitable place and Dwarven folk aren't the friendliest. Good folk, but gruff. Don't get too comfortable. We won't be staying long. Only long enough to restock and get some information about the state of affairs around these parts. Don't know. Do you think they were directed here? Don't mention it.I feel we are going to be good friends Don't worry Captain, we will see to it! Don't worry Kroduk is here by your side. Don't worry captain, we won't let you down. Don't worry we'll prevail for sure. Don't worry your majesty we'll prevail against the tyranny of the seck Don't worry, <hero_name>. I wasn't complaining, just wishing that this was over already. Don't worry, <hero_name>. Kroduk will make sure they listen. Don't worry, I'll clear out your basement for you. Don't worry, I'll get around to it. Don't worry, I'll help you out. Don't worry, we're not heartless. If we find any survivors we'll rescue them from the Seck. Don't worry, we're on our way. Don't worry. We'll remain vigilant until we meet the leadership and obtained their surrender. Don't you miss the sun living underground all the time? Donna under estimate us dwarves youngster. I'd be far happier havin him tag along. Keep him in consideration. Donna worry me lad. Ulfgrim is by your side now and I've not been beaten yet. Doubtful. More likely attempting to take advantage of the situation to further the Goblin's desire for power. I worry about the reference to the Ancient Evil and Seck. Not to mention these pirates. Where on Aranna did they appear from? Eck. I'm all wet from the constant drips and pools of water. Er...in any case our path is set out before us and this dragon is blocking it. Err do you suppose that blasted goblin were tellin the truth? Everyone's complaining about this & that, but at least they're alive to do so. Expect plenty of resistance. However the goblins reliance on mechanical devices is also a weakness of sorts. They are weak to lightning and electrical magic. Far und vide haf ve traveled with across Aranna. Vherever ve haf traveled, ve brought back vondrous, beautiful creatures. Perhaps you should like to see vat ve haf. Finally a place to put up me feet. Forgive Perdita & Rehema. They've had a hard time of it lately. Fort Kroth? No not much only that the way to there from here is long and treacherous. You need to travel through this Bandit infested forest, then through the swamps and over the mountains to reach there. Or a quicker path is through the Goblin Warrens from the swamps but I'd advise against that. Four days ago, a terrifically powerful necromancer calling himself Gresh appeared, and laid into us with an army of undead and Droog at his flanks. With more Droog blocking access to Castle Ehb in the east, we were cut off from both sides. Six of us used the old temple route to sneak past Gresh, but we ran into one of his tentacled guardians. It tore us to shreds. Somehow the two of us escaped to here, but now there's no way we can get Legion reinforcements to Captain Tarish in time. I don't know who you are, but if you're as capable as you look, I don't think Gresh would be expecting reinforcements of your kind. This may be the lucky break my comrades need to stop Gresh before he kills us all. Gargh. Please stranger I don't have much time. Arrgh. I've been searching for a fabled relic that's supposed to be hidden in the subterranean caverns but I've been wounded and it's all over for me now. But you have a party so maybe you may find a way. It's rumoured to lead to great riches in a faraway land. Urrgh. I'll never find it now but you can. Mrrrrmmmmm Gasp, cough cough. I don't know how much more of this I can take <hero_name>. Glad to help out a fellow adventurer. Do you know anything of the path to Fort Kroth? Glad to help, just leave it to me. Glad to help. Goodbye. Goblins for sure and going by those two sentries outside, plenty of their devious inventions. Gonsiir has amazed me yet again with his ambition and treachery. I hope we've dealt him a blow from which he'll never recover. Gonsiir? The Goblin King? He's orchestrating this war? Good idea. I could use a few moments to get all of these cobwebs out of my hair. Good idea. Then let's move on as quickly as we can. Good idea. Then let's move on as quickly as we can. No sense lingering here. Good idea. What sort of man is he and where you do suggest looking for him? Good luck with that. Good thinking, <hero_name>. Again you have shown we your great wisdom. Good to meet a friendly face. Good to see you've survived all the dangers around here. Farewell. Good. Let's make haste, there's yet some distance to Stonebridge and many dangers along the way. Good. Set your weapons and keep your wits. Goodbye old friend, I will never forget you and I will avenge you. Great idea, <hero_name>. I'm looking forward to a nice, draught of cold beer! I'm parched to the core. Great idea, <hero_name>. I'm looking forward to a nice, long bath. I'm frozen to the core. Great! I always like exploring as far as I can. Great. Then let's pick up the pace and find him before it's too late. Greetings, I'm just looking around a bit. Greetings, my straying pet. You better should send me your master, shouldn't you...!? Greetings, stranger! Greetings. Are you here to recruit party members? Greetings. Merc work has always been hard but at least they're paying good gold. Greetings. What happened to the bridge over there!? Greetings...! Guild of White Mothers? I've never heard of them before, can you tell me more? Haha Kroduk has just seen something funny. There's somebody there frozen like a popsicle. Haha finally something your own size to fight for once. Haha very true. It would be a lot shorter trip if there was a more convenient route to be sure. Haha yes you're right, <hero_name>. I need a challenge as I'm rusty after all of these easy kills. Haha, yes a weapon would make it quicker but maybe not as satisfying. Haha. You're not alone, I feel the same way. Just remember though all of those who are depending on us. Hahah little hero cracks a funny joke. Kroduk means the undead bones of course. Hahaha. Dwarves are made for a place like this. Hail friend. The Town's paying us a good wage to help protect it since the local forces are stretched to breaking point. Hail friend. Wish I could stop and chat but we're on patrol and we're paid to work. Hail good friend. For a small fee I can offer some items useful for enchanting as there's little chance of obtaining anything useful from Kroth's stores as they've already been pilfered by the Seck. Hail stranger. Are the Krug really gone? We need to go home. Hail, traveller! Come to meet a friend? Hail,traveler! Come to meet a friend? Hallucinations? Do you often see dragons while hallucinating? Halt! Why are we going this way? The entrance to the Castle is clearly back there. Halt! Why are we going this way? The entrance to the Castle is clearly back there. There's no entrance to the Castle to be found this way. This path leads to the garden maze. Har har har. That be funny to ye? It's the cold we dwarves dinnae like. We enjoy the warm earth not this nasty white fluff. Have you ever been here before? Have you ever been to Glacern before? Have you ever seen a Krug? Have you seen anything unusual, involving a girl? He means well but I prefer to tackle this ourselves. If we run into too much trouble we can always return to Stonebridge and get his help. Hehe yes, you're almost up to your chin in snow. Hehe. Everyone else needs them for protection for other reasons. Hehe. That's an interesting comparison. Come, let's get through this muck as quickly as we can. Hehe. That's interesting. Come, let's get through this muck as quickly as we can. Hehe. You would break anything you touch even these metal monstrosities. Hello friend. Good to see new faces. I'm sorry I can't chat with you even though we're off duty at the moment. The Overseer wants us all prepared to go at any time. Hello friend. Things will be a little easier now thanks to you. At least we won't starve to death. Hello there, no time to chat. We're on patrol. Hello there. Do you want to buy my chicken? I want to help my father. Hello there. Nice to see a new face around here. If you're interested in secrets, there's suppose to be one hidden beneath the cellar of the house you can just see in the window to your right. I've never had the time to investigate myself. Hello, traveller.\nIf you have recently died and do not want to retrieve your party's corpses by returning to them, I might summon them here, however to cover the efforts I would require one quarter of all your gold. Hello, traveller.\nThe Utraean Society keeps watch over all who pass into our realm. If you have recently died and do not want to retrieve your party's corpses by returning to them, I might summon them here, however to cover the efforts I would require one quarter of all your gold. Hey now show some respect will ye. No dwarf ever slowed down anyone. He may be old but would sure to be useful. Hey! Why are we going this way? The entrance to the Castle is clearly back there. Hi stranger. We lost some of our stock in the battle last night, but there's still some good old Stonebridge ale available. Hi there, my straying pet. You better should send me your master, shouldn't you...!? His anger is naught to ours. Look how many innocent people have died at his hands. Hm, I'm not really sure about it. I should come back later again. Hm... - I don't sense any of your party's bodies in the realm of death..\n\nI'm afraid I can't help you this time. Hm... - I don't sense one of your party's corpse in the realm of death to summon it back.\n\nI'm afraid, i can't help you this time. Hm... - I don't sense one of your party's corpse in the realm of death to summon it back.\n\nI'm afraid, i can't help you this time... Hm... I think Stonebridge can handle a few Krug, they have never been a threat before. Still you're right, they should be warned but we also need to look for any survivor's of the Krug's raid on the farmlands. \n\n So if you can continue on to Stonebridge, we'll look for survivors. You'll need to travel through the Crypts but since you've managed to get this far, I don't think you'll have much trouble. Hmm gypsy folk by the looks. Hmm, it's a shame we must travel through here. I've heard some scary rumours that spiders and even worse inhabit Wesrin Cross now... Hmm, what does the Warrior's guild DO with all that coin? Perhaps another time. Hmm. Would seem so, what a surprise! Hmmm thanks. But we are on a tight schedule and may have to risk travelling through the Goblin Warrens regardless. Hmmm thanks. I'll keep that in mind. Anything that can give us a tactical edge is welcome. Hmmm. Either a trap or a very clever ruse. What if the real threat was somewhere else? Hmmm. I wonder whether we should have taken the Half Giant with us. He certainly seems a strong fighter. Hmmm. Interesting. Hmmm. It would appear that our path requires us to transverse through this putrid swamp. Hmmm. One can only wonder. No matter I suppose we'll find out soon enough. Hmmm. We're about halfway through this passage. Hohoho. Don't worry look how far we've come. Nothing can stop us now. Hold tight, we need your strength now more than ever if we are to prevail. Holy father. That's something I'd never imagine that I'd ever see. A walking metal goliath! Hopefully he'll listen to us with a minimum of violence. Hopefully it won't be too much longer until we reach the exit. How about showing me your wares, um... How may I be of service to you? How may I help you? How zterrible, I mean terrible. I can't stand by and allow such nefarious behaviour to exist. Howdy stranger. Are the Krug really gone? We need to go home. Huh, well hmm. Good luck with all your spirit friends, I guess. Farewell. Huh. You've been to Stonebridge? What's it like, tons of blood and guts!? Hush now. We have barely begun this long journey and we must make haste. I agree with you. Fighting these things isn't something I enjoy one bit. I agree, never before have I seen the like. I always wanted to see the rest of the Kingdom. Now I don't. I am ruined, most horribly ruined! For six years I have poured all my wealth and labors into planning a contest of skill, a challenge to find the greatest living archer in the known lands. But on the very eve of our contest, disaster! Our treasury stolen by Goblins! Our finest prizes seized! My bow and skills are all I have left in the world to redeem my tarnished name and reputation. I have followed the Goblins this far, but cannot go further without funds to replenish my supplies. I appreciate it. Now let's move out. I appreciate you allowing me to accompany you to Glacern. I appreciate your enthusiasm to help, soldier, but I've got a battle to plan! Doesn't take a fool to see this all started the day our Grand Mage Merik vanished. Find him, and you'll find the cause of this mess. The Legionnaires tell me it's even worse over the mountain. If you want to make yourself useful, go reinforce the men at Fortress Kroth. Just follow your nose through the ice caves and you'll get there soon enough! I barely knew anything about the Empire of Stars to be truthful. I be wondering if we should have bought along the dwarf. Dwarves are such good fighters and always know their way through a mine. I believe that the King isn't too far away, <hero_name>. I can sense his magical aura. I believe we are very close. I can feel the emanations pulsating from him. He is very angry. I could reset one of your skills - for a little fee.\nAre you willed to spend 1055 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 10620 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 1210 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 12775 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 1550 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 15590 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 18620 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 1925 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 200 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 22450 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 2340 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 265 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 27190 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 2790 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 3270 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 32980 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 340 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 39960 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 4055 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 435 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 48270 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 4910 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 535 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 58090 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 5840 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 650 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 69580 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 7180 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 775 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 83920 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 8640 gold? I could reset one of your skills - for a little fee.\nAre you willed to spend 910 gold? I could reset one of your skills, but it would cost you 1055 gold. Have you so much with you? I could reset one of your skills, but it would cost you 10620 gold. Have you so much with you? I could reset one of your skills, but it would cost you 1210 gold. Have you so much with you? I could reset one of your skills, but it would cost you 12775 gold. Have you so much with you? I could reset one of your skills, but it would cost you 1550 gold. Have you so much with you? I could reset one of your skills, but it would cost you 15590 gold. Have you so much with you? I could reset one of your skills, but it would cost you 18620 gold. Have you so much with you? I could reset one of your skills, but it would cost you 1925 gold. Have you so much with you? I could reset one of your skills, but it would cost you 200 gold. Have you so much with you? I could reset one of your skills, but it would cost you 22450 gold. Have you so much with you? I could reset one of your skills, but it would cost you 2340 gold. Have you so much with you? I could reset one of your skills, but it would cost you 265 gold. Have you so much with you? I could reset one of your skills, but it would cost you 27190 gold. Have you so much with you? I could reset one of your skills, but it would cost you 2790 gold. Have you so much with you? I could reset one of your skills, but it would cost you 3270 gold. Have you so much with you? I could reset one of your skills, but it would cost you 32980 gold. Have you so much with you? I could reset one of your skills, but it would cost you 340 gold. Have you so much with you? I could reset one of your skills, but it would cost you 39960 gold. Have you so much with you? I could reset one of your skills, but it would cost you 4055 gold. Have you so much with you? I could reset one of your skills, but it would cost you 435 gold. Have you so much with you? I could reset one of your skills, but it would cost you 48270 gold. Have you so much with you? I could reset one of your skills, but it would cost you 4910 gold. Have you so much with you? I could reset one of your skills, but it would cost you 535 gold. Have you so much with you? I could reset one of your skills, but it would cost you 58090 gold. Have you so much with you? I could reset one of your skills, but it would cost you 5840 gold. Have you so much with you? I could reset one of your skills, but it would cost you 650 gold. Have you so much with you? I could reset one of your skills, but it would cost you 69580 gold. Have you so much with you? I could reset one of your skills, but it would cost you 7180 gold. Have you so much with you? I could reset one of your skills, but it would cost you 775 gold. Have you so much with you? I could reset one of your skills, but it would cost you 83920 gold. Have you so much with you? I could reset one of your skills, but it would cost you 8640 gold. Have you so much with you? I could reset one of your skills, but it would cost you 910 gold. Have you so much with you? I couldn't sleep last night for all the yelling & screaming. I do want, but be gentle. They may have valuable information that could help us locate Merik. I don't blame you but you volunteered to come remember? I don't know any Goblins, snotty or otherwise. However, I do need to shop. Could I see your goods? I don't know either. Pity we can't just ask this one. I don't know if I get paid enough for this, the life of a legionnaire is hard. I should have stayed on the farm. I don't know what's worse, Spiders or Krug. I hate them both so SO much. I don't know which was worst, facing the Krug necromancers or these things. I don't know, <hero_name>. But we mustn't be too far from the center. I suspect we'll find our answer there. I don't like making promises. I don't like them either. We must all be brave and hurry on our way. I don't need anything right now. Goodbye. I don't need anything. Maybe another time, goodbye. I had a feeling that this would turn out this way, poor sods. I had to take a job with the blacksmith to pay for my room at the Lucky Hurggis; my basement had become overrun with enormous frost beasts, and every time I opened my door, a pack of wolves would attack me! I don't know when I'll be able to go home, but Foulton needs the help, and offered to lend me his adventuring gear if I keep up the good work through the Legion withdrawal. There's a chest and some crates in my basement. If you can clear the monsters out of there, you're welcome to what you find. My house is in the woods north of here. I hate church. It's no fun. I hate this place. Dark and full of weird monstrosities not made of flesh or wood and not a drink to be had. I hate this place. Dark and full of weird monstrosities not made of flesh or wood. I have a bad feeling about this. Something's up! I have a feeling, <hero_name>, that there's strong necromancy magic at work here. We must thread carefully I hear that things are desparate all over the Kingdom. What's to become of us? I hope my sister and family in Stonebridge will be fine. Good luck to you in your travels. I hope that won't be necessary. Hopefully the worst of the fighting is behind us. I hope that you're right but I have a feeling...... I imagine it wasn't always like this. I know and if we lose Kroth, there will be nothing to stop the Droog invading the rest of the Kingdom. You are the only ones who can possibly succeed in this task. Here, take this key which will unlock the underground passage just over there that leads to the territories occupied by the Droog. Good luck to you, all of our hopes rest with you. I know but hopefully we can avoid further violence. I know so do I. Hopefully it's not much further before we get to the source of this place's power and shut it down for good. I know, both are so terribly nasty. I know. All this snow is hard to get used to. The farmlands never see such nasty weather! I know. I wonder why they were even attempting to venture in such a treacherous place. I like our party as it is now. I like to be thorough and thought investigating this way could give us a tactical edge. I like to be thorough. There may be a secret entrance or some treasure to be found. I love it here. Plenty of excitement to be had. I might have a minute or two. I must protest. Merik would be far more useful to our cause than cooling his heels at the Inn. I need someone who can smash and crush and you fit the bill. I need to know who I am accepting into my party. What sort of skills do you have? I only thing I have of value is knowledge. If you haven't already found it, the Chamber of Stars is just past these doors. We've been sworn to secrecy on the pain of death to speak of it but it doesn't matter anymore. I seek more companions for my party. I sense a change ahead. Our quarry is here no doubt about it and he is ready for us. I should have guessed you'd be cleaving your way to Stonebridge to find out what's got the Krug all stirred up. If you could spare a few minutes to help an old neighbor before you go, I've a favor to ask. When I realized that the Krug were actually attacking us, I tried to get to the safety of my cellar, but they had a little welcome party waiting for me. If you need any supplies for the long trek to Stonebridge, and wouldn't mind clearing out the remaining Krug downstairs, you can help yourself to whatever you need from my stores. I suppose so, <hero_name>. We may yet encounter many more dangers before we find Merik. The Half Giant could have been useful. I want to go home. I don't like it here. I was glad to be of assistance. I was planning on asking you to join me, Merik. I was planning on asking you to join me, Naidi. I was planning on asking you to join me, Zed. I was planning on asking you to join me, andiemus_ds1. I was planning on asking you to join me, phaedriel. I was planning on asking you to join me, sikra. I will be glad to look for them for you. I will do my best to make sure that doesn't happen. I will keep him in mind but right now we need to get going through the mine. We've a long trek ahead of us. I will. Now please, we need to get going through these mines and onward to Glacern. I wish I could share your confidence. I wish we had Gloern to guide us through the Glitterdelve and you know what able fighters dwarves are and they make excellent drinking companions. I wish we had Gloern to guide us through the Glitterdelve and you know what able fighters dwarves are. I wonder how that goblin got there? There should be no goblins within 10 leagues of here, especially out here on the surface! I hear they usually frequent their dank underground lairs. I wonder how you measure up? What sort of skills do you have? I wonder whether we should have taken the Half Giant with us. He certainly seems a strong fighter. I wonder. However our job here is done, there's nothing more we can do. I would hate to have any of our remaining weapons fall into Krug hands; if you are up to the task, you are welcome to them. I would have felt more comfortable if we had bought along the dwarf. He would know of these mines and seems an able fighter. I would like to be prepared, May I see your goods? I would like to be prepared, could I see your offer? I would like to be prepared, could I see your offering? I would like to be prepared, may I see your goods? I would like to be prepared, may I see your wares ? I would like to be prepared, may I see your wares? I would like to clear something out of my mind to make it easier to learn new things. I would like to see what sort of skills you have. I'd be glad to have you along, Gloern. I'd be glad to help. I'd be pleased to have you. Welcome to the fight. I'd like to see your stock of weapons and armor. I'd not yet thanked ye for taking me along with ya. I much obliged. I'll bear that in mind. Now let's move out. I'm a little lost, <hero_name>. Where do you suppose the King could be. Is he even still alive? I'm afraid so. We don't have time to look for an alternate route. I'm afraid so. We must get this message to the Overseer as quickly as we can. I'm afraid that's so. It's imperative that we get this message to the Overseer as quickly as we can. I'm afraid, that's not possible. I'm always so distracted by something I have learned recently, I would like to get rid off it again so I can focus my attention on other things. I'm dubious but you've been right so far, even if the amount of drink on offer has been less than pleasing. I'm dubious but you've been right so far. Let's us be on our way. I'm glad Torg is okay but I worry about his message. I'm glad Torg was okay but his message bodes ill. Our troubles seem far worse than I imagined. I'm glad Torg was okay but his message does not bode well. I fear things are far worse than we thought. I'm glad to be off watch but by heavens it's terribly boring around here. Nothing much else to do than eat, sleep and play cards. I'm glad to be out of the mines, I just can't abide not having the open sky above me. I'm glad to have someone of your experience, especially travelling through the Glitterdelve I'm glad to hear that. Have you ever travelled to Glacern? I'm glad we have you along to help with all that smashing, beating and crushing. I'm glad you agree with me, nobody else does. I'm glad you're having fun but I have a feeling.......... I'm going to be a fireman when I grow up. I'm just wondering if it wasn't possible to bring along the archer. She could be very useful on our expedition. I'm ready - I think... I'm scared of that mule lady. She's real mean. I'm so relieved Rychard is here with me. He can't fight due to an old injury he substained years ago. I'm sorry for your troubles, but we have our own mission to fulfill. Alas, I must bid you farewell. I'm sure that they thought it was worth the effort. I'm sure the mules would love to come with me to get away from your ill temper. Alas for them, I have no room for them. Goodbye. I'm sure they would appreciate your gesture in giving them a proper burial. I'm very sorry stranger but I've no time to chat. I'm very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran. I'm very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite. I'm worrying a bit about your judgement. The old dwarf should be here. He has seen what we're up against and survived. I've forgotten just how derelict this place has become. I've never seen so much snow in my life! Well, we've got no choice, Let's make the best of it. If I find them I'll let you know. If the KIng is correct, <hero_name>, then we may be blessed with the weapons which could turn the war in our favour . If the Krug have elsewhere betrayed us, your bravery will be needed by the King.\nGo now! If the old man be right, then we're on the cusp of great riches once we activate ye machine. If we need him we can find him up again, probably at the Inn. If yer headin' ta Stonebridge, don't bother. I hear the place was burned to the ground a few nights ago. We're just tryin ta figure out how ta keep our mules fed until our business associates show up. You know, we really only need one mule from here on out, if you want to give back some of that coin, I think I could part with old Mabel. Just kiddin. If you are satisfied with our success, zhen so is Boryev! You will be well remembered by zhe Travelers of Nong If you haven't proven your courage time and time again <hero_name>, I'd think you were scared. None the less I've followed you this far, a little diversion can't hurt. Let's us be on our way. Im a little lost, <hero_name>. Where do you suppose the King could be. Is he even still alive? In ze past ze Guild of White Mothers were a secret society dedicated to supporting Azunai in his battle with Zaramoth. After ze great cataclysm ze guild zturned to dark sorceries in ze attempt to maintain balance in ze world but were corrupted by ze power. Now zhey are nothing but ztwisted degenerates that secretly practise zhey dark sorceries in hidden cloisters. Zhey seek to destroy our deity, ze Dark Sister and now are close by. Somewhere in ze Dark Swamp.\n\nZhis key I acquired may help you to enter zheir cloister. I have no reward to offer zhey but it is said that ze White Mothers often hoard ztreasures of ze old empire in zheir cloisters. Maybe zhat will be sufficient incentive? Yes? Incredible. Machines that actually move like living creatures. Indeed, I'm also able to enchant items. But as you know probably, this requires magical reagents.\nDo you have your own reagents with you? Indeed, better preventing than fighting undead pets. Goodbye. Indeed, that's exactly why I'm here! Indeed. That seems quite strange! Interesting. However we're not staying long, only long enough to restock and gather any information we can about this area. Interesting. Maybe we can undo that and prevent any more attacks from the Droog. Let's find their leaders and try to convince them. Is Gom to be found here? Is there a comparison? I would think the answer would be obvious. It is a key, <hero_name>. Open it and reveal the power of the Empire of Stars. The ability to crush our enemies. It is said amongst the off duty watchtower lookouts that sometimes you can see little green men that look like Goblins, lurking in the undergrowth just pass the outer walls. I don't believe it, the Goblins would never venture this far from their underground lairs in the Eastern Swamp and its much too cold for them. It took us years to build that house & now it's gone. What will we do now? It was a tough road to take to get here but we've made it. I'm just wondering if we're in time. It was a tough road to take to get here but we've made it. Just in time too as I'm out of liquor. It was the least I could do. Best of luck to you. It was tough getting through Wesrin Cross but we made it. Let's restock at Glitterdelve before continuing. It's Glitterdelve, <hero_name>. A dwarven mining town so don't expect the warmest of greetings. There appears to be a couple of merchants just ahead as well. Perhaps a chance to restock our depleted supplies of whisky? It's Glitterdelve, <hero_name>. A dwarven mining town so don't expect the warmest of greetings. There appears to be a couple of merchants just ahead as well. Perhaps a chance to restock our supplies? It's a bit nippy out there, eh? Well thank the seven powers I don't have to live here year-round! I only come up here to run experiments. Heating and freezing spells, that nature of beast. In any case, you can have a look at some of my potions and spells if you like! It's a honour to be able to meet such a famous mage, Merik, and aid you on your quest to save the Kingdom. It's a nature magic skill. It's a pity we couldn't bring along Naidi the archer? She seems very capable and could assist us greatly on our journey. It's a ranged skill. It's going to take a lot to rebuild this town. At least my family is safe. It's incredible to be sure. How will it help us? It's not far from that to be sure. It's not his knowledge I'm doubting, it's his judgement. He would insist on leading us and I can't risk him leading us into another disaster. It's one of my Blood Assassin skills. It's one of my melee skills. Journey fast kingdom child, the seck dungeon siege may soon be underway. Just passing through, Grand Mage. Just passing through, Master Elf. Just passing through, goodbye Just passing through, kind sorceror. Just passing through, lady Elf. Keep it short civilian, I've got a battle to plan. Kroduk don't know how many bones he has broken. Kroduk enjoyed battling the giant tin man. Many smashes and bashes it took to break. Kroduk feels at home here. Kroduk feels ill at ease. Kroduk feels it's time to end this. I will break Gom with my bare hands. Kroduk has never seen such a place. Is the Droog leadership here? Kroduk has never seen this place before. Kroduk has seldom seen such wreckage and ruin. Kroduk is confused. Isn't the entrance to the Human Castle back there. Kroduk is glad the noisy old man isn't here anymore. Kroduk is happy you take him in your party. Kroduk will help <hero_name> with smashing, beating, crushing many things! Kroduk is speechless. Never has he seen such a sight. Kroduk is speechless. Things made of metal and wood that move like living creatures. Kroduk never imagined that he would ever step foot in this place. Kroduk thanks, <hero_name>. He will protect <hero_name> with his life. Kroduk thinks that he has sinned and gone to hell. Kroduk tire of prospect of another dungeon. Kroduk? Why, did you hurt your neck looking up at him? Leave it to us captain. We won't fail. Leave it to us, we'll find a way to clear the path for you. Legion work is never easy but they've got me doing errands! Let me see your potions and spells please. Let us then not waste time. Let's search the Castle and destroy all the Seck we can find. Let's cross that particular bridge when we get to it. We've still a way to go. Let's go but be prepared. With all these troubles the trek to Glacern could be very dangerous. Let's go, but be on your toes. With all these troubles the trek to Glacern is sure to be very dangerous. Let's go, but be prepared. With all these troubles the road to Glacern could be very dangerous. Let's hope that the King is still safe and we can find him in time. Let's hope that's the outcome. Let's hope they'll listen with the minimum of violence. Let's just hope that we are in time to save the King. Let's just hope that we are in time. Let's just hope that we can prevail. Let's just hope that's is the least of our worries. We need to get through here if we are to get to Fort Kroth. Let's talk about skills. How good of a sorceror are you? Let's talk about skills. How good of an archer are you? Let's talk about your skills and experience Like to take a look at what I got? Might be 'andy! Look after yourself. Lucky there's other woman of my kind around here. I enjoy a good chat but those gypsies keep to themselves. Madness! 35,000 gold? How can the Warrior's Guild expect folk to pay such high fees? Another time. Magnificient! Never had I dreamed that I would be standing at such a place and beholding such a sight. Master Onoc is teaching me how to be a master enchanter. So if there's anything you need enchanting, please step up. Maybe after we've finished our tasks you could come back here and mine to your heart's content. Maybe knowledgeable but wise? Look at the mess he has created for us. Maybe this icon that I salvaged from the Church may be of assistance to you. The icon can break the unholy discord if you can place it upon the altar, I have tried and failed.\n\nThe Temple Guardian was too powerful for me but as I fled I lock the temple doors behind me, so you will need this key to unlock them.\n\nThe Temple is located in the Eastern Cemetary further inside the swamp, just follow the path and you will find it.... Maybe to you, <hero_name>. But you didn't spend several months as a prisoner of those Krugs. Notice how they don't bath? Maybe you might be able to find a way to get this gate open so we can reinforce Glitterdelve before it's too late. Maybe you're right but I prefer our current party. Maybe, <hero_name>. But be wary of an ambush. I don't trust these Droog. Maybe, <hero_name>. But we are kindred spirits, never settling down in one place yet always welcoming however may be down on their luck. Maybe, <hero_name>. But we're certain to encounter a lot more resistance before we find Merik and the Half Giant could have been useful. Maybe, <hero_name>. We may yet encounter many more dangers before we find Merik. Kroduk could be a big help to us. Maybe, but I prefer a smaller party. We can always request his services at the Inn. Me neither. Let's hurry and try to make it out of here before dusk. Me too. Let's find the Overseer quickly so we can rest our weary feet. Me too. We must bring the news to the Overseer as quickly as we can. Milord Thayne and I have been supplying a group of treasure hunters who were delving into the flooded dungeon west of here. Might you be headed that way? \n\nThey stopped showing up a few days ago, and never gave word of leaving. We always hate to lose regular customers, especially if we don't know where to find them. If you happen to see them, tell them we appreciate their business. If they have...um...closed their account, please come back and tell me where we might find them. \n\n It would be most unfortunate to have lost all their high value... patronage in these hard times. More Krug? I am even more glad to have you along. Move along, we're on duty. My aren't you all fancy in your flashy gear. Can you fight just as well? My companions must be up to the tasks before us. What skills do you have? My god this is even worse than Stonebridge. Is the entire Kingdom doomed to end up this way? My god this is really bad. Is the entire Kingdom doomed to end up this way? My god this is really bad. There can't be a single drop left of the good stuff. My god, what a disaster! The Kingdom's finest nearly wiped out. My god. What a disaster. Practically the entire regiment wiped out. The Kingdon's flank is now wipe open to Droog treachery. My thanks for help, Goquua won't be able to keep drakes away much longer. Wish Goquua sooner realized true source of their rage. \n\nBefore we knew Seck awoke from slumber, desert drakes began to turn against us. Their attacks increased daily until our existence was threatened. In answer to our prayers for deliverance, Seck appeared with warning and proposal.\n\nSeck warned us that king of your people had commanded Ancient Dragon of Rathe to send forth its spawn and massacre my people in Droog ancestral home. It seemed only explanation, and joining with Seck seemed only salvation against drakes. Goquua too believed these rumors until Goquua saw drakes attack patrols from Castle Ehb.\n\nMy people have begun preparing sacrifices to appease Ancient Dragon, but Goquua knows that not help. Reappearance of Seck and rage of drakes NOT... coincidence. Goquua now certain that Seck corrupted Ancient Dragon to unleash its spawn against world. My people will be first to fall if I fail to protect us, but your kingdom not far behind. If you are truly hero of your kingdom, you must slay Ancient Dragon before Seck can free him from Rathe. Na, I can't stand his attitude. Nah. We burn too easily, our skin goes hard and dark and we get too soft. Never mind. Farewell. No I don't think so, <hero_name>. I believe it was a trap that the Regiment fell into to in order to leave the Kingdom wipe open to Doog aggression. No all is lost. Kroduk has failed you. No it seems not. No thank you, I do not have the funds No thank you. chickens make me sneeze! No thanks, farewell. No thanks. Your Jacks seem lamer than your mare No we're too late! The Castle has fallen and the King is lost! No we're too late! The Castle has fallen and the ale may be all lost! No we're too late! What can we do now, the Castle has fallen and the King is lost. No worries, I'm just happy having someone of your vast experience and knowledge along for our journey. It will be invaluable. No, <hero_name>. I never had need to come here before and after we finish our quest I will never return again. No, <hero_name>. My work has meant that I spend most of my time in the outer provinces. Stonebridge is the closest town I ever get to visit. No, but bice to have met you. Farewell. No, but nice to have met you. Farewell. No, currently not. Farewell. No, currently not. Goodbye. No, currently not. I'll come back later, goodbye. No, not right now. Farewell. Nor did I. Yet our mission is crucial to the survival of the Kingdom. Nor have I but our path is set out before us and this dragon is blocking it. Nor have I. The Empire of Stars must have been incredible to be able to produce such a thing. Nor me. The world is full of strange wonders. Not a tourist attraction to be sure, I quite agree. Not at this time. Goodbye. Not much. I did overhear them talking about being threatened by the Seck to take sides and attack the Kingdom. Not not at this time. Goodbye. Not quite but it certainly feels like it. Not right now, perhaps later. Goodbye. Not right now. Goodbye. Not this particular troupe, <hero_name>. But Travelers, as they like to call themselves, are common throughout Ehb. Sometimes we'd see them in Stonebridge in better times. Not this particular troupe, <hero_name>. But Travelers, as they like to call themselves, are common throughout Ehb. Sometimes we'd see them in Stonebridge in better times. They make good drinking partners, maybe we can find something decent to drink for a change. Not this particular troupe, <hero_name>. But Travelers, as they like to call themselves, are common throughout Ehb. Though they do keep clear of the Castle area. Gaining information may be hard though as they can be stubborn and tight lipped. Nothing. Just seeing if you are still here. Goodbye. Oh I'm so relieved to see a friendly face. I thought that the Seck had finally found me when that barricade was broken. A brave legionnaire erected the barricade to hide me from the Seck just before he was mercilessly cut down just over there. Oh brother. All these women are getting on my nerves. Oh good. Perhaps then we can relax over a pint of the Kingdom's best ale and thaw out. Oh goodness sake, <hero_name>. I'm in your debt so will stay my hand for now but let's get this over with as quickly as possible. We must rescue the King without fail. Oh hi there. Don't worry about me, at least I'm alive, but I don't know how much longer we can hold out. Oh how wonderful to see another human again! My troupe and I tried to flee from those Krug when they overran Glitterdelve, but with the pass to Stonebridge blocked, our only option was to use the Wesrin Crossing. What a horrible mistake that was.\n\nWe made it more than halfway, but those eight-legged horrors started pouring out of their tunnels behind the walls. We all ran as fast as we could, but... but... oh their screams were deafening. Why is this happening to me, why? Oh to be back in my own home, in front of my own kitchen. How I miss it. Oh well, <hero_name>. No use worrying about what you can't change. Let's us be on our way. Oh what a stence! Never smelt anything this bad since, you know. Maybe I'd better not say anything more. Oh, finally we're here. I'm completely exhausted from all that hiking. Oh, thank you very much for clearing those horrible skrubb. At least now I can offer some help to my less fortunate neighbors and please take this small reward for your hard work. Oh. Well, good luck to you. Farewell. Oii. What's that over there? Is that someone frozen in ice? Okay I'll promise not to tell. Okay take it easy, I'll help you defeat this evil. What must I do? Okay, I'll buy your chicken. Okay, leave it to me, I'll find your books for you. Okay, okay, I'll think about it. Now keep a look out for signs of that Traveller lass, Sikra. We may be very close to finding her. Okay, that's sounds like a good idea. Let's try to get through this muck as quickly as possible then. Okay. Each to their own but I prefer even the swamps to the underground. Okay. What can we expect on the other side? On behalf of ze Travelers, ve are in your debt. May ze Dark Sister protect you in ze journeys ahead. Once it was so peaceful looking over the town, but now all is chaos. One of my combat magic skills. One of the Fist of Stone skills. Onoc forbids me to leave while he is keeping shop, but I am sure he will find them missing any time now. Might you have a few minutes to ask around town for me? Onoc it is! Owk what a way to go. Poor hearties they've been torn to shreds. Part of the legacy left to us from the Empire of Stars. Just a small momento of their power. Perhaps and I wish I knew of it. Perhaps that's advisable. Perhaps we should have taken Gyorn up on his offer to show us the way to Glacern? Perhaps, <hero_name>. But he seems quite remorseful and eager to set things right. Perhaps, <hero_name>. I don't trust that Thayne. I think he means to profit from these poor soul's misfortunes. Perhaps. I prefer a smaller party and we can always pick him up again, most likely at the Inn. Perhaps. We'll see what happens up ahead and can always come back to the Inn to get him later. I don't think he's going anywhere anytime soon. Perhaps. We'll see what happens up ahead and can always come back to the Inn to see him later. I don't think he's going anywhere anytime soon. Phew what a journey but we're here now. Let's find the Overseer quickly and fill him in on what happened at Stonebridge. Phew, this smells worst than even me own vomit. <hero_name>, do we have to go through this putrid muck? Phew, this smells worst than even the Krug. <hero_name>, do we have to go through this putrid muck? Phew. Cough cough. I never imagined that this was here just below the Castle. Phew. I hope I can hold the stence off long enough to get there. Please don't interrupt me, I'm trying to talk tactics with my comrade here and don't want to be disturbed. Please hurry and find any other survivors before the Seck do. Please stop distracting me, my patrol leader will be very displeased with me if I stop and chat. Please summon my party's corpses. You shall receive the gold you need. Please summon my party's corpses. You shell receive the gold you need. Please tell me again what happened to that bridge! Please, I beg of you, the Temple ahead has been overcome by a wakening evil. The evil grows stronger with every day. A powerful guardian desecrates the altar with his presence. Please, you must... Poor Ada. She's so worried about her sister in Stonebridge, especially after the reports of the Krug's uprising. Poor littleduns. Theyd had not much of a chance. Praise be the Lord. Reinforcements finally. Lord Bolingar was able to rescue me from the Seck assault but I fear there may be other survivors trapped within the castle. I know your priority is to rescue the King but please....if you find other survivors, rescue them as well. Praise be! You have been true to your word and rescued the survivors. Thank so very much. Probably at the Inn, <hero_name>. The Legion usually sets up their headquarters there. The Overseer is one of the most famous and decorated fighters in Ehb's history, but for all that he is still a down to earth fellow. Psst phew, <hero_name>. Do we have to go through this putrid muck? Quickly, <hero_name>. Let's release them before the damage becomes irreversible. Quickly, <hero_name>. Let's release them while they're still alive. Reinforcements? Or just more hungry mouths to feed. Remember that we have a bigger responsibility than getting drunk. We must reach Glacern or all will be for naught. Remember that we have a bigger responsibility than seeking personal glory. We must reach Glacern or all will be for naught. Remember that we have a bigger responsibility than seeking vengeance. We must reach Glacern or all will be for naught. Rest yourself stranger, we'll find this mysterious relic. Riches are the least of our worries. We need weapons capable of turning the tide in our favour. Right then after you. Safe travels to you. Scorch will be a formidable opponent. Not for nothing has it been left alone for these millenia. See you then. See you there. Sikra? We are looking for her. Nong asked for our help in finding her. Since the travelers hired us it's been boring around here. So Glacern is up ahead? So am I. Let's find the Overseer quickly so we can relax. So let's start now. Do you feel ready? So we've retaken this worthless pile of sticks, what of it, eh? 'Ave any of us seen so much as a gold piece since this mess started? Not bloody likely! So which skill is distracting you so much? So you're the Overseer's niece? So you've been to the flooded dungeon west of here? You didn't happen to bump into a group of treasure hunters did you? Oh you found them dead? Outstanding!... er... most unfortunate rather. I knew they weren't the kind to just leave without saying goodbye.\n\nThayne and I will have to get down there straight away to ensure a... um... proper burial for the poor chaps So. Bah, just as well. It's heroics that's called for now, and I've no business dragging you into Stonebridge's mess. Good luck to ye. Somehow I'm inclined to agree with you there. Sorry I don't have time to help out a delusional old man. Sorry I'm not interested, I have more important things to do. Sorry but I can't talk. On Patrol. Sorry miss but our priority is to find the King. Everything else is inconsequential. Sorry my apologies. We'll get him later, probably at the Inn. Sounds easy enough, we'll do it for you. Sounds good. I would like you to join me. Stop distracting me, we are patrolling. Take care <hero_name>. We're entering the domain of the goblins. They're treacherous and devious. Expect plenty of surprises and traps. Thank good you're here. These travelers are good folk but I can barely understand them. Thank ye kindly for allowing me to join ye. Thank ye kindly for takin me offer. I felt it was a waste of time me hangin around back there. I'm far more useful on the front line. Thank you <hero_name> for rescuing me. I'll always be in your debt Thank you for saving me from the Seck. May they rot in the hell that spawned them! Thank you for saving me. I'm in your debt and will never forget your kindness and courage. Thank you for that information but be at ease. The King himself charged us to seek out the Chamber of Stars and protect it against the Seck. Thank you for your efforts. Now we can secure this area and reinforce Castle Ehb. I fear what may be happening there as we still can't get word through. Thank you once again <hero_name> for both rescuing me and helping me on my quest. Thank you once again for aiding me. Anything I can do to help just let me know. Thank you so much for saving me, I don't know how to thank you. I thought I was going to die. The Mad Jailer caught me and threw me into here. I guess he thought I was a Seck conspirer but maybe that saved my life as the Seck slaughtered everyone else. Thank you very kindly, I'll return it to him at once. Thank you very much for clearing out the wolves and beasts. Thank you very much. We'll just rest for a little longer to regain our strength then we'll head back towards Fort Kroth. Thank you, good luck to your efforts. Thank you, here is 1,500 gold to cover the fee. Thank you, it's the least I could do. Thank you, that's high praise coming from you. However we're far from finished yet, we must find and warn the King before it's too late. Thank you. Be safe. Thank you. Here is 10,000 gold to cover the fee. Thank you. Here is 500 gold to cover the fee. Thank you. I'll try not to betray that trust. Thank you. Now we should be approaching the Alpine Caverns, where we may find Merik if the visions of the Overseer's niece were correct. Let us keep our eyes sharp. Thanks for letting me accompany you. It will be good to get out of this town and avenge myself against the Krug. Thanks for letting me accompany you. It will be good to get out of this town and prove myself against the Krug. Thanks for letting me accompany you. It will be good to get out of this town at last and look for something good to drink. Thanks friend. As soon as I salvage what I can from my house, I'll be heading back to the tower. Thanks! You can count on me! Thanks, <hero_name>. We are approaching Wesrin Cross, which is the only way through to Glitterdelve and Glacern. I've heard frightening rumors about Wesring Cross; we had better be prepared for anything. Thanks, but I didn't want to disturb you. Thanks, farewell. Thanks. Look after yourself. That is a shame. Well, good luck to you. Farewell. That is a shame. You should have stayed at Glitterdelve. Stonebridge is now a smouldering ruin so you've no option but to remain here as we're on our way to Wesrin Cross and have no room for cowards. That is reassuring. Now quickly let's pick up the pace, we need to get to the King before it's too late. That is unfortunate. Well, good luck to you. Farewell. That is very good advice. That seems easy enough, we'll do it for you. That was a tiring trek <hero_name> . I'm so glad we've finally arrived. That was a tough path to take to get err. Now I be a wondering if we've in time. That was a tough road we took through Wesrin Cross but we made it! That's Glitterdelve, <hero_name>. A dwarven mining town so don't expect the warmest of greetings. There appears to be a couple of merchants just ahead as well. Perhaps a chance to restock our supplies? That's an interesting vision you had there. Maybe the Overseer knows best. That's disrespectful, <hero_name>! He is a truly learned man and I believe his knowledge would be invaluable to us. That's exactly what we need right now. Something to give us the edge in this war. That's fine. I can use your help as I'm unfamiliar with this area. That's good. Let's get it over and done with. That's good. Now please, we need to get going through these mines and onward to Glacern. That's interesting! Let us then not waste time. Let's search the Castle and destroy all the Seck we can find. That's okay, glad to help. Do you know much of the Droog who kidnapped you. That's okay, we couldn't stand back and let you die. That's one way of looking at it but I have a feeling............. That's quite a lot. I have to rethink this, goodbye. That's reassuring. Come now, we must make haste and quicken the pace. That's right, <hero_name>. Once Wesrin Cross was a magnificent underground complex before the Goblin pretender was murdered by the mad archmage Olvis. It was abandoned after that. That's right, <hero_name>. We must retrieve it at all costs. It's more important than you can know. That's right. It will end soon and we can finally relax. That's right. Let's pick up the pace and find him before it's too late. That's sound good, leave it to me. That's terrible but I don't see what we can do against such power. That's terrible, leave it to me. Thayne and I will have to get down there straight away to ensure a... um... proper burial for the poor chaps The Bowlens have a proud heritage. Will it come to nothing? The Castle is overrun by Seck and their spawn. If King Konreid is still alive I suspect he is hiding somewhere below the Castle. The Warrior's Guild allows one of your standing to add to their party.If you wish to add a third member to your party there is a one time fee of 500 gold. The Warrior's Guild has another thing coming if they expect folk to carry around so much gold in these troubled times. No thanks. The Warrior's Guild pact states that adventurers of sufficient standing may add a fifth member to their party. However, this privilege comes with a one time fee of 10,000 gold. What say you? The Warrior's Guild pact states that adventurers of sufficient standing may add a sixth member to their party. This is a great privilege and is thus priced accordingly at 35,000 gold. Do you wish to add a sixth member? The Warrior's Guild pact states that adventurers of sufficient standing may add a sixth seat to their party roster, but they must be charged a one-time fee for it. Do you wish to add a sixth seat to your party? It will cost 35,000 gold. The Warrior's Guild pact states that high ranking adventurers may add a fifth member to their party, but the cost for this service is 10,000 gold. Do you wish to add a fifth memeber to your party? The Warrior's Guild pact states that high ranking adventurers may add a sixth member to their party. Be warned though, this is a costly privilege only given to seasoned travellers. The price to add a sixth member to your party is 35,000 gold. Do you wish to add a sixth seat to your party? The Warrior's Guild pact states that one of your standing may add a fourth member to your party, but you must be charged a one-time fee of 1500 gold for it. Do you wish to add a fourth member to your party? The Warrior's Guild pact states that one of your standing may add a third member to your party, but you must be charged a one-time fee of 500 gold. Do you wish to add a third member? The Warrior's Guild states that a person of your status may add a fourth member to your party. However, I must charge you a one-time fee of 1,500 gold. What say you? The architecture has changed. I feel in my bones that we're close now. The area is clear along our patrol route but pass there best be careful. There's plenty of braak and worse lurking around pass the perimeter. The forest critters are bad, but those bandits are something else. The fort wasn't the front line? Surely there was enough carnage there for anyone? The goblins live here remember. Excitement will be the least of our concerns. The goblins live here remember. I doubt this will be a short dungeon. The legionaires back there didn't seem to think so. The sacred statue may keep the Yeti away, but it does nothing for the cold. The sooner the better. The travelers hired us to protect them from the bandits. Bah but they don't pay well. Then let us pick up the pace before it's too late. Then we must be on our guard as we have no other way through. There may still be hope yet. Let's hope that the King is still safe and we can find him in time. There's a chest and some crates in my basement. If you can clear the monsters out of there, you're welcome to what you find. My house is in the woods north of here.. These Droog have always be a fickle lot. We must ensure at all cost that they no longer remain a threat to the King. These Droog need to be stopped at all cost. These Droog need to be stopped at all cost. At this rate they'll be nothing left to drink. They warned us about travelling through the forest, but did we listen to them. Things thought long dead and gone have a habit of suddenly reappearing when you least expect them. This bridge won't be fixed anytime soon. If you're desperate to get to Stonebridge, the only way to get there is gonna be through the Crypts. It would be wise to stock up before heading out there! This is a bad business and we're seemingly the only ones tha can do anthing. This is bad. If the Seck find the King and force him to disclose the secrets of the Empire of Stars we've been guarding all these centuries, all of Aranna is surely doomed. This isn't good. The Seck were suppose to be long dead and gone. This just isn't our lucky day! This was such a pretty town. Now look at it. Those bandit men give me the creeps. Those blasted Krug. Well. goodbye. Time to strike a blow for freedom. This dragon has got to go. Travelers. Maybe we'll gain some information that could help us here. Truth, <hero_name>. Kroduk never though he'd see the day. Now Kroduk see something else he'd never seen before - Pirates. Ugh what a sight. Poor souls they didn't seem to have much of a chance. Ugh! Horrible spiders! I have cobwebs stuck in my hair, it'll take days to comb it all out. Ugh. Donta tell me that we've have to go through that! Uh dammit, there must be a quicker way to Fort Kroth than this. I'm practically dying of thirst. Uh dammit, there must be a quicker way to Fort Kroth than through this damn graveyard. Ummm. Do you think we should have taken Merik with us in the party? He seems very knowledgeable and wise. Unbelievable. My mother use to tell me tales of the magnificience of the Empire of Stars but I never believed them. Until today. Ve had thought ze Legion patrols to be unfair in zheir delivery of justice. But now zhat zey are gone, ze bandits who once harbored us now greet us vith veiled threats! Very sorry, but you cannot add another member. Six is the maximum party size any adventurer may have. Waaah. I was so scared when the Kruggies attacked us. Wait a moment, I have some doubts about it. Farewell. Wait a moment, I have to rethink this. Perhaps another time, farewell. Wait. I sense it! I sense the staff of Warding! Yes it's here without any question of doubt! We all do. Humans weren't meant for a place such as this. We are alive. Truly we were blessed by Azunai We aren't allowed out past the gates because of mean monsters. We be made it! Ye lets find this Droog Leader and beat some sense into him if necessary. We can only hope. Let's activate it and find out. We live on borrowed time, so you must listen well and act quickly if we are to survive. Three hundred years ago, our ancestors entombed Commander Gom with the remnants of his Seck army, following their craven surrender to the 10th Legion. Rather than obliterate the remains of their race, our forefathers magically bound them one by one in the Vault of Eternity as a sentence for their savagery against our people. It would appear the magical wards have weakened during Merik's long absence. The Seck that imprisoned me here somehow breached our castle defenses and caught us unaware. Unlike the rest of my retinue, I was spared, but I am sure they were simply holding me for some unspeakable sacrifice. Were it not for your rescue, they would eventually have figured out that I hold this key.\nWithin the bowels of this castle there is a hidden sanctuary known as the Chamber of Stars. If what you say is true, the Seck must be plotting to acquire the Imperial relics concealed therein. They could possibly hold the power to revive their dark lord Gom and the rest of their kin. You should hurry to retrieve the artifacts from the Chamber to safeguard them. If any of them can be of use to you, so much the better. Once the artifacts are secure, I charge you to seek out, and vanquish the remaining Seck before their dark vengeance can be unleashed on the good folk of Ehb... You have become our last bastion of hope. I shall remain here and pray for the deliverance of our kingdom at your hands. May Azunai bless and guard you in your crusade... Heroes of Ehb. We must have faith that he is bought close by and still alive. Else our quest be in vain. We need to in order to regain Merik's staff and reach Fort Kroth. We za be striken with troubles? Ze be the bandits pilfering and plundering caravans and ze now be word of a coven of ze Guild of White Mothers established in ze Swamp. We're here finally. Lets find the Droog leadership and force their surrender. We're just passing through. We're likely to encounter further resistance even within these walls. These Droog don't seem the type to surrender without a fight. We've been hit hard and most supplies have been destroyed. However I have me ways. You come up with a nice sum, I'll enchant you some nice stuff, get ma meaning? We've leaving this town as soon it's safe. We need to keep our children away from harm. Well I'm glad you and your mates managed to survive. Stay down here until everything settles down. Well at least you are still alive. Be thankful you didn't end up like that goblin. Well it wasn't to be, our agenders are different. Well it's over now, <hero_name>. Let's move out. Well it's over now, <hero_name>. We'll be sure of being able to grab a pint or two at Glacern. Well met stranger! You may move on as we have this area cleared for the moment. Well now, I'd hate to disturb you. Maybe another time, goodbye. Well now, that is a surprise! Well quick I like, I'll continue fighting with a weapon in my hands thank you. Well shall we be on our way, <hero_name>? Well the path seems marked well enough. I'm sure we will get there in one piece. Let's move out. Well we are ready for him. We are ready for anything. Well we don't have much of a choice. If the Seck are controlling it, it will have to be defeated. Well you can keep it all for yourself. Well you see I thought we may be able to get a tactical edge if we investigated this way first. Well you're the leader, <hero_name>. Well you're the leader, <hero_name>. But please keep him in mind. Well, <hero_name>, you're not alone there. Will it hold the secrets that will enable us to win? Well, I prefer our current party. Well, I see the Seck ain't killt everyone at least. Well, let's retry then...! Well, the sooner we're out of this place the better, <hero_name>. I don't want to spend any longer than necessary in this awful place. Well, we are just trying to figure out how to get the door open. Those blasted Krug have jammed it tighter than a drum. Now the only way to Glitterdelve Mines is though Wesrin Cross! You must be the foolhardy farmer my guards spoke of. I wouldn't have believed it if I hadn't seen it with my own eyes. Did you really kill all those Krug back there? Maybe you might be able to find a way to get this gate open so we can reinforce Glitterdelve before it's too late. Well? Is there something important you want? Well. Then nothing much different from that which we already encountered on our travels. Wez be extremely grateful if ze could defeat the White Mothers' coven in ze swamps. Whaat a mess. I wonder if it was worth it retakin this dump. What a lovely place this be! I'll think I'll settle down and live here once ye Seck are defeated. What about the humans fighting the Seck? What do you plan to do captain? Your forces are severely depleted, you can barely hold your ground here. What do you think of it? What do you want Kroduk to do, <hero_name>? Kroduck can free little fellow easy, if you want. What sort of question is that? Certainly we release them. They may have valuable information that could help us locate Merik. What sort of skills do you have? What the.... Look <hero_name>. There's somebody frozen in ice! What! One hundred eighty-two men dead and you expect us to be able to help you. Sorry captain, you are on your own. Farewell. What! We're looking for the King you dolt. Not drink. What's good finding the King is there's no drink to celebrate finding him. What's interesting? What, you no like Kroduk anymore? Me good friend, smash enemies dead. You walk, cool off, get good sense back in head. Kroduk will wait! Whatever you think is best, <hero_name>. I just hope that we don't get in over our heads. Whatever you think is best, <hero_name>. Just don't complain to me if things get too heated. When I married & moved here, I never knew it would end up like this. When I was a mere lass, things were better, mark my words. When Stonebridge is rebuilt, we really must do something about those horrid Krug. Where do you suppose the King could be. Is he even still alive? More importantly this is a castle so there should be plenty of ale to be had. Whew that was rough getting past there. Still let's not be complacent, there's bound to be even tougher resistance up ahead. Whew, I'm glad to be out of that horrid mine. Glacern is but a short trek through this snow. Whew, glad all of that is over. Glacern is just a short trek through this snowy forest. Whew, glad all of that is over. Glacern will be a welcome sight. Whew. Many have told me to go to hell and now here am I. While that may be a noble thought, <hero_name>, these Droog are untrustworthy so expect an ambush even within these walls. Who are you, then? Another of that short Goblin cuss's errand runners? You tell that little green snot ball I don't have any high 'n mighty magic staff, and I never did. I don't traffic in exotics, and even if I did have one I'm not gonna go trudging through the eastern swamp lookin' to sell it to some damn foreigner. Why are we going this way <hero_name>? Is there a hoard of forbidden lager hidden around here? Why are we going this way <hero_name>? Isn't the entrance to the Castle back there? Why are you disturbing me? I have a very important job to do in keeping the passage to Glacern clear of monsters. Why thank ye youngster. There's not manny a person nowadays that appreciates us dwarven folk like you. It's a privelege to join your party. Why? A little lightheaded because of the smell? Why? These are gypsies not half-giants? Why?! Why did Azunai let this disaster happen? Why didn't his might save us? With the Seck defeated, Peace once again returned to the Kingdom.\n\nHistory would record the names of those heroes that drove the Seck back to the hell from which they had crawled....A hell they would never return from again.\n\nThough Victory was ours and nary a vile creature would show itself for many years, the story does not end here.\n\nThere was a new plan being devised....An Evil Plot that would once again plunge the Kingdom into War... Wonder or not, <hero_name>, I'm glad that we were able to prevail and defeat it. Now another small wonder, Pirates! What is their connection to all of this? Would you like to join me? Ye be right. Let non think about way could appen if the artifacts of the Empire of the Stars hav fallen into the dastardly Seck hands. Ye be the fort is inna a sorry state indeed. I wonder if it was worth the sacrifice. I wonda as well whether it wouldda be better to take the dwarf along. Ye be worried for nought. We'll find his royal britches somewhere close by . Yeah a dungeon. Some excitement at last. Yeah. They forget about simple folk until they happen to need some help. Yeh much longer must we trek through this cavern? Yes <hero_name>. The Castle extends deep underground and covers a territory as big again as the surface structures. It was suppose to be impenetrable. Strange, I can't see where its defenses were breached. The walls appear intact. Yes Captain. The bridge is fixed but I need to get to Stonebridge to warn them of the Krug's betrayal. Can you help me? Yes I agree but there's nothing much more we can do now. Our job here is done. Yes I agree. The world is full of strange wonders. Yes I know but lets find the Droog Chieftain and hope he's willing to surrender. Yes I understand, <hero_name>. You have both my services and upmost loyalty at your command. Yes I will, he will be very happy to have it back. Yes I would. Here is 35,000 gold to cover the fee. Yes I'd imagine dwarves would enjoy living in such a place. Yes I'm glad we were able to prevail against that metal monstrosity but I worry about what the Goblin King said. We need to hurry and reach Fort Kroth before it's too late. If the Pirates get in our way they will regret it. Yes a sad way to go. Yes but soulless like the undead. Yes it is a terrible predicament. Leave yourself open to further attacks by the Krug or starve to death. Yes it is very hard to avoid. Yes it would appear so in order to reach our destination. Yes let's find the leaders and force their surrender with the minimum of violence. Yes let's hurry. It won't take long. Yes please, some assistence would be welcome! Yes quite frequently, <hero_name>. Especially after drinking bad whisky. Yes so he claims but he is old and may slow us down. Yes so he claims but he is older than even you and may slow us down. Yes thank you. I'm sure your talents will be very useful where we're going. Yes that's quite correct, <hero_name>. Dwarves like their drink almost as much as I do. Yes they appear to have been gone for a while. Yes they are weird aren't they. Yes we did. What town is this ahead? Yes we would like to see these wonderous, beautiful creatures. Yes you would be as you're always in danger of scrapping your head on the ceiling. Yes you would enjoy a dungeon like this one. But remember we're here to find the King. Yes you're right, <hero_name>. All will be for nought if we're too late. Yes you're right, <hero_name>. He must know that the Krug has stolen all the drink. Yes you're right, <hero_name>. I don't trust that Thayne. I think he hoped this would happen. Yes you're right, <hero_name>. I hope the exit isn't far. Perhaps up this elevator? Yes you're right, <hero_name>. I just hope that I can stop from throwing up. Yes you're right, <hero_name>. I just wonder why there couldn't be an easier way. It's not convenient having to walk through a goblin domain just to reach the other side of the Kingdom. Yes you're right, <hero_name>. I just wonder why there couldn't be an easier way. It's not convenient having to walk through a goblin domain just to reach the other side of the Kingdom. Plus I doubt they will have any refreshments. Yes you're right, <hero_name>. I must be strong and perservere, we mustn't give up now. Yes you're right, <hero_name>. I'll just pucker up and try to ignore it. Yes you're right, <hero_name>. I'm just excited getting away from that dank swamp, anywhere is better than there. Wonder what we will run into in this place? Yes you're right, <hero_name>. In any case I tire of fighting through the endless horde of them. Yes you're right, <hero_name>. Into the fray we go. Yes you're right, <hero_name>. It's better to get out and take your destiny into your own hands. Yes you're right, <hero_name>. Just don't expect an easy path. It will be our biggest fight yet. Yes you're right, <hero_name>. Let us hurry and end this before I melt. Yes you're right, <hero_name>. No use worrying about what you can't change. Let's get to it and get out of here as fast as possible. Yes you're right, <hero_name>. No use worrying about what you can't change. Let's us be on our way. Yes you're right, <hero_name>. Nothing much we can do to help here and I'm drying of thirst. Yes you're right, <hero_name>. Nothing much we can do to help here. Yes you're right, <hero_name>. Nothing to be done now. We need to move on our mission is elsewhere. Yes you're right, <hero_name>. The exit looks to be just up this elevator. Yes you're right, <hero_name>. They still buckle and break when Kroduk pounds them. Yes you're right, <hero_name>. We are avengers and we are his fate. He will fall. Yes you're right, <hero_name>. We have no fear only vengeance and a need to go to the toilet. Yes you're right, <hero_name>. We have no fear only vengeance. Yes you're right, <hero_name>. We must have faith and drink. Yes you're right, <hero_name>. We must have faith. Yes you're right, <hero_name>. Why were they even down here in such a place? I think that Thayne hoped that this would happen. Yes you're right, <hero_name>. Wonder what we will run into in this place? Yes you're right. I just hope that I can stop from throwing up. Yes you're right. If we can find the King before the Seck do <hero_name>, then there may yet be hope. Yes you're right. If we can find the King before the Seck do <hero_name>, then there may yet be hope. He might have some secret cache of drink. Yes you're right. If we can find the King before the Seck do <hero_name>, then there may yet be hope. He'll likely be holed up below the Castle as much of Castle Ehb is underground Yes, <hero_name>. Kroduk longs for the clean air. Yes, <hero_name>. Kroduk perfers something a little less pucky. Yes, I am. Please go on! Yes, I do. Here is 35,000 gold to cover the fee. Yes, I don't want to hang around any longer than necessary. Yes, and sadly we bring ill tidings. Yes, but we must take care. I'm sure more danger will be ahead. Yes, he seems quite the savvy fellow. Yes, please join me Ulora. Yes, please let me give you the item and the reagents. Yes, yes sorry. Let's get going to find the Overseer. Yet prevail we must. You also could sell some pets, then you bear a lower risk for the rest of them. You can count on me Sir. You cannot know how glad I am to see another human! It seems this land is overrun with monsters! I was following the gold what's been stolen from Phaedriel's archery tournament when I come to this place. I've lost every bit o' my sorcerin' gear and I didn't recover Phaedriel's gold. You certainly wouldn't need a heater. You found them dead? Outstanding!... er... most unfortunate rather. I knew they weren't the kind to just leave without saying goodbye. Here is a trifle for helping us locate them.\n\nThayne and I will have to get down there straight away to ensure a... um... proper burial for the poor chaps. You know of them? You may be right about that. You may prefer your bare hands but I prefer a weapon of some sort. You mean Rhut, that dwarf hanging around back there? I don't think we have a place for him at the moment, maybe later. You mean finally something your own size to fight for once. You no get me meaning. This war isn't gonna be won here. We need to take the fight to yo enemy if we are to prevail and so going with ye is the best use of me talents. Ye lucky to have Rhut along your side. You nowawhat laddie? You've more sense than the commanders of the 10th Legion had. If we'd had more like ye then maybe we not have lost. You sense the staff? So it's close by not far from here? You sound like a lot younger man. You want animals? I have animals. You want special items. I have them! You want things enchant? I be able to help. You're certainly hyped for this. You're hopeless. You're right about that we must hurry as fast as we can. You're right, <hero_name>. All Kroduk can do is to avenge them. You're right, <hero_name>. Kroduk will never forget this moment. You're right. We will prevail no matter the cost. You're the first farmer to come to our mill since those horrible Krug started their rampage. Oh, but you aren't coming to deliver grain, are you? If it is as bad as they say in the farmlands, we are in for hard times ahead.\n\n Since the Krug made off with most of our food stores, and the farmers aren't delivering their grain to the mill, we won't be able to feed ourselves for more than a week at best. I tried to get to the beach to catch some fish, but it looks like the Krug left behind some of those terrible skrubbs. I petitioned the Guard Captain to help clear the beach, but he doesn't seem to understand how much trouble we are in and he doesn't want to remove any guards from the gates until they are repaired. You're welcomed. Now excuse us but we have work to do on behalf of the King. Your guest is as good as mine. I would hope not much further before we get to the source of this place's power. Ze has nothing to worry about, we'll find your cousin. err.... I mean you have nothing to worry about. Zhese fools do not know a friend when zhey see him! I turn my spells against zhe Seck, but zhese legionnaires do not trust me because I am traveler, outsider! I know zhey haf my cousin Sikra inside. I must know she is well. Zhey be good friends of ze Travelers if ze can rescue Sikra. Please ze beg of you. Find and rescue ze cousin Sikra! A Fury's Eye. A book that details the battle of the 10th Legion against the Seck. A book that details the beginning of the Kingdom of Ehb. A book that details the history of Castle Ehb. A book that details the history of Dragon Rathe. A book that details the history of Ethan Stonebridge. A book that details the history of Fedwrr's Way. A book that details the history of Fort Kroth. A book that details the history of Glitterdelve Mine. A book that details the history of Goldsniffer Mags. A book that details the history of Ibsen Yamas. A book that details the history of Wesrin Cross. A book that details the history of the Crypt of the Sacred Blood. A book that details the history of the Droog Retribution. A book that details the history of the Droog. A book that details the history of the Empire of Stars. A book that details the history of the Ice Caverns. A book that details the history of the Seck. A book that details the history of the azunites. A direct descendant of the mule packs imported by Etan Stonebridge, 'Mags' was one of the most remarkable animals ever to tread the Glitterdelve's stony passages.\n\nPreferring to wander the darkness of the mines than be above, she often would chew her way free of her restraints, only to be found hours later standing near exposed veins of gold. In time, other miners began to experiment with 'Goldsniffer' Mags' gold-homing nose, discovering to their fortune that she possessed an uncanny knack of gravitating to undiscovered deposits of rare metals. A flying twisted creature found in the lava caverns that attacks with it's beak and legs. A giant snake like creature found in the watery depths of caves or caverns, that suddenly strike at their enemies or prey without warning. A lucky armlet given to you by Torg. A map detailing the layout of the upper farmlands of Ehb. A map detailing the twisting pathways of Glitterdelve Mines. A map detailing the twisting pathways of Wesrin Cross. A map detailing the twisting pathways of the Crypts of Sacred Blood. A map showing the layout of Castle Ehb. A map showing the layout of Fedwyrr's Way. A map showing the layout of Fortress Kroth. A map showing the layout of Glacern. A map showing the layout of Stonebridge. A map showing the layout of the Goblin Warrens. A map showing the layout of the Traveler Camp. A map showing the path to Bonepicker Post. A map showing the path to the Cliffs of Fire. A powerful axe that belongs to Ordus Jarell. A prototype mechanical robot created by goblins that attacks with a flamerthrower and is tough and resilent. A prototype mechanical robot created by goblins that is used for guarding and scouting. A series of caverns, originally discovered by the Agallan explorers Fedwyrr and Klars, extends from the frozen Caves just north of Glacern to the great dark forest at the base of the Green Range, occasionally surfacing in the arctic wilderness above. Travelers along the route are treated to a vast array of subterranean waterfalls, bright crystal outcroppings, and thermal plumes of a size unmatched elsewhere in Aranna.\n\nThe most difficult challenge to the travelers of these routes, other than the loose, slippery footing and narrow passageways, are the myriad of creatures that call the caverns home. Among these creatures are the fiercely territorial Trog, a race that at one time dominated the undermountain passageways that parallel Fedwyrr's Way. A tentacle like creature found in dark watery subterranean dungeons that attacks without warning. A worn dagger that was the first weapon Norick ever gave you. While useless now it has special snetimental meaning to you and you can't help but feel it may be usefull one day but for what? A worn dagger that was the first weapon Norick ever gave you.\n\nWhile useless now it has special sentimental meaning to you and you can't help but feel it may be usefull one day.\n\nBut for what? Activate The Star Chamber Activate the Star Chamber so you can retrieve the artifacts. After hours of combat, the 10th Legion was clearly losing until Olvis, the Grand Mage and Warden of Shadows, unleased a devastating spell that had been taken from the Imperial Vault on the Seck army. Powered by the Staff of Stars, another Imperial artifact taken from the vault, the spell trapped the entire Seck army in an eternal state of imprisonment within an ethereal void.\n\n Though many of the 10th Legion had been killed, the battle was won and Ehb had freed itself from the Empire of Stars as Zaramoth had more pressing issues close at hand to deal with. Seck were prominent in these dealings and nearly ensured victory for Zaramoth but in Ehb, Seck were never seen again and faded into history's annals bar frequent recounts as folklore and tales to frighten naughty children. After their rebellion in Ehb, the Seck elsewhere in the Empire of Stars faced tough times and open distrust, even after convincing Veransk II that the rebellion was the work of a splinter faction within the Seck. Still their value as ferocious fighters and skilled sorcerors meant that they still had a place in the Empire's army, be as it was under close scrunity and fighting the most dangerous conflicts.\n\n Unbeknown to the Empire however was that even though they appeared to accept their new lot in life, secretly the Seck began plotting with other powers in Aranna to promote their agenda of self-interest and betrayal. Thus it was that the Utgard Zaramoth rose rapidly to prominence and within a incredibly short time became Emperor of the Empire of Stars after Veransk III was bitten by a posionous asp in his bed and died. It was widely believed that Veransk III was being possessed by a spell of a Seck Mage Alpha Grey wolf which like to hunt in packs and can be quite dangerous. Amphibous creatures found only in dark subterranean caves and caverns close to water, that attack with a gnawing bite. An Ancient Evil An Ancient Evil Stirs An ancient artifact. An ancient dragon known as Scorch and famous from the deeds in the book titled the Dragon of Rathe, the Seck woke the dragon so to use it to persuade the Droog to rebel against the Kingdom. Dragons are mighty creatures with nearly impenetrable hides of scales and capable of breathing fire and stomping hard like an earthquake. An enormous snake like creature that attacks suddenly and without warning from the swamp itself. Ancient adversary sought to be defeated long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, Gom and his Seck army have escaped and plan a deadly revenge against the descendants of their captors.\n\nGom was one of Zaramoth's most trusted lieutenants and leader of one of his most powerful armies and the lost of Gom and his seck was a major blow to Zaramoth in the dying days of the War of Legions. Ancient adversary sought to be defeated long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, Gom and his Seck army have escaped and plan a deadly revenge against the descendants of their captors.\n\nThe true form of Gom reveals his innermost power and the toil taken on his immortal body to control such power. Ancient adversary sought to be extinct long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, the Seck have escaped and plan a deadly revenge against the descendants of their captors.\n\n.Seck High Mages were masters of magiks and could cast their magiks long after human mages became exhausted or drained of magika Ancient adversary sought to be extinct long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, the Seck have escaped and plan a deadly revenge against the descendants of their captors.\n\n.Seck archers use bows that normal humans would never be able to nock let alone draw in readiness for firing, such was the flex and weight of the bows Ancient adversary sought to be extinct long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, the Seck have escaped and plan a deadly revenge against the descendants of their captors.\n\n.Seck archers use bows that normal humans would never be able to nock let alone draw in readiness for firing, such was the flex and weight of the bows. Ancient adversary sought to be extinct long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, the Seck have escaped and plan a deadly revenge against the descendants of their captors.\n\n.Seck grunts are savage and skilled warriors armed with a deadly blade capable of carving stone. Ancient adversary sought to be extinct long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, the Seck have escaped and plan a deadly revenge against the descendants of their captors.\n\n.Seck guards were the elite of Gom's army and are savage and skilled warriors armed with a deadly blade capable of carving stone Ancient adversary sought to be extinct long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, the Seck have escaped and plan a deadly revenge against the descendants of their captors.\n\n.Seck mages were masters of magiks and could cast their magiks long after human mages became exhausted or drained of magika. Ancient adversary sought to be extinct long ago but now alive and wrecking rebellion throughout the Kingdom. Long thought imprisoned in an imprentrable void, the Seck have escaped and plan a deadly revenge against the descendants of their captors.\n\nGresh is one of Gom's top lieutenants and most feared warriors. It was his role to stir up ancient animosities between the Droog and the Kingdom in order to distract and divide the Kingdom's forces while Gom pursues his real goal. Animated magical skull used to guard ancient temples and shrines. Appears to be an instruction manual in how to use Direct Connection Teleporters. Assigned to maintain order along Fedwyrr's Way during the affair of the Goblin Pretender, Ibsen met a band of Goblin soldiers besieging the Iron Tower of Glacern and beat them back, sending all but a few of his men on to help in the defense of the mines. Days later, he defeated two full platoons attempting to press past Glacern into the eastern Kingdom, effectively holding the Goblin threat at bay until they at last retreated.\n\nFormally resigning from military service in 994, he became the Overseer of the western realm, supervising the fortification and security of Glacern while also becoming the manager of the Kingdom's mines. Although retired, he is one of the most respected strategists of the old Legion, and is frequently consulted as the unofficial ruler of everything below Glacern. Bandits are criminals and legion deserters that lurk in the forests and attack unsuspecting travellers or pray on defenseless villagers. They also come in various other forms such as Robbers, Thugs, Rogues, Brigands and Thieves depending on the weapons they use and who they prey on. Black Scrubbs are preventing Alanna from fishing at the beach. Black wolves like to hunt in packs and can be quite dangerous. Bonepicker Post Buccaneers are more experienced pirates who are often found raiding land based settlements for more substantial riches. Built following the Great Relocation, and fortified in the era of the War of Legions, Fortress Kroth is the only remnant of Seck architecture which still stands in the Kingdom. Used initially to repel the Droog's aggressions toward their newly arrived and unwanted neighbors, the fortress served only twice in official military capacity and was inhabited only for the twenty-three years that the Seck enjoyed freedom in Ehb. \n\nAmong the strangest features of the Fort is the underground Hall of Skulls, which was originally a mission built by human pilgrims from the east. The Seck captured and desecrated it, and used it as a storage hall, prison, and breeding farm for their spiders. Burrowing worm like beasts that spit nasty poison. But Mags could also be temperamental, and sometimes demonstrated her pique by leading miners to drill barren shafts which the locals began to call 'Mag Holes.' Beloved for her unusual talent, she easily would have been remembered in the history books of the Glitterdelve, but it was her actions during the Great Blast of 943 which would forever ingrain her into the hearts and minds of her keepers.\n\nFollowing the accidental ignition of unvented gases in a newly hewn coal shaft, the passages of the mine became a howling death trap of flame and flying rock for those trapped within. By 844, Karese Noanni had been the guiding light of his beloved 10th for over twenty years. Under his direction, the Legion had become one of most versatile military units ever known, weathering the hardships of the pacification of the Lescanza and the War of Legions with minimal casualties.\n\nBut with all but a few of the Legion's most notorious enemies vanquished, the 10th faced a crisis of identity. The Empire they were sworn to serve was gone and brawling in the ranks was becoming endemic. 'Under all the stars, there is nothing more wretched than a soldier without an enemy to fight,' a frustrated fifty-two year old Noanni wrote in the annals. 'I've had enough of blood that a hectare of soil, a spade, and mule will content me well until my end, if it must, but what am I to do with these youths of fire? By the year 604, the Droog Circle of the First was beginning to suspect that the strange, chattering races who now surrounded them were not intending to go away. If anything, their numbers seemed to be on the rise, and they were approaching the Cliffs of Fire with growing frequency. All of them seemed obsessed with trading goods of little or no value, but to speak of this infuriated them, while humoring them only kept them coming back.\n\nThe Droog knew that the various races disliked each other, and the Circle felt this could be a weakness to be exploited. The Droog formally announced a change of heart to the outsiders, and declared a great auction of weapons and jewelry to go only to the highest bidder. Carnivorous Fish found in dark watery subterranean dungeons. Carrying with them the written testaments of a dozen generations of faithful, Azunai's followers first appeared in the Agallan Peaks over two centuries before the founding of the Empire of Stars.\n\nShrines to the Eternal Passion began to dot Legionary routes as early as the 7th Century, offering free food and lodging to weary travelers willing to hear sermons on the deeds of Azunai. Within a hundred years of its introduction, over sixty villages in the Empire supported thriving communities of devout Azunite worshippers. Castle Castle & Dungeons Castle Ehb Dungeons Castle Ehb Environs Castle Ehb Prison Cave living creatures that possesses rudimentary intelligence and can wield primitive weapons. Chapel Key Clear all the Black Scrubb along the Shore so Alanna can go fishing again. Clear the Black Scrubb along the Shore Clear the blocked gates to Glitterdelve for the Stonebridge militia. Collect the artifacts and exit the Chamber of Stars. Confront the Bandit Boss to protect the Traveler's camp. \n\n Excessive force may be needed to change his mind. Continue to Stonebridge. Corpse animated by dark necromancy. Corsairs are pirates dedicated to warfare and battle. D.C.Teleporter Portals Dangerous beasts that inhabits the dark corners of mines and are very hard to see until they move or attack. Can blind their enemies and attack with magical sparks. Dangerous forest living creatures that attack by shooting quills from their backs. Dangerous forest living creatures that attack by shooting quills from their backs. Can also be found in the Subterranean caverns. Dangerous magical beast animated by dark sorceries. Dangerous magical beast that can cast powerful magiks. Origin is unknown but thought to be a creation from one of the elder races of Aranna from the first age. Dark Forest Deactivate the Goblin Machines Deactivate the Goblin Mechanized Army Deactivate the Goblin Mechanized Army. Dead corpse animated by dark necromancy. Slow as legs have rotted away. Dead corpse animated by dark necromancy. Slow but tough. Deep in the heart of the castle, there is one room which is not only hidden, but whose entry by anyone but the King or Queen carries with it an immediate penalty of death. The Chamber of Stars purportedly houses magical artifacts brought back from the War of Legions, whose enchantments were deemed too hazardous for mortals to behold. Defeat the Necromancer Defeat the Necromancer besieging Fortress Kroth. Defeat the Pirate menace preventing the legionaires from reinforcing Fortress Kroth. Defeat the Pirates Defeat the Pirates. Degenerate humanoids who possess the ability to use magic and conjure creatures of the swamp to fight for them. Deliver Gyorn's report to the Overseer of Glacern about the Krug Rebellion. Desert Desert Canyon Desert living giant lizard which is slow but extremely tough and resistant to swords, arrows and fire. Desert living giant mosquitos which attack with stings on their tails. Desert living giant wasp who attacks with a deadly sting. Designed by engineers of the 10th Legion, Castle Ehb was deemed to be the only impenetrable castle outside the Palace of Night in the Empire of Stars. Built on a massive hill of solid granite, flanked by the ancient dragon of Dragon's Rathe, and commanding a view for miles in all directions, the castle was declared by Legion commander Karese Noanni to be 'the most perfect thing made by human hands I've ever seen.'\n\nOriginally occupied by soldiers of the 10th Legion, it is now the principal residence of the crowned ruler of the Kingdom of Ehb. Below the palace levels of the royal family, the Legion quarter their command staff, and in the lowest levels, prisoners of various stripes serve out their sentences in the lightless holes of Ehb's bleak dungeons. Destroy the Coven of White Mothers Destroy the Coven of White Mothers so they can't threaten the peaceful Travelers and their Dark Sister deity anymore. Destroy the Seck Evil Leader General Gom and vanquish the Seck forever. Destroy the Seck and find their Evil Leader General Gom. Destroy the Seck and their Evil Leader General Gom. Destroy the Temple Guardian. Destroy the coven of White Mothers. Destroy the temple Guardian and place the artifact on the altar. Diminative sentient desert living creatures who are hostile to all intruders in their territory except for the Droog, who can somehow understand and communicate with these diminutive natives. Are both quick and tough to kill. Diminative sentient desert living creatures who are hostile to all intruders in their territory except for the Droog, who can somehow understand and communicate with these diminutive natives. Just as tough and dangerous as the other melee variant of these sand denizens. Diminative sentient desert living creatures who are hostile to all intruders in their territory except for the Droog, who can somehow understand and communicate with these diminutive natives. The magic variants are particularly dangerous, often attacking unseen. Diminutive denizens of the lava caverns that are both quick and tough and attack with magic. Diminutive denizens of the lava caverns that are both quick and tough. Discover the Ancient Evil that threathens the Kingdom. Discover why the Droog have Rebelled against the King. Due to their size and strength, these beasts can toss large rock boulders great distances, pounding both their enemies and prey in one attack. Often used by various armies, Brall can obliterate whole buildings with a barrage of their rock bombs as well as unfortified forces. Dungeon Siege Dungeon Siege I: Kingdom of Ehb Dungeons & Lava Caverns During the Green Range Conflict the Seck within the 2nd Legion began to convince themselves that the opportunity presented itself where they could renounce the Empire of Stars and form their own independant state in Ehb and began plotting to mount a rebellion.\n\n Several years after the creation of Fortress Kroth, the Seck soldiers engaged in a rebellion, mercilessly killing all of the 2nd Legion Human and Elven soldiers stationed at the fortress, including the 2nd Legion Commander, Lord Hovart. The remainder of the 2nd Legion escaped the bloodbath as they were stationed further westwards in the Utraean Peninsula. Dwarf Haven Key Edgaar gave you this key so you could unlock the door to his basement and clear out the Krug.\n\n He locked it before retreating to his house to prevent the Krug following him. Edgaar's Basement Edgaar's Basement Key Etan Stonebridge was no stranger to the world of trading. Having grown up poor in the streets of the Imperial Capitol of Iliyara, he'd spent much of his youth parlaying stolen eggs or broken bits of glass into a warm evening meal. \n\nDuring a brief stint in the 2nd Legion, he'd learned a bit about horse-trading and had become an expert in sniffing out bad deals, but the mindless tedium of the military lifestyle didn't suit Stonebridge's notions of adventure. He abandoned his post in 596 to join a small westward-bound trading company. Ethan's Gap Exit the Chamber of Stars Exit the Goblin Stronghold and find a path to Fortress Kroth Farmland Feral turkeys who have become dangerous and will attack on sight. Find Fedwyrr's Way, Volume One Find Fedwyrr's Way, Volume Two Find Glitterdelve Mines Find Nong's daughter Sikra who has been kidnapped by strange forces. Find Ordus' Axe Find Ordus' Axe in the Guard Tower. Find Orlov's Cabin Find Orlov's cabin and cellar in the wilderness north of Glacern. Find Sikra and rescue her! Find Volume One of Fedwyrr's Way for Apprentice Ardun. Find Volume Two of Fedyrr's Way for Apprentice Ardun. Find Wesrin Cross Find a way to neutralise the goblin mechanized army. Find a way to reach the town of Stonebridge before it's too late. Find out what became of the Treasure Hunters. Find the Alpine Caverns Find the Alpine Caverns north of Glacern where Merik is imprisoned in Jewlynna's dreams. Perhaps it's more than a mere dream? Find the Ancient Ruins Find the Bandit Boss's Den Find the Chamber of Stars Find the Coven of the Guild of White Mothers somewhere in the Swamps and use the key the Traveler Dredze gave you to unlock the doors. Find the Crypts. Find the Derelict Chapel Find the Derelict Chapel somewhere in the Swamps and use the key the Azunite Scholar gave you to unlock the doors. Find the Droog Village Find the Eastern Swamp Find the Guild of White Mothers Cloister Find the Hall of Skulls Find the King before the Seck do. Find the Mountain Cave Passage to Castle Ehb Find the Mysterious Relic Find the Northern Guard Tower Find the Northern Guard Tower where Ordus' axe is suppose to be located. Find the Subterranean River Find the Treasure Hunters Find the Underground Passage through the Mountains that leads to Castle Ehb. Find the entrance to the Goblin Stronghold Find the exit from the Goblin Stronghold Find the town of Glacern Floating magical dead skull animated by dark necromancy. Flooded Dungeon Flooded Dungeons Follow Boryev's advice and investigate Fortress Kroth for clues of Sikra's wearabouts. Follow the Droog to the Hall of Skulls and look for Sikra. Follow the Path Inland Follow the Path Inland and find the way to Fortress Kroth. Following the banishment of the Seck, Fortress Kroth was abandoned, preserved by edict to stand always as a reminder of the Seck and their ultimate betrayal of the Kingdom of Ehb. But despite its lack of living occupants, the fortress was rumored to be very much alive even two hundred years after the last occupants were executed by Kingdom soldiers. \n\nHuman screams were said to come from its basements at all hours, a terrifying recollection of the horrors committed by the Seck during their brief takeover of Ehb. Another phantom occurrence associated with the fort are the occasional discoveries of Seck arrows driven into trees within bowshot range of Kroth's walls, despite the fact that nothing of their kind has been manufactured for centuries. Following the completion of new fortifications north of Frostspire Pass in 935, Wesrin Cross was at last deemed unsuitable for continued military use. Retiring it with full honors, the fortress was turned over to royal family of Ehb. It would stand vacant for the next fifteen years.\n\nIn 970, Edvard the 'Goblin Pretender' became the last man to officially occupy Wesrin Cross. Refurbishing its crumbling ceilings and chambers at extravagantly wasteful costs, he employed over forty goblin engineers working day and night to prevent its seemingly imminent collapse.\n\nIn the end, it would be here, at the first fortress of Ehb, that the 10th Legion would do battle with their treasonous grand mage Olvis, and Wesrin Cross would, sadly, be laid waste by order of its last and most ambitious architect. For all the natural wonders of Fedwyrr's Way, the folk of the Kingdom have wrought a number of miracles on their own while improving conditions in the Glitterdelve Mine. Chief among them was the gigantic sorcerous delving machine originally fashioned by the first mages of the kingdom to assist in underground excavations for the construction of Castle Ehb. Elevators and conveyors drawn on belts and winches allowed miners and materials to move between levels with astonishing rapidity. Sluices running melted ice and snow down from Glacern provided fresh drinking water for the miners, and a medium in which gold could be separated from the rocky silts. For almost a thousand years, the vast Empire of Stars held sway over the eleven tribes of the Plain of Tears. Spanning at its height, all the territory from the Agallan Peaks to the Lescanza Peninsula, to the borders of modern Ehb, it was the second mightiest empire in all the history of the world. \n\nLed by a succession of ambitious, powerful, and often corrupt sorcerer Emperors and Empresses, it claimed a manifest destiny to rule everything beneath the sun. If not for the catastrophic intervention of the War of Legions, the Empire might well have lived to fulfill its darkest dreams, the domination of the entire globe. Some scribes argue that it still may, and that in no true sense did the Empire ever really fall. For his allies, the stories of his death are a source of frequent amusement; to his enemies, a wishful dream. He has said that death will only take him when he's gotten too bored or too tired of living, and even then the reaper had better bring heavy reinforcements.\n\nBorn in the Agallan Peaks in 944 and raised by a former cook of the 10th Legion, Ibsen headed west for the Kingdom of Ehb as a courier for the Azunite Synod at the age of sixteen. In 961, he arrived at Castle Ehb and presented a recommendation that he be assigned to his mother's post, but his cooking was found to be inferior to his soldiering, and he found himself very shortly thereafter in the command of his platoon, and, not much later, his company. Forest Forest Beast that is fortunately uncommon but if encountered is a deadly adversary. Forest Beast that is seemingly made from the trees themselves but is fully mobile and attacks any living thing with hostile intent. Forest klaw are related to the Klaws found in the snow areas and like them are very aggressive towards anything that tresspasses into their territory. Forest trolls are tough and dangerous humanoid creatures that use simple clubs made from wood to subdue their prey or anything that ventures into their territory. Fortress Kroth to the East may hold the answer to the Ancient Evil threatening the Kingdom. Leave the Goblin Stronghold and seek a path to its location. Fortress Kroth's Basement Key Found in packs, Hell Boars can be quite dangerous attacking with their sharp teeth which can cause severe or fatal wounds. Frost mages seem to be made from the same substance as the creatures they conjure and like regular ice mages are sentient magic using humanoids capable of conjuring up ice warriors. Maybe they are the degenerate progeny of an ancient and powerful magic using race from the first age? Fury Den Fury Eye Giant Spiders who inhabit the subterranean caverns and have the ability to conceal themselves as stalagmites. Slow but tough. Giant subterranean living carnivorous worm that can strike suddenly and with deadly intent. Gigantic Swamp living mosquitos that attack their victims with their stings before trying to suck the blood out of them. Gigantic deadly scorpion that inhabits caves. Gigantic forest living mosquito related to the common farmland phrak and just as annoying. Gigantic nocturnal moths that can attack with sprays of magical dust. Gigantic worm like creature that inhabits dark mines. Glitterdelve Mines shouln't be far away. Find the dwarven town and restock supplies for the arduous journey through the Mines. Glitterdelve Pass Gloern gave you this key which will unlock the door to the Miner's Haven in Glitterdelve Mines. \n\n The key is of obvious dwarven workmanship and engraved with the symbol of Glitterdelve - a horse. Gloern's brother Torg gave you this lucky armlet as a token of his appreciation for being rescued in Glitterdelve Mines.\n\nHe said that you may find it very useful and bring you good luck.\n\nYou hope that he's right. Goblin Stronghold Goblin Warrens Golem made from ice. Strong and tough. Gom's Domain Gom's Lair Gom's Spirit Gom's Spirit. Gom's spirit. Gorilla like beasts that generally are found in family groups and are particularly hostile to intruders in the forest. Grey wolves which like to hunt in packs and can be quite dangerous. Guild of White Mothers Key Help the Dying Man Help the Dying Man being eaten alive by raverous beasts. Help the Soldiers! Hidden Cave Hidden Shrine Hostile spirits of the dead who envy the living and desire for them to join them in eternal damanation. Ibsen Yamas has the distinction of having been declared dead more often than any other soldier in the history of the 10th Legion. He was said to be beaten by Goblin raiders at Frostspire Pass in 965, only to turn the battle into a bloody rout of the Goblin forces three days later. In 987, he was said to have died in a snowstorm while retrieving his beloved mule Caprine, only to turn up a week later, hungry and irritated by a hole in his boot. If the Goblins have the Warding Staff, they have probably taken it to their Stronghold on the other side of the Green Range. The only way across the Green Range is beneath it through Fedwyrr's Way along the Subterranean River. In the decades since, little has changed in this insular community of rugged mountain-men, miners, and self-styled individualists. So long as gold still glitters in the seams of rock, and the Kingdom's tax collectors leave them with a coin to spend in the local tavern, they are content to be citizens of Ehb. In the fifth century, before the coming of the Imperial traders and the 10th Legion, the first record of the wonders that would one day be known collectively as Fedwyrr's Way was penned by the famed Agallan cartographers Fedwyrr and Klars. They described the network of natural caverns as 'a cramped, stinking, and altogether foul series of holes' and noted it in their journals as the only means by which the Green Range could be traversed.\n\nWinding through miles of mineral-bearing rock where Frostspire Mountain collides with the Green Range, Fedwyrr's Way varies from open air fissures barely wide enough for a man to slide through to caverns 'vast enough for a litter of dragon whelps to spread their wings. Infested larches seem to possess diabolic aggression and hostility not even matched by their more common cousins. Inform the legionaires that the Pirates have been defeated and the passage is now clear back to Fortress Kroth. Intelligent cave living creatures that have basic knowledge of how to use manufactured weapons they barter or seize from merchants. The origins of trogs is unknown but they've existed in Ehb long before even the Droog arrived in the first age. All attempts to reason or parley with them in the past have failed and the legion has never been able to keep their numbers down for very long because of the strain it places on the resouces of the Kingdom. Intelligent cave living creatures that have basic knowledge of how to use manufactured weapons they barter or seize from merchants. The origins of trogs is unknown but they've existed in Ehb long before even the Droog arrived in the first age. All attempts to reason or parley with them in the past have failed and the legion has never been able to keep their numbers down for very long because of the strain it places on the resouces of the Kingdom. \n\nAn elite trog warrior that has survived many skirmishes with both the legion and other enemies of the trog.; Intelligent cave living creatures that have basic knowledge of how to use manufactured weapons they barter or seize from merchants. The origins of trogs is unknown but they've existed in Ehb long before even the Droog arrived in the first age. All attempts to reason or parley with them in the past have failed and the legion has never been able to keep their numbers down for very long because of the strain it places on the resouces of the Kingdom. \n\nTrog that have proven themselves and survived long enough, eventually become Warriors and are therefore more dangerous than the standard trogs. Intelligent cave living creatures that have basic knowledge of how to use manufactured weapons they barter or seize from merchants. The origins of trogs is unknown but they've existed in Ehb long before even the Droog arrived in the first age. All attempts to reason or parley with them in the past have failed and the legion has never been able to keep their numbers down for very long because of the strain it places on the resouces of the Kingdom.\n\nKnights are the elite trog that have survived the longest and proven themselves as the toughest and most dangerous of all trog. Intelligent race of humanoids who prefer to live underground in vast subterranean caverns, goblins were originally a slave race to the ancient Utraeans who forced them to aid them in the construction and management of many Utraean magical machines. After the destruction of the Utraean Empire the goblins fled to the mainland where they established their own fortress powered by devices they made based on Utraean technology and magic.\n\n.Captains are remarkeable goblins who possess the rare ability to manage and lead their fellow goblins as well as they do their machines. Intelligent race of humanoids who prefer to live underground in vast subterranean caverns, goblins were originally a slave race to the ancient Utraeans who forced them to aid them in the construction and management of many Utraean magical machines. After the destruction of the Utraean Empire the goblins fled to the mainland where they established their own fortress powered by devices they made based on Utraean technology and magic.\n\n.Sergeants are grunts who possess the ability to organize and manage other goblins as well as they do machinery. Intelligent race of humanoids who prefer to live underground in vast subterranean caverns, goblins were originally a slave race to the ancient Utraeans who forced them to aid them in the construction and management of many Utraean magical machines. After the destruction of the Utraean Empire the goblins fled to the mainland where they established their own fortress powered by devices they made based on Utraean technology and magic.\n\nGuards have responsibility for the security of the goblin warrens and for controlling the goblin war machines. Intelligent race of humanoids who prefer to live underground in vast subterranean caverns, goblins were originally a slave race to the ancient Utraeans who forced them to aid them in the construction and management of many Utraean magical machines. After the destruction of the Utraean Empire the goblins fled to the mainland where they established their own fortress states powered by devices they made based on Utraean technology and magic.\n\nGrunts are the workers and gadgeteers who construct and maintain the goblin machinery. Interrogate the Droog Leadership Interrogate the Droog Leadership to discover why the Droog have Rebelled against the King. Investigate the Fort It appears that Fortress Kroth has suffered a devastating attack. Scout Fortress Kroth for survivors and assist if you can. It appears you're too late and the ancient evil has already surfaced as evident by the horde of undead occupying the approach to Fortress Kroth. You hope you're not too late. It appears your only way to Fortress Kroth is through the Fury Cave. Pass through the Cave to Kroth's Plain on the other side. It was a stroke of luck that the Droog held no value in the shells, and were actually glad to be rid of them. They were even happier to receive in exchange many of the items that had previously been offered in trade for their treasured weapons and jewelry.\n\nAs time passed, the Droog became more comfortable dealing with Etan, and eventually offered him limited exchanges of Droog weaponry despite their refusal to all other parties. Etan's wealth grew quickly during these years, and by the time of the Droog retribution, he had established himself as one of Ehb's wealthiest citizens. Journey to the Overseer Just below the walls of Castle Ehb, a great blackened crack runs through the earth, marking the place where the worst of the Kingdom's criminals come to die. Given a sword, a bag of gold, and sometimes a shield, they are escorted to the mouth of the crevice. If they can defeat the five hundred year old dragon that lives within, they will be paroled to leave the Kingdom alive with all that they can carry out of the dragon's lair. \n\nOnly once in Kingdom history has anyone survived a bout with the dragon, escaping death on a technicality. Limping out of the hole with a fistful of gold, a scorched head of hair, and one eye, Hurggis Bogg had managed to slay a dragon--a four-day-old lame hatchling which he found by the entrance. Just southeast of the Kingdom town of Stonebridge lies the most honored burial place in all of Ehb. Here, the bodies and bones of all the Kings and Queens of Ehb are laid alongside the commanders, grand mages, and heroes of the 10th Legion.\n\nConsecrated by the returning 10th Legion as they fought to free Ehb from the tyranny of the Seck, the Crypt of the Sacred Blood is built on the site of one of the bloodiest battles of the Liberation. Keep looking for Torg King Kronreid couldn't be found in the Castle so search the dungeons beneath Castle Ehb and hope you're not too late. King and Castle Kroth Battlefield Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nBoss Elite Krug warrior who often is found leading full scale incursions into enemy strongholds. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nBrankur is a veteran Krug Scavenger who often is found leading their raiding parties well into hostile territory. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nElite Krug Warriors who are the strongest and biggest fighters of all. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nElite Krug warriors who fight anywhere. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nForagers are krug that have adapted to living in the snow. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nForagers are krug that have adapted to living in the snow. Braagdak the Growler is one of the more accomplished foragers. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nFutak is one of the most deadliest veteran Krug warriors who is a fierce and deadly fighter. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nGragba the Trapper is a veteran krug fighter that like all Krug has adapted to life in the snow. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nGrowlers are Krug magic users that have adapted to life in the snow and Urskar is one of the more accomplished magic users. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nGrowlers are Krug magic users that have adapted to life in the snow. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nHunters are krug that adapted to life in the snow and are as equally adept at fighting as they are in hunting. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nHuskar the Krug Shaman is one of the most adept at using magic and necromancy. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nKlandak is a veteran Krug Scout who is often found leading their scout parties far into hostile territory. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nKrug Apprentice is a basic magic user who only have the most basic understanding of magic and can only invoke the weakest of spells but can still be dangerous in numbers. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nKrug Scavengers are basic Krug warriors who scavenge anything and everything. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nKrug Scout are more able Krug warriors whose job is to seek out and investigate new areas to pillage. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nKrug Shaman are more skilled at using magic and necromancy. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nKrug that have adapted to life in the snow and have learned to throws snowballs effectively. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nKrug warriors who have the ability to weild shields while in battle without falling over themselves. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nLike all krug hunters, Wolfmaster Urgud has adapted to life in the snow and has become a feared warrior. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nMore able Krug warrior sent on raiding expeditions where resistance or combat was expected. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nMurgrud is a skilled raider often sent on the most dangerous raiding expeditions. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nThese Krug have the ability to throw rocks. Many rocks and a long way too. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nThey have long bred Vicious dogs to guard their scouting and war parties. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nThey have long bred Vicious dogs to guard their scouting and war parties. Killers are the most savage of all the krug dogs. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nTrackers are krug that have adapted to living in the snow country. Krug lived in Ehb before it was colonized. They were once thought to be unintelligent, not understanding simple concepts like fire. Their culture is a hodgepodge of other cultures they come in contact with. They communicate in their own language based on grunts and hand gestures. Krug were often used for labor and were easily exploited. In today’s world, they are treated much more fairly. \n\nVeteran Krug warriors who are fierce and deadly fighters. Large aggressive amphibious fish which will come out of the water to attack. Large flies made from ice, possibly forerunners of Ice Warriors as they seem to be made of the same life force. Capturing a live specimen for study is just as impossible as it is for ice warriors, for much the same reasons. It is likely their origin may remain a mystery for all eternity. Large humanoid creatures that inhabit the snow forests or caves and are very hostile to intruders in their territory. Large invertebrates that inhabit the lava caverns and are tough and hostile to anything that intrudes into their territory. Large inverterbrates found in dark watery subterranean dungeons that hop like gremals and are aggressive towards intruders in their territory. Large inverterbrates that attack by throwing darts, found in dark watery subterranean dungeons that hop like gremals and are aggressive towards intruders in their territory. Large inverterbrates that hop like gremals and are aggressive towards intruders in their territory. Large inverterbrates that hop like gremals and are aggressive towards intruders in their territory. Dark casters can cast rudimentary magic making them particularly dangerous. Large inverterbrates that hop like gremals and are aggressive towards intruders in their territory. Slingers can throw darts of poisoned shards at their enemies. Large inverterbrates that hop like gremals and are aggressive towards intruders in their territory.Bile lungers are even more dangerous but fortunately are very rare. Large magically animated creatures made from lava. Tough, resilent and extremely dangerous. Large, dangerous spider found in Wesrin Cross. Commonly found in swarms and can be quite deadly. Large, dangerous spider found in Wesrin Cross. Deadly if found in swarms. Large, dangerous, mutated spider found in Wesrin Cross. Like all spiders found here it is rumored that the Seck bred them to become larger and more deadly. Large, desert dwelling beasts that resemble giant scorpions but differ in a number of minor details. Remain just as deadly as regular scorpions. Larger rabbit like moles who are very aggressive and move very fast. Late in the 6th century, an Imperial trading company seeking alternative routes beyond the Green Range was startled to discover a large and thriving community living in the Cliffs of Fire.\n\nThe exceptional weapons and jewelry possessed by these simple cliffdwellers defied explanation, but the self-sufficient Droog could see no reason why they should exchange any of their valuables for the unappealing trinkets the Imperial traders had to offer.\n\nOver the next several years, trading companies tried and failed to interest the Droog, until one company presented a single gaudy bolt of fabric brought from the Imperial capitol among their wares. The Droog were instantly spellbound by the intricate pattern, and happily exchanged several of their finer weapons to the dumbstruck traders. Lava Caverns Lava Ruins Legion Commander Karese Noanni surveyed the dead following the battle, he ordered that a space be cleared in the center and excavations be begun. 'From this day forth there shall be nothing accomplished that was not purchased with the blood of these valiant hearts,' Noanni is reported to have said.\n\nOver the centuries, wealthier families installed layer upon layer of secret passages and traps to discourage looters from disturbing their interred loved ones. Today the Crypt is considered unnavigable, and most burials are instead performed in graveyards surrounding the crypt entrances. Let Alanna know that she can go fishing along the shore again. Like Forest trolls, the Muong Troll is a tough and dangerous humanoid creature that uses a simple club made from wood to subdue it's prey or anything that ventures into it's territory. However fortunately it is very rare. Locate Dragon's Rathe where Scorch the Ancient Dragon can be found. Locate Dragon's Rathe. Locate General Gom and vanquish the Seck. Locate the Chamber of Stars within the depths of the Castle Dungeons. Locate the Droog Village in the Cliffs of Fire to the East of Fortress Kroth. Locate the Hideaway where the Bandit Boss can be found. Locate the Overseer Locate the Overseer and warn him about the Krug Rebellion. Locate the Seck point of Origin. Locate where the Seck originated from within the Castle. Look for Clues Look for Torg in the Miner's Haven Look for and Rescue any Survivors of the Seck Siege. Look for clues about Merik's whereabouts. Inns are always good sources of information, perhaps if you asked around an inn. Look out for Signs of Sikra Lucky Armlet Magic using being that has a humanoid torso and a snake's body. Magically animated lava rocks capable of casting fire at intruders in their domain. Map of Bonepicker's Post Map of Castle Ehb Map of Fedwyrr's Way Map of Fortress Kroth Map of Glacern Map of Glitterdelve Mines Map of Goblin Warrens Map of Stonebridge Map of Wesrin Cross Map of the Cliffs of Fire Map of the Crypts of Sacred Blood Map of the Traveler Camp Map of the Upper Farmlands Marking their way along with luminous stones chipped from rocky outcroppings, the explorers left behind a legacy that would later guide Imperial traders and the 10th Legion into the interior of Ehb. To this day, the mineral-rich Glitterdelve, slippery Alpine Caverns, and phosphor-littered Subterranean River are still the primary path by which travelers pass between Mount Frostspire and the Green Range.\n\nExploratory shafts dug in the 8th century revealed the presence of iron, driving Imperial traders to push harder for Droog concessions in the region. Later, the discovery of gold and coal fueled the expansion of the early Kingdom, while regular mine shafts began to shore up the sometimes unpredictable interior of Mount Frostspire. Mechanical robot created by goblins in their own image and form, capable of using various weapons such as lightning guns, flamethrower, minigun and grenade launcher. Mechanical robot created by goblins that approaches it's enemies carrying a large bomb before self destructing. Mechanical robot created by goblins that attacks with a flamerthrower and is tough and resilent. Mechanical robot created by goblins that attacks with twin attached miniguns. Mechanical robot created by goblins that can fly and attack with bolts of electricity. Mechanical robot created by goblins that is used for guarding and scouting. Mechanical robot created by goblins that is used for hunting escaped slaves and intruders in the warren. Mechanical robot created by goblins that launches flaming balls that can causes collateral damage at it's enemies. Mechanical robot created by the goblin inventor to show his mastery of machines. Mechanical turret created by goblins that is suppose to attack intruders with bolts of electricity but prone to mechanical failure due to loss of power in the goblin power grid due to it's immense power consumption. Merik's Warding Staff. Mines Monstrous overgrown rat capable of nasty bites. Found in dark caves. Multilimb denizens found in subterranean caverns which attack by rendering their victims with sharp claws at the end of their limbs before consuming them with the enormous mouth found in the torso. Mutant creature with two heads. Fortunately quite rare as they are both tough and dangerous. Mutated spider like attacks with venomous bites. It is rumored that the Seck bred and mutated them centuries ago. Mutated spider like being that spits dangerous poison. It is rumored that the Seck bred and mutated them centuries ago. Mutated spider like craeture that attacks with venomous bites. It is rumored that the Seck bred and mutated them centuries ago. Mutated spider like creature that attacks with poison sparkles. It is rumored that the Seck bred and mutated them centuries ago. Mutated spider like creature that attacks with venomous bites. It is rumored that the Seck bred and mutated them centuries ago. Mysterious Relic Navigate your way through the halls and rooms of Wesrin Cross and find the exit near the Glitterdelve Mines. Non sentient humanoid creatures that are tough and deadly in close quarters, pounding their enemies with their fists. Non sentient humanoid creatures that live in packs and can be quite deadly with their magical attacks. Northern Guard Tower Key Not common but quite dangerous if provoked. Normally found in caves. Now you are through the crypts, continue your journey to Stonebridge. Now you have the Warding Staff, find the exit from the Goblin Stronghold. Old Forest On the first day of the new year, addressing a freezing and apprehensive assembly of his men, Karese Noanni declared that the 10th Legion as they knew it could no longer survive. Food supplies were dwindling, a shortage of farmers and an overabundance of Legionairres primarily at fault. If they were to capitalize on their good fortune, it would mean dismantling everything they had ever known and constructing a new kingdom to withstand the ravages of time.\n\nImmediately, there were calls for Noanni to assume the newly proposed throne of Ehb, but he graciously declined, saying the new Kingdom of Ehb would still need an army, and it was his intention to lead it through the difficult times ahead. Refugees from other parts of the Empire were already presenting themselves, seeking shelter from the chaos on the Plain of Tears. Behind them, he suspected, would soon come visitors of a less benevolent nature as word of Ehb's singular good fortunes leaked out. Only an hour's march south of Frostspire Pass, the lonely ruins of Wesrin Cross have borne witness to some of the darkest hours of Ehb's turbulent history. Originally constructed as an Inn by Imperial trader Fiola Wesrin sometime in the 7th century, it has served, at times, as a barracks, a menagerie, a gatehouse, and a royal residence. The sheer volume of blood shed in its shadow has made it a tormented place, haunted with memories of the birth of the Kingdom. Open Edgaar's Basement Ordus charged you with clearing the Guard Tower and reclaiming his axe.\n\nHe said that you may find it very useful.\n\nYou're certain that he's right. Ordus gave you this key so you could unlock the elevator to the basement of the Northern Guard Tower and secure the armory downstairs.\n\n He promised that you are welcome to any weapons that you retrieve. Orlov gave you this key which will unlock the door and cellar of his cabin in the woods.\n\n The key is of obvious human design and not very sturdy. Orlov's Key Outlaws, Poachers, Turncoats and Assassins are bandits who prefer to use ranged weapons to attack from afar and support their close ranged brethren in battle. They are just as dangerous and evil as their melle cousins. Over the course of six months, the small goblin band quietly circumvented the Legion patrols with bolts of cloth in tow, to arrive at the Cliffs of Fire, only to find they had been upstaged by a freelance trader named Etan Stonebridge. The Droog still saw value in the Goblin cargo, but due to Etan's previous dealings, were unwilling to part with their more valuable items in exchange. The Goblins were forced to retreat with a paltry quantity of baskets, unfinished beads, and some discarded Imperial mining equipment in exchange for their once-valuable bounty. \n\nThe Goblins never forgot Etan Stonebridge, and many years later would return to exact their revenge. Overgrown Rat capable of nasty bites. Found in sewers or dark caves. Overgrown larva of the giant googore worm. Oversized phrak with a nasty long range sting. Normally found near other phrak. Pass through the Fury Cave Path to Stonebridge Path to the Crypts Phrak are oversized mosquitos with a nasty bite though only posing a real threat when found in swarms, which happens quite regularly as they tend to keep close to other phrak Phrak piercers have a deadly long range sting attack which can be quite deadly if a swarm of them are encountered. Pirate's Cove Pirates Pirates commonly attack the ocean based settlements of the Kingdom and are a constant threat to shipping and trade. Plains Protect the Droog Prototype mechanical robot created by goblins that attacks with twin attached miniguns. Prototype mechanical robot created by goblins that can fly and attack with bolts of electricity. Prototype mechanical robot created by goblins that is used for hunting escaped slaves and intruders in the warren. Prototype mechanical robot created by goblins that launches flaming balls that can causes collateral damage at it's enemies. Quickly save the Droog Crusader from the Drake and then see what he has to say. Rare aged gremal which is very aggressive and moves very fast. Reach the other side of the Green Range by traveling through the Subterranean River and finding the exit at the other end. Recover the Warding Staff Recover the Warding Staff. Related to arachnids, lurkers surprise their prey by quickly attacking and biting with a paralysing bite before subduing and dragging their prey underwater to feast. Report back to Gregor Report your findings to Gregor so he can give them a proper burial. Rescue Survivors Retrieve Merik's warding staff. Return to Apprentice Ardun Return to Apprentice Ardun with the two books. Return to the Legionaire Ruined Bridge Save the Droog Crusader from the Drake! Save the Droog Crusader from the Drake. Scout Fortress Kroth for Survivors Search for King Kronreid who may have the key to stopping the rebellion. Search for Sikra Search for the Grand Mage Merik who may be able to help. Search for the Mysterious Relic. Search the Alpine Caverns for the Grand Mage Merik who may be able to help. Search the Ancient Ruins for the Mysterious Relic. Search the Castle Search the Castle Dungeons and look for Survivors. Search the Castle Prison Cells and look for Survivors. Search the Castle Torture Chambers and look for Survivors. Search the Castle and find King Kronreid before it's too late. Search the Castle and find the King before the Seck do. Search the Castle and look for Survivors. Search the Castle for King Kronreid Search the Dungeons Search the Dungeons beneath Castle Ehb Search the Prison Cells Search the Torture Chambers Secure Orlov's Cabin and Cellar Secure Orlov's cabin and cellar from monsters. See if you can help. Seek Norick's friend Gyorn in the town of Stonebridge and warn him about the Krug Rebellion! Semi sentient humanoid creatures made from ice. Their origin is unknown and it's not known if they are magical constructs or a life form radically different from organic life, as studying them is extremely difficult since they are hostile to organic life and capturing a live specimen is almost impossible. The most common theory is that they were animated by powerful magiks in the first age and their masters perished in the end-time. \n\n.Frost warriors are extremely tough and deadly but fortunately very rare and like Ice warriors attack with icicle swords which are as sharp and deadly as any sword made from metal. Semi sentient humanoid creatures made from ice. Their origin is unknown and it's not known if they are magical constructs or a life form radically different from organic life, as studying them is extremely difficult since they are hostile to organic life and capturing a live specimen is almost impossible. The most common theory is that they were animated by powerful magiks in the first age and their masters perished in the end-time. \n\nFrost Archers are extremely tough and dangerous but fortunately very rare and like Ice Archers attack with icicle bows and arrows made from ice which are extremely deadly as they are as sharp as normal arrows and can freeze the flesh leaving nasty burns should the unlucky recipent survive. Semi sentient humanoid creatures made from ice. Their origin is unknown and it's not known if they are magical constructs or a life form radically different from organic life, as studying them is extremely difficult since they are hostile to organic life and capturing a live specimen is almost impossible. The most common theory is that they were animated by powerful magiks in the first age and their masters perished in the end-time. \n\nIce Archers attack with icicle bows and arrows made from ice which are extremely deadly as they are as sharp as normal arrows and can freeze the flesh leaving nasty burns should the unlucky recipent survive. Semi sentient humanoid creatures made from ice. Their origin is unknown and it's not known if they are magical constructs or a life form radically different from organic life, as studying them is extremely difficult since they are hostile to organic life and capturing a live specimen is almost impossible. The most common theory is that they were animated by powerful magiks in the first age and their masters perished in the end-time. \n\nIce warriors attack with icicle swords which are as sharp and deadly as any sword made from metal. Sentient crystalline lifeforms found only in the subterranean caverns that are capable of casting small bolts of lightning at their enemies. Sentient crystalline lifeforms found only in the subterranean caverns that are capable of casting small bolts of lightning at their enemies. The purple varieties are much larger and more dangerous than their smaller cousins. Sentient magic using humanoid witch capable of conjuring up ice warriors. Maybe they are the degenerate progeny of an ancient and powerful magic using race from the first age? Sentient tree that hates all moving creatures. Several Imperial trading companies, Goblin tribes, and a Seck contingient converged on the Cliffs of Fire to partake in the bidding. The uneasy peace between the competing factions exploded when each group was informed that one of the other groups had stolen the treasures up for bid, and that the auction could not continue.\n\nThe ensuing skirmish quickly spilled across Ehb, and resulted in a two-year war of attrition between the Goblins, the Seck, and the 10th Legion. Though this bought the Droog a few short years of isolation, the well-entrenched Legion took the opportunity to reinforce their positions throughout Ehb, and in the aftermath, were better postured to deal with future insurgencies.\n\nTo the dismay of the Droog, the Cliffs of Fire were now encircled by Imperial holdings, and when proof of the Droog conspiracy reached the 10th Legion several years later, the Droog were forced to concede a major thoroughfare through their home city in exchange for remaining in their homes with a limited degree of autonomy. Several campaigns of the 10th Legion sought to clear the Trog menace and establish a secure trade route through the Alpine Caverns. These campaigns never managed to eliminate the Trog, but a subsequent increase in a variety of other more reclusive creatures did result. The surviving Trog are considerably less aggressive, though they still present considerable danger when encountered in groups of more than two.\n\nMaintaining the safety of the caverns requires regular Legion patrols, dispatched from Glacern, a luxury which can only be afforded in times of peace. In times of war, withdrawal of the patrols means many other native creatures return to the passageways, among them mischievous lungers, and crystalline creatures of various colors, shapes, and sizes. Shades of White Shortly after arriving in Ehb, Stonebridge was introduced to the Droog, and became convinced they had more to offer than the exotic weapons and jewelry other companies were failing to acquire. He'd briefly glimpsed the Droog using eggshell-like material as thick as a man's hand with a glorious oily sheen to it; judging by the way they were pounding it, it had to be harder than granite. Acquiring even a few lots of the stuff to tile the floors of some wealthy patrician's villa might put a nice jingle in his pouch. Sikra's kidnappers would stand out! Look for signs. Skeletal corpse animated by dark necromancies that attacks from afar with a bow and magical arrows. Skeletal corpse animated by dark necromancies that attacks with a hatchet. Skeletal corpse animated by dark necromancies that casts deadly magiks. Skeletal corpse animated by dark necromancies that uses a powerful bow and maical arrows. Skeletal corpse animated by dark necromancies. Skeletal corpse of a dog animated by dark necromancies. Skeleton animated by dark necromancy. Slow but resistant to melee and ranged attacks. Skeleton of a former seventh legion archer animated by dark necromancy. Slow but resistant to melee and ranged attacks. Skeleton of a former seventh legion hero animated by dark necromancy. Slow but resistant to melee and ranged attacks. Skeleton of a former seventh legion soldier animated by dark necromancy. Slow but resistant to melee and ranged attacks. Skrubb the Beach Clean Slay the Ancient Dragon of Rathe. Slightly larger, nastier burrowing worm like beasts that spit nasty poison. Slow but very tough, lectars are a form of amphibian found only in subterranean caves and caverns near water. Dangerous if provoked. Small grass snakes which are very aggressive towards intruders in their territory. Small rabbit like moles who are very aggressive and move very fast. Smaller spawn of a fury but still very deadly. Smaller than their cousins, the Swamp Creature, slingers attack by throw balls of posionous slime at their enemies or prey. Snow Snow Forest Snow Highlands Snow Wolves like to hunt in packs and can be quite dangerous to unwary adventurers. Snow dwelling arachnids that attack with a icy blast of snow. Snow dwelling arachnids that attack with venomous bites and are generally found in ice caves or caverns. Speak to the Leader of the remaining garrison Speak to the Leader of the remaining garrison within Fortress Kroth to find out more information about the Ancient Evil threatening the Kingdom. Spider Engraved Key Spider like beast found in dark watery subterranean dungeons. Star Device Key. Stone statue animated by dark necromancy. Quick and resistant to melee and ranged attacks. Stone statues animated by dark necromancy to guard a particular spot or area. Stonebridge Approach Subterranean Caverns Subterranean Caves and Forest Subterranean River Swamp living amphibous fish that can be aggressive towards intruders in their domain. Swamp living creature that appears covered in slime making it's actual appearance hard to see. Swamp living creatures. Swamp trolls are tough and dangerous humanoid creatures that use simple clubs made from wood to subdue their prey or anything that ventures into their territory. Swamps Swanny the Jailer used to be the warden of Castle Ehb's jail but recent events has twisted his mind into an abomination. THe Stonebridge militia have been ambushed by Krug. Help them! Tarish, the Captain of Fortress Kroth's garrison gave you this key to unlock the basement path that leads to the territories occupied by the Droog.\n\n He hopes you can stop the Droog assault on Fortress Kroth. Tell Alanna the good news The Azunite Scholar gave you this key so you could unlock the Chapel and purify the Temple. The Bandit Chief is the financial organizer and planner of the bandit organization who organizes the raiding parties and targets for the various bandit factions. The Droog are the original inhabitants of Ehb, believing that they are descended from the Heavens, from which they were banished because of the misdeeds of their forefathers. Perhaps this is why they were resentfull against the intruding humans and goblins, eventually leading them to orchestrated several wars between their adversaries and allowing themselves to be seduced by the empty promises made by the Seck\n\n Droog grunts are tough warriors but slow and easily picked off by ranged attacks. The Droog are the original inhabitants of Ehb, believing that they are descended from the Heavens, from which they were banished because of the misdeeds of their forefathers. Perhaps this is why they were resentfull against the intruding humans and goblins, eventually leading them to orchestrated several wars between their adversaries and allowing themselves to be seduced by the empty promises made by the Seck\n\n.The most dangerous of the Droog are the mages who understand the rites of resurrection as well as normal offensive spells. The Droog are the original inhabitants of Ehb, believing that they are descended from the Heavens, from which they were banished because of the misdeeds of their forefathers. Perhaps this is why they were resentfull against the intruding humans and goblins, eventually leading them to orchestrated several wars between their adversaries and allowing themselves to be seduced by the empty promises made by the Seck\n\nMore dangerous than their melee compatriots, Droog Archers require more tactics in taking down. The Droog are the original inhabitants of Ehb, believing that they are descended from the Heavens, from which they were banished because of the misdeeds of their forefathers. Perhaps this is why they were resentfull against the intruding humans and goblins, eventually leading them to orchestrated several wars between their adversaries and allowing themselves to be seduced by the empty promises made by the Seck\n\nTougher and more dangerous than the brethren he leads, the Droog Captain is a worthy adversary. The Eastern Swamp is large. Find the entrance to the Gobin Stronghold. The Goblin Stronghold is reputed to be located somewhere in the Eastern Swamps found on the other side of the Dark Forest. Travel through the Forest and find the Swamp. The Imprisonment of the Seck The Key to unlock the Chamber of Stars. The Mysterious Relic would probably be found in the Ancient Ruins within the Subterranean River. The New Direct Connection Teleporters are an extremely useful way to quickly return to an area that you've explored previously. Think of them as town portals in reverse.\n\nTo use them simply activate a pedestal that has a light beacon radiating from it.\n\nAny games subsequently saved and then reloaded will have a special town portal envoked above the hero.\n\nActivating this special portal will instantly return the heroes party back to the last pedestal activated. The Northern Outpost Gate is blocked! Now the only way to Glitterdelve Mines is through Wesrin Crosss. The Pirate Captain leads his men from the front and is a feared adversary on both land or sea. The Search for Merik The Seck were first thought to have appeared in Aranna from the Lands to the East, several decades prior to the formation of the Empire of Stars. Even then they were reputed to be a hideous and violent race and believed to been banished from their homeland by unknown forces.\n\n When the Empire of Stars was first formed there were still many enemies and countries like Lescanza that refused to pledge allegiance to the newly formed Empire, so the Seck being ferocious fighters as well as brilliant in the ways of dark magic, were eagerly recruited into the Empire as mercenaries and freelancers and soon carved themselves a niche within the Empire as being both secretly loathed but widely valued for their successes on the battlefield. The Star Key will allow you entry through the Prison Doors leading to the depths of the Castle where the Chamber of Stars is concealed. The Traveler Dredze gave you this key so you could find the nearby coven of White Mothers and destroy them so the Travelers will be safe from attack. The Warding Staff The bandit leader is the princes of banits who units the various clans and factions into an organized, cohesive force that even the seventh legion in their prime would have had difficulty in subduing. The oldest and most dangerous gorack is generally found leading it's pack within the forest. The original single-player campaign:\n Now Playable and enhanced for Dungeon Siege 2 and Broken World The path to Stonebridge is blocked so the only way to get there is to use the old path through the Crypts. The resting place of its last Emperor, Veransk III, has never been found, and most of the gruesome stories of his vivisection by the Legions can be traced back to the errant ramblings of retired Imperial soldiers. Many historians point to the fact that the scepter of the Empire passed west with the migration of the 10th Legion, and that the flourishing Kingdom of Ehb in many ways resembles the earliest days of the Empire. The rotten troll is a tough and dangerous humanoid creature that uses a simple club made from wood to subdue it's prey or anything that ventures into their territory. The simple Azunite doctrine of worldly rewards for hard labor was far easier to understand than the abstract, often unrewarding worship of the distant Stellar Emperors. Followers had only to profess a belief in the strength of The Defender and pass formally beneath his sacred shield, and they were accepted as a member of his clan. \n\nIt is believed that rare offspring of devout Azunite worshippers are 'Marked with fire' in secret ceremonies. Those children have been known to receive mortal wounds only to be resurrected by simple passage beneath the sacred shield. This key was given to you by Edgaar. This key was given to you by Gloern. This key was given to you by Ordus. This key was given to you by Orlov. This key was given to you by Tarish. This key was given to you by the Azunite Scholar. This key was given to you by the Traveler Dredze. This map shows the layout of Castle Ehb so is a very handy thing to have. This map shows the layout of Fortress Kroth so is a very handy thing to have. This map shows the layout of Glacern so is a very handy thing to have. This map shows the layout of Stonebridge so is a very handy thing to have. This map shows the layout of the Traveler Camp Way so is a very handy thing to have. This map shows the path through the Goblin Warrens so is a very handy thing to have. This map shows the path through the ice caverns of Fedwyrr's Way so is a very handy thing to have. This map shows the path to Bonepicker's Post so is a very handy thing to have. This map shows the path to the Cliffs of Fire so is a very handy thing to have. This map shows the pathway through Glitterdelve Mines so is a very handy thing to have. This map shows the pathway through Wesrin Cross so is a very handy thing to have. This map shows the pathway through the Crypts of Sacred Blood so is a very handy thing to have. This map shows the road to Stonebridge so is a very handy thing to have. This tradition was begun by Karese Noanni, in an early effort to show solidarity with the native Droog in the Imperial Province, he publicly used the Rathe to punish a Legion soldier who had brutally attacked and murdered a Droog high priest. Later, the Kings and Queens of Ehb would adopt it as their own favored method of execution, allowing the prisoner the chance of escape in instances where the malfeasant's guilt was in some doubt. Thought to be immature progeny of the mighty dragons of ehb, black drakes are fortunately nowhere near as tough as a fully mature dragon but tough and dangerous netherless. Found in the lave caverns, they are quite rare. Thought to be immature progeny of the mighty dragons of ehb, blue drakes are fortunately nowhere near as tough as a fully mature dragon but tough and dangerous netherless. Found in ancient forests are quite rare. Thought to be immature progeny of the mighty dragons of ehb, frost drakes are fortunately nowhere near as tough as a fully mature dragon but tough and dangerous netherless. Found in snow caverns and are quite rare. Thought to be immature progeny of the mighty dragons of ehb, green drakes are fortunately nowhere near as tough as a fully mature dragon but tough and dangerous netherless. Found in the desert and tundra, they are uncommon. Thought to be immature progeny of the mighty dragons of ehb, molten drakes are fortunately nowhere near as tough as a fully mature dragon but tough and dangerous netherless. Found in the lava caverns, they are quite rare. Thought to be immature progeny of the mighty dragons of ehb, molten steel drakes are fortunately nowhere near as tough as a fully mature dragon but tough and dangerous netherless. Found in the lava caverns, they are quite rare. Thought to be immature progeny of the mighty dragons of ehb, red drakes are fortunately nowhere near as tough as a fully mature dragon but tough and dangerous netherless. Found in the lave caverns, they are quite rare. Tides of War Torg is most likely to be found in the Miner's Haven deep within the Mines. Use the key Gloern gave you to unlock the door if locked. Torg wasn't in the Miner's Haven. Maybe he is hiding deeper in the Mines. Tragedy struck the mines in the Great Blast of 943, when a buildup of explosive vapors touched off a chain reaction that buried many of the more valuable veins beneath tons of rock, and reduced the delving machine to a useless pile of scrap. Since that time, the circulation of air has been maintained by a series of magically powered fans.\n\nIn many respects, the post-Blast generation of Glitterdelve miners had to reinvent the art of mining. Those who came to the Glitterdelve in search of the Kingdom's greatest source of wealth were often startled by the austerity of its camps. Aside from the base necessities of a smelting forge, mule trading barn, and the Coughing Jak Tavern, there were few permanent structures to be found. Transverse the Goblin Stronghold and recover the Warding Staff. Travel onwards to Castle Ehb Travel onwards to Castle Ehb where King Kronreid can be found. Travel through Wesrin Cross Travel through the Crypts to the Farmlands. Travel through the Crypts. Travel through the Subterranean River Travel to Glacern Travel to Glacern where you can find the Overseer. You'll have to go through the Northern Outpost Gate to reach Glitterdelve Mines which will take you to Glacern. Travel to Stonebridge. Traverse the Glitterdelve Mines Traverse through the Glitterdelve Mines to the exit leading to Glacern. Trek through the Highland approach to Glacern. Uncover the Ancient Evil Unlock the Prison Doors Unlock the Secrets of the Chamber of Stars. Unwise Alliance Use the Key Edgaar gave you to open the Doors to his Basement. Use the Key Tarish gave you Use the Key Tarish gave you to unlock the door leading to the Droog Territories. Use the Star Key Use the Star Key to unlock the Chamber of Stars. Vanquish General Gom. Venture through the Mountain Cave Passage to Castle Ehb Venture through the Passage beneath the Mountains that leads to Castle Ehb. Vicious snow living beasts that can strike suddenly and with deadly intent. Warding Staff Warped semi-intelligent humanoids capable of learning simple tasks and commonly used as guards for prisons due to their immense strength and single minded application to the task set them by their trainers. When word of the Seck rebellion in Ehb reached Veransk II in Iliyara, he ordered the 10th Legion, which had just successfully defeated the enemy forces in Lescanza, to travel to Ehb to suppress the Seck Rebellion. Fighting would occur throughout the forests of Ehb for many weeks until the Seck were pushed back to Fortress Kroth.\n\nThe 10th Legion, with support of the surviving 2nd Legionnaires, surrounded Fortress Kroth and after the remaining Seck refused to surrender, took the Fortress and executed the surviving Seck leaders for treason against the Empire. Never again would the Seck openly defy the Empire but instead resort to dark necromancies and vile treachery which would play a major part in the downfall of the Empire during the War of Legions. Whether disoriented by the blast, or truly perceiving what had occurred, Mags broke free from her restraints and plunged into the roiling black smoke of the mine, even as stunned dwarves and men bolted from the fury of the roaring catastrophe.\n\nVanishing from the sight of terrified onlookers for nearly a quarter hour, Mags at last stumbled from the mine, dragging three half-dead miners by the trailing rope of her broken harness. Able only to stagger a few yards from the entrance with her tremendous burden, 'Goldsniffer' Mags collapsed in a wheezing heap, never to rise again.\n\nHaving pulled the last survivors of the Great Blast to safety, Mags died the following morning, surrounded by weeping men who knew her for the one-time miracle she truly was.\n\nEighteen years later, the monument to her final heroism would be constructed at the very spot she died. With the arrival of the Seck and the Imperial forces from the east, the site was heavily re-fortified by the 10th Legion, and a gated underground route linked to recent excavations made from the Glitterdelve mine.\n\nDuring the War of Legions, the Seck briefly occupied the tunnels, using them to house a corps of Guild spider drovers. While the subterranean confinement pens were later torn out by the reoccupying Legion forces, a magical homing taint remained in the tunnels, which continues to attract the descendants of the Seck-controlled Arakun spiders to this day. With visions of gold in their eyes, the small caravan hastily returned to the imperial capitol and secretly prepared wagonloads of the material for trading with the Droog. Unfortunately for them, between the capitol and the Droog lay a treacherous 730-league trade route which was frequently plagued by Goblin raids.\n\nAs luck would have it, the caravan was captured, and the Goblins learned of the Droog interest in the material from their captives. The Goblins had given up trying to trade with the Droog centuries earlier, and several industrious goblins immediately realized the value of their plunder. Worn Dagger You found this key in the Grand hall of Wesrin Cross. You found this key on a pedestal in the Grand Hall of Wesrin Cross. The key appears to be of Human make, with a spider symbol beneath its coating of dust. It certainly does not look like it has been used recently\n\n While not completely sure of its intended purpose you still take the key as it could unlock something very important nearby. You were given the Azunite Artifact to help purify the temple of the surrounding evil. You were too late and Stonebridge has already been attacked. See if you can help in some way, perhaps Norick's friend Gyorn would know what to do. You've found a Fury's Eye, an especially rare item. But what use is it to you? You've recovered Merik's Warding Staff. But it powers seem exhausted. Zaramoth's tyranny eventually caused widespread discontent and resulted in the War of Legions where widespread revolt errupted. The 10th Legion attacked the capital of Iliyara and succeeded in seizing the magical artifacts and weapons acquired over the thousand years existence of the Empire from the Imperial Vault. They then fled to the only lands they knew that would be free from Zaramoth's grip - Ehb.\n\n Enraged upon learning of this, Zaramoth sent his best army consisting of his most elite force, an army consisting of battle-hardened Seck warriors led by a general named Gom to track down and destroy the 10th Legion. This army caught and engaged the 10th Legion shortly after they reached Ehb and the final confrontation took place on a plain which is now the location of the Crypt of Sacred Blood. the Alpine Caverns the Chamber of Stars the Cliffs of Fire the Fury Cave the Goblin Stronghold the Hall of Skulls Aldith Monesa Alpine Forest Amicia Barkeeper Ursula Berolt Blossom Bodwine Monce Bone Drake Bonnie Borman Cade Castle Ehb Dungeon Castle Ehb Farmlands Castle Ehb Moat Castle Ehb Prison Vestibule Cordelia Cottar Derelict Chapel Desert Gorge Elgiva Kiluan Elvina Thiborst Entombed Merik Entrance to Goblin Stronghold Estrelda Sauvigni Ethel Fletcher Giselle Perenad Glacern Snow Forest Glitterdelve Upper Mines Goblin Steam Works Guard Captain of Stonebridge Hadwisa Mordsna Hafart Kargurinus Idhelm Tharveren Kaya Kayla Kenrick Keziah Lisimareig Krick Hirsten Lavasia Torgelle Legionnaire Davie Legionnaire Innkeeper Leonora Bowlen Maid Merrilyn Marbella Isiocry Melisa Mercia Rhogras Mordregina Nehanda Nellie Olga Cammyr Otto Perdita Golthied Reggie Rehema Casogorn Riarra Rosalinda Olfenadd Rychard Mornsda Sayeva Orlebar Sophronia Belinn Subterranean River Entrance Subterranean River Final Chamber Tebald Strembath Tobias Tohl Torika Ulfhild Waidhrit Urien Waldief Bowlen Yalena Dalwinel Zinna Colamarett Zuhura bed5 bed6 sit2 'Save Position Enabled...Games Saved Now will begin at this Starting Position' (Wo)Man's Best Friend +1 +10% Melee Damage +10% Ranged Damage +11% Damage +12% Damage +13% Damage +13% Magic Damage Resistance +14% Damage +15% Melee Damage +15% Ranged Damage +16% Damage +18% Armor +18% Damage +20% Melee Damage +20% Melee Resistance +20% Melee and Ranged Resistance +20% Ranged Damage +21% Armor +21% Damage +23% Damage +24% Armor +25% Melee and Ranged Resistance +27% Armor +27% Damage +28% Armor +28% Damage +30% Melee and Ranged Resistance +31% Damage +32% Armor +34% Armor +37% Damage +38% Armor +4% Damage +41% Damage +42% Armor +44% Damage +46% Armor +47% Armor +5% Damage +5% Melee Damage +5% Ranged Damage +5% Ranged Resistance +53% Armor +54% Armor +56% Armor +6% Damage +60% Damage +61% Damage +62% Armor +62% Damage +63% Armor +67% Armor +7% Damage +70% Damage +71% Armor +72% Armor +74% Armor +74% Damage +8% Damage +80% Damage +87% Damage +92% Armor +92% Damage +94% Armor +95% Armor +95% Damage <c:0xFFC0CD0C0>Air Elemental Defeated!</c> <c:0xFFC0CD0C0>Alpha Wolf Defeated!</c> <c:0xFFC0CD0C0>Ancient Corpse Defeated!</c> <c:0xFFC0CD0C0>Ancient Troll Defeated!</c> <c:0xFFC0CD0C0>Archdemon Defeated!</c> <c:0xFFC0CD0C0>Arctic Drake Defeated!</c> <c:0xFFC0CD0C0>Artic Wolf Defeated!</c> <c:0xFFC0CD0C0>Azure Drake Defeated!</c> <c:0xFFC0CD0C0>Bandit Chief Defeated!</c> <c:0xFFC0CD0C0>Bandit Leader Defeated!</c> <c:0xFFC0CD0C0>Big Arakun Spider Defeated!</c> <c:0xFFC0CD0C0>Bile Lunger Defeated!</c> <c:0xFFC0CD0C0>Braagdak the Growler Defeated!</c> <c:0xFFC0CD0C0>Brall Demolitionist Defeated!</c> <c:0xFFC0CD0C0>Brankar the Scavenger Defeated!</c> <c:0xFFC0CD0C0>Cicatrix Defeated!</c> <c:0xFFC0CD0C0>Colonel Norick Defeated!</c> <c:0xFFC0CD0C0>Crystal Guardians Defeated!</c> <c:0xFFC0CD0C0>Dark Forest Klaw Defeated!</c> <c:0xFFC0CD0C0>Dark Klaw Defeated!</c> <c:0xFFC0CD0C0>Dark Wolf Defeated!</c> <c:0xFFC0CD0C0>Dark Wraith Mage Defeated!</c> <c:0xFFC0CD0C0>Darkblood Forebear Defeated!</c> <c:0xFFC0CD0C0>Darkling Patriarch Defeated!</c> <c:0xFFC0CD0C0>Dragon Queen Defeated!</c> <c:0xFFC0CD0C0>Droog Captain Defeated!</c> <c:0xFFC0CD0C0>Droog Priest Defeated!</c> <c:0xFFC0CD0C0>Droog Ranger Defeated!</c> <c:0xFFC0CD0C0>Earth Elemental Defeated!</c> <c:0xFFC0CD0C0>Elder Fury Defeated!</c> <c:0xFFC0CD0C0>Emerald Drake Defeated!</c> <c:0xFFC0CD0C0>Enraged Picker Defeated!</c> <c:0xFFC0CD0C0>Enraged Skick Defeated!</c> <c:0xFFC0CD0C0>Enraged Slarg Defeated!</c> <c:0xFFC0CD0C0>Fire Elemental Defeated!</c> <c:0xFFC0CD0C0>Fire King Defeated!</c> <c:0xFFC0CD0C0>Frost Archer Defeated!</c> <c:0xFFC0CD0C0>Frost Elemental Defeated!</c> <c:0xFFC0CD0C0>Frost Giant Defeated!</c> <c:0xFFC0CD0C0>Frost Mage Defeated!</c> <c:0xFFC0CD0C0>Frost Queen Defeated!</c> <c:0xFFC0CD0C0>Frost Warrior Defeated!</c> <c:0xFFC0CD0C0>Fury Defeated!</c> <c:0xFFC0CD0C0>Futak the Trainer Defeated!</c> <c:0xFFC0CD0C0>Garganturax Defeated!</c> <c:0xFFC0CD0C0>Giant Ant Queen Defeated!</c> <c:0xFFC0CD0C0>Giant Echidnamoth Defeated!</c> <c:0xFFC0CD0C0>Giant Hydra Defeated!</c> <c:0xFFC0CD0C0>Giant Skeleton Stalker Defeated!</c> <c:0xFFC0CD0C0>Giant Spider Defeated!</c> <c:0xFFC0CD0C0>Gobbot General Defeated!</c> <c:0xFFC0CD0C0>Goblin Captain Defeated!</c> <c:0xFFC0CD0C0>Goblin Robo Suit Defeated!</c> <c:0xFFC0CD0C0>Goblin Robo Suit Mark II Defeated!</c> <c:0xFFC0CD0C0>Goblin Sargeant Defeated!</c> <c:0xFFC0CD0C0>Gom Defeated!</c> <c:0xFFC0CD0C0>Gorack Elder Defeated!</c> <c:0xFFC0CD0C0>Gragba the Trapper Defeated!</c> <c:0xFFC0CD0C0>Great Impaler Defeated!</c> <c:0xFFC0CD0C0>Great Krakbone Defeated!</c> <c:0xFFC0CD0C0>Greater Hydrack Defeated!</c> <c:0xFFC0CD0C0>Gresh Defeated!</c> <c:0xFFC0CD0C0>Grizzly Bear Defeated!</c> <c:0xFFC0CD0C0>Grizzly Furok Defeated!</c> <c:0xFFC0CD0C0>Guard Captain Umagra Defeated!</c> <c:0xFFC0CD0C0>Hell Boar Matriach Defeated!</c> <c:0xFFC0CD0C0>Holy Serpent Queen Defeated!</c> <c:0xFFC0CD0C0>Hulking Gremal Defeated!</c> <c:0xFFC0CD0C0>Huskar the Shaman Defeated!</c> <c:0xFFC0CD0C0>Infested Larch Defeated!</c> <c:0xFFC0CD0C0>Kell Chieftain Defeated!</c> <c:0xFFC0CD0C0>King Scorpion Defeated!</c> <c:0xFFC0CD0C0>Klandank the Krug Defeated!</c> <c:0xFFC0CD0C0>Krug King Dog Defeated!</c> <c:0xFFC0CD0C0>Lich King Defeated!</c> <c:0xFFC0CD0C0>Lord Hovart Defeated!</c> <c:0xFFC0CD0C0>Lost Queen Defeated!</c> <c:0xFFC0CD0C0>Mad Jailer Defeated!</c> <c:0xFFC0CD0C0>Magma Beast Defeated!</c> <c:0xFFC0CD0C0>Maljin Assassin Defeated!</c> <c:0xFFC0CD0C0>Master Thrower Pigrim Defeated!</c> <c:0xFFC0CD0C0>Molten Steel Drake Defeated!</c> <c:0xFFC0CD0C0>Mucosa Brute Defeated!</c> <c:0xFFC0CD0C0>Muong Troll Defeated!</c> <c:0xFFC0CD0C0>Murgrud the Raider Defeated!</c> <c:0xFFC0CD0C0>Necromancer of Hiroth Defeated!</c> <c:0xFFC0CD0C0>Norissom Defeated!</c> <c:0xFFC0CD0C0>Obsidian Drake Defeated!</c> <c:0xFFC0CD0C0>Omnivorous Giant Rat Defeated!</c> <c:0xFFC0CD0C0>Overlord of the Cinbri Defeated!</c> <c:0xFFC0CD0C0>Overlord of the Utraeans Defeated!</c> <c:0xFFC0CD0C0>Phrak Ballista Defeated!</c> <c:0xFFC0CD0C0>Pirate Captain Defeated!</c> <c:0xFFC0CD0C0>Pirates Defeated!</c> <c:0xFFC0CD0C0>Pitiful Braak Defeated!</c> <c:0xFFC0CD0C0>Portal to the Shadow Realm Destroyed!</c> <c:0xFFC0CD0C0>Possessed Wizard Skull Defeated!</c> <c:0xFFC0CD0C0>Prehistoric Lizard Defeated!</c> <c:0xFFC0CD0C0>Prototype Blaster Defeated!</c> <c:0xFFC0CD0C0>Prototype Copter Defeated!</c> <c:0xFFC0CD0C0>Prototype Heater Defeated!</c> <c:0xFFC0CD0C0>Prototype Hunter Defeated!</c> <c:0xFFC0CD0C0>Prototype Killbot Defeated!</c> <c:0xFFC0CD0C0>Prototype Perforator Defeated!</c> <c:0xFFC0CD0C0>Quadscale Matriarch Defeated!</c> <c:0xFFC0CD0C0>Rabid Spiked Maw Defeated!</c> <c:0xFFC0CD0C0>Rotten Troll Defeated!</c> <c:0xFFC0CD0C0>Ruby Drake Defeated!</c> <c:0xFFC0CD0C0>Ruby Gargoyle Defeated!</c> <c:0xFFC0CD0C0>Rune Guardian Defeated!</c> <c:0xFFC0CD0C0>Scorch Defeated!</c> <c:0xFFC0CD0C0>Seck Commander Defeated!</c> <c:0xFFC0CD0C0>Seck High Sorceror Defeated!</c> <c:0xFFC0CD0C0>Seck Ranger Defeated!</c> <c:0xFFC0CD0C0>Shadow Lunger Defeated!</c> <c:0xFFC0CD0C0>Skank Witch Defeated!</c> <c:0xFFC0CD0C0>Skeleton Captain Defeated!</c> <c:0xFFC0CD0C0>Skeleton Captain Hero Defeated!</c> <c:0xFFC0CD0C0>Skeleton Mage Hero Defeated!</c> <c:0xFFC0CD0C0>Skeleton Ranger Defeated!</c> <c:0xFFC0CD0C0>Skeleton Ranger Hero Defeated!</c> <c:0xFFC0CD0C0>Skeleton Wizard Defeated!</c> <c:0xFFC0CD0C0>Snow Queen Defeated!</c> <c:0xFFC0CD0C0>Stone Beast Defeated!</c> <c:0xFFC0CD0C0>Swamp Abomination Defeated!</c> <c:0xFFC0CD0C0>Synged Matriach Defeated!</c> <c:0xFFC0CD0C0>The Lost Witch Defeated!</c> <c:0xFFC0CD0C0>Treant Defeated!</c> <c:0xFFC0CD0C0>Trog Chieftain Defeated!</c> <c:0xFFC0CD0C0>Trog Gladiator Defeated!</c> <c:0xFFC0CD0C0>Trog Hero Defeated!</c> <c:0xFFC0CD0C0>Urskar the Mage Defeated!</c> <c:0xFFC0CD0C0>Warrior Wraith Defeated!</c> <c:0xFFC0CD0C0>Water Elemental Defeated!</c> <c:0xFFC0CD0C0>Wolfmaster Urgud Defeated!</c> <c:0xFFC0CD0C0>Wretched Zombie Defeated!</c> <c:0xFFC0CD0C0>Yellow Eye Defeated!</c> <c:0xFFFF0000>Air Elemental</c> <c:0xFFFF0000>Ancient Troll</c> <c:0xFFFF0000>Cicatrix</c> <c:0xFFFF0000>Colonel Norick</c> <c:0xFFFF0000>Crystal Guardians</c> <c:0xFFFF0000>Dragon Queen</c> <c:0xFFFF0000>Earth Elemental</c> <c:0xFFFF0000>Elder Fury</c> <c:0xFFFF0000>Fire Elemental</c> <c:0xFFFF0000>Fire King</c> <c:0xFFFF0000>Frost Elemental</c> <c:0xFFFF0000>Frost Giant</c> <c:0xFFFF0000>Frost Queen</c> <c:0xFFFF0000>Fury</c> <c:0xFFFF0000>Garganturax</c> <c:0xFFFF0000>Giant Ant Queen</c> <c:0xFFFF0000>Giant Hydra</c> <c:0xFFFF0000>Giant Spider</c> <c:0xFFFF0000>Goblin Robo Suit Mark II</c> <c:0xFFFF0000>Goblin Robo Suit</c> <c:0xFFFF0000>Gom</c> <c:0xFFFF0000>Great Krakbone</c> <c:0xFFFF0000>Gresh</c> <c:0xFFFF0000>Holy Serpent Queen</c> <c:0xFFFF0000>Lich King</c> <c:0xFFFF0000>Lord Hovart</c> <c:0xFFFF0000>Lost Queen</c> <c:0xFFFF0000>Mad Jailer</c> <c:0xFFFF0000>Maljin Assassin</c> <c:0xFFFF0000>Necromancer of Hiroth</c> <c:0xFFFF0000>Norissom</c> <c:0xFFFF0000>Overlord of the Cinbri</c> <c:0xFFFF0000>Overlord of the Utraeans</c> <c:0xFFFF0000>Pirates!</c> <c:0xFFFF0000>Portal to the Shadow Realm</c> <c:0xFFFF0000>Ruby Gargoyle</c> <c:0xFFFF0000>Rune Guardian</c> <c:0xFFFF0000>Scorch</c> <c:0xFFFF0000>Snow Queen</c> <c:0xFFFF0000>Stone Beast</c> <c:0xFFFF0000>This object is magically sealed. Something of great power seems to be nearby.</c> <c:0xFFFF0000>Treant</c> <c:0xFFFF0000>Water Elemental</c> <c:0xFFFF0000>Yellow Eye</c> <c:0xFFFFFF00>Alpha Wolf</c> <c:0xFFFFFF00>Ancient Corpse</c> <c:0xFFFFFF00>Archdemon</c> <c:0xFFFFFF00>Arctic Drake</c> <c:0xFFFFFF00>Artic Wolf</c> <c:0xFFFFFF00>Azure Drake</c> <c:0xFFFFFF00>Bandit Chief</c> <c:0xFFFFFF00>Bandit Leader</c> <c:0xFFFFFF00>Big Arakun Spider</c> <c:0xFFFFFF00>Bile Lunger</c> <c:0xFFFFFF00>Braagdak the Growler</c> <c:0xFFFFFF00>Brall Demolitionist</c> <c:0xFFFFFF00>Brankar the Scavenger</c> <c:0xFFFFFF00>Dark Forest Klaw</c> <c:0xFFFFFF00>Dark Klaw</c> <c:0xFFFFFF00>Dark Wolf</c> <c:0xFFFFFF00>Dark Wraith Mage</c> <c:0xFFFFFF00>Darkblood Forebear</c> <c:0xFFFFFF00>Darkling Patriarch</c> <c:0xFFFFFF00>Droog Captain</c> <c:0xFFFFFF00>Droog Priest</c> <c:0xFFFFFF00>Droog Ranger</c> <c:0xFFFFFF00>Emerald Drake</c> <c:0xFFFFFF00>Enraged Picker</c> <c:0xFFFFFF00>Enraged Skick</c> <c:0xFFFFFF00>Enraged Slarg</c> <c:0xFFFFFF00>Frost Archer</c> <c:0xFFFFFF00>Frost Mage</c> <c:0xFFFFFF00>Frost Warrior</c> <c:0xFFFFFF00>Futak the Trainer</c> <c:0xFFFFFF00>Giant Echidnamoth</c> <c:0xFFFFFF00>Giant Skeleton Stalker</c> <c:0xFFFFFF00>Gobbot General</c> <c:0xFFFFFF00>Goblin Captain</c> <c:0xFFFFFF00>Goblin Sargeant</c> <c:0xFFFFFF00>Gorack Elder</c> <c:0xFFFFFF00>Gragba the Trapper</c> <c:0xFFFFFF00>Great Impaler</c> <c:0xFFFFFF00>Greater Hydrack</c> <c:0xFFFFFF00>Grizzly Bear</c> <c:0xFFFFFF00>Grizzly Furok</c> <c:0xFFFFFF00>Guard Captain Umagra</c> <c:0xFFFFFF00>Hell Boar Matriach</c> <c:0xFFFFFF00>Hulking Gremal</c> <c:0xFFFFFF00>Huskar the Shaman</c> <c:0xFFFFFF00>Infested Larch</c> <c:0xFFFFFF00>Kell Chieftain</c> <c:0xFFFFFF00>King Scorpion</c> <c:0xFFFFFF00>Klandank the Krug</c> <c:0xFFFFFF00>Krug King Dog</c> <c:0xFFFFFF00>Magma Beast</c> <c:0xFFFFFF00>Master Thrower Pigrim</c> <c:0xFFFFFF00>Molten Steel Drake</c> <c:0xFFFFFF00>Mucosa Brute</c> <c:0xFFFFFF00>Muong Troll</c> <c:0xFFFFFF00>Murgrud the Raider</c> <c:0xFFFFFF00>Obsidian Drake</c> <c:0xFFFFFF00>Omnivorous Giant Rat</c> <c:0xFFFFFF00>Phrak Ballista</c> <c:0xFFFFFF00>Pirate Captain</c> <c:0xFFFFFF00>Pitiful Braak</c> <c:0xFFFFFF00>Possessed Wizard Skull</c> <c:0xFFFFFF00>Prehistoric Lizard</c> <c:0xFFFFFF00>Prototype Blaster</c> <c:0xFFFFFF00>Prototype Copter</c> <c:0xFFFFFF00>Prototype Heater</c> <c:0xFFFFFF00>Prototype Hunter</c> <c:0xFFFFFF00>Prototype Killbot</c> <c:0xFFFFFF00>Prototype Perforator</c> <c:0xFFFFFF00>Quadscale Matriarch</c> <c:0xFFFFFF00>Rabid Spiked Maw</c> <c:0xFFFFFF00>Rotten Troll</c> <c:0xFFFFFF00>Ruby Drake</c> <c:0xFFFFFF00>Seck Commander</c> <c:0xFFFFFF00>Seck High Sorceror</c> <c:0xFFFFFF00>Seck Ranger</c> <c:0xFFFFFF00>Shadow Lunger</c> <c:0xFFFFFF00>Skank Witch</c> <c:0xFFFFFF00>Skeleton Captain Hero</c> <c:0xFFFFFF00>Skeleton Captain</c> <c:0xFFFFFF00>Skeleton Mage Hero</c> <c:0xFFFFFF00>Skeleton Ranger Hero</c> <c:0xFFFFFF00>Skeleton Ranger</c> <c:0xFFFFFF00>Skeleton Wizard</c> <c:0xFFFFFF00>Swamp Abomination</c> <c:0xFFFFFF00>Synged Matriach</c> <c:0xFFFFFF00>The Lost Witch</c> <c:0xFFFFFF00>Trog Chieftain</c> <c:0xFFFFFF00>Trog Gladiator</c> <c:0xFFFFFF00>Trog Hero</c> <c:0xFFFFFF00>Urskar the Mage</c> <c:0xFFFFFF00>Warrior Wraith</c> <c:0xFFFFFF00>Wolfmaster Urgud</c> <c:0xFFFFFF00>Wretched Zombie</c> -10% Lightning Resistance -20% Ranged Damage -5% Lightning Resistance 26% Armor A Memento of the Past Absorbing Ice Fly Adult Dog's Loyalty Alianora Alpine Phrak Alpine Phrak Terror Alters Damage According to Magic Prowess Alters Damage According to Melee Skill Alters Damage According to Ranged Skill Arctic Dragon Arctic Drake Arctic Wolf Arisu Armor based on your Combat Magic Prowess Armor based on your Melee Prowess Armor based on your Nature Magic Prowess Armor based on your Ranged Prowess Azunite Priestess Challe Azure Drake Bandit Chain Barkeep 01 Barkeep 02 Barkeep 03 Barkeep 04 Barkeep 05 Barkeep 06 Barkeep 07 Barkeeper Base Dog's Loyalty Battle Armor Battle for the Portal Berzerk Traglok Bhigar Black Werewolf Blacksmith / Barkeeper Bladed QuarterStaff Blizhelm Frostreim Blood Armor Boots (02-003) Briahra Brigadine Brown Snake Brut Tunnelhammer Canthor Cat Chalice of Mourning Char Hound Check Point Concentrates the power of the sun and releases two globes of solar energy.\n\nSlower cast speed.\nDamage indicated is per globe.\n Crossbow DEV: alt. gizmo model: m_i_csl_lantern-02 Dante Darkling Patriarch Deposit of Golden Ore Derick Rockpicker Development Path Point Devouring Fire Thrine Dog's Loyalty Doggelganger Lord Door\n(locked) Dopey Double Axe Dragon Drake Hatchling Dredze Drocs in the Peninsula Drogra Droog Droog Boss Droog Enchanter Droog Innkeeper Droog Necromancer Droog Pet Seller Droog Petseller Droog Reagents Droog Shaman Dryad Girl 1 Dryad Girl 2 Dryad Girl 3 Dryad Girl 4 Dryad Girl 5 Duergar Battlemage Duergar Bombardier Duergar Exterminator Duergar Marauder Duergar Slayer Duergar Spellsword Dummy Ring Dummy Shield Dummy Sword Dward Haven Key Dwarf 01 Dwarf 02 Dwarf 03 Dwarf 05 Dwarf 06 Dwarf 07 Dwarf 08 Dwarf Legionaire Electrode Arc Cannon Elf Girl Elf Girl 2 Elf Utraean Militia Emerald Dragon Emerald Drake Enchanter Uomlier Enchantress Hirophia Enchantress Marelle Enchantress Verity Erasto Evil Algher Mhankur Evil Celeb'hel Evil Gloern Evil Gyorn Evil Jharmaya Evil Jondar Evil Konus Evil Kroduk Evil Lyssa Evil Merik Evil Mheagan Evil Naidi Evil Najj Evil Nardulo Evil Phaedriel Evil Ressa Evil Sikra Evil Ulora Evil Yoren Experimental Log Book, #666 Farmboy Head 01 Skin 1 Farmboy Head 01 Skin 10 Farmboy Head 01 Skin 11 Farmboy Head 01 Skin 12 Farmboy Head 01 Skin 13 Farmboy Head 01 Skin 14 Farmboy Head 01 Skin 15 Farmboy Head 01 Skin 16 Farmboy Head 01 Skin 18 Farmboy Head 01 Skin 19 Farmboy Head 01 Skin 2 Farmboy Head 01 Skin 20 Farmboy Head 01 Skin 21 Farmboy Head 01 Skin 22 Farmboy Head 01 Skin 23 Farmboy Head 01 Skin 24 Farmboy Head 01 Skin 26 Farmboy Head 01 Skin 27 Farmboy Head 01 Skin 28 Farmboy Head 01 Skin 29 Farmboy Head 01 Skin 3 Farmboy Head 01 Skin 30 Farmboy Head 01 Skin 31 Farmboy Head 01 Skin 32 Farmboy Head 01 Skin 38 Farmboy Head 01 Skin 4 Farmboy Head 01 Skin 5 Farmboy Head 01 Skin 6 Farmboy Head 01 Skin 7 Farmboy Head 01 Skin 8 Farmboy Head 01 Skin 9 Farmer McDougall Farmgirl Head 1 Skin 01 Farmgirl Head 5 Skin 01 Farmgirl Head 5 Skin 02 Farmgirl Head 5 Skin 03 Farmgirl Head 5 Skin 04 Farmgirl Head 5 Skin 05 Farmgirl Head 5 Skin 06 Farmgirl Head 5 Skin 07 Farmgirl Head 5 Skin 08 Farmgirl Head 5 Skin 09 Farmgirl Head 5 Skin 10 Farmgirl Head 5 Skin 11 Farmgirl Head 5 Skin 12 Farmgirl Head 5 Skin 13 Farmgirl Head 5 Skin 14 Farmgirl Head 5 Skin 15 Farmgirl Head 5 Skin 16 Farmgirl Head 5 Skin 17 Farmgirl Head 5 Skin 18 Farmgirl Head 5 Skin 19 Farmgirl Head 5 Skin 20 Farmgirl Head 5 Skin 21 Farmgirl Head 5 Skin 22 Farmgirl Head 5 Skin 23 Farmgirl Head 5 Skin 24 Farmgirl Head 5 Skin 25 Feedora Fau'nam Fiathna Fire King Fire King's Hammer Fire Phrak Fire Thrine Firehammer Flame Klaw Flat Hat Fortuneteller 01 Fortuneteller 02 Fortuneteller 03 Frightened Barkeeper Frog Frost Guardian Frost Queen Frostbound Guardian Giant Ant Giant Worm Goblin Merchant Goblin's Secret Plans Gorack Boss Gorack Elder Grass Snake Greater Hydrack Greater Rahk Greater Scaly Rahk Groveller Guard Captain Kellan Guard Helmet Half Regenertion Harpy Conjurer Harpy Lancer Harpy Piercer Harpy Warrior Hassat Fighter Sword Hassat Grunt Axe Hassats in the Peninsula Heart Beat Heavy Alloy Plate History of Ehb Hogar Stonehammer Hook Staff Horse Human Girl 2 Human Girl 3 Human Girl 4 Human Girl 5 Human Girl 6 Hydra Ice Beast Ice Fighter Ice Guardian Ice Man Ice Phrak Ice Phrak Terror Ice Queen's Staff Ice Warrior Leader Impus Acid Brewer Infernal Klaw Innkeeper Falrella Ivlisar Jagged Axe Jar Jerena Strongblade Jewelled Bow King Red Drake King Southern Iraca King Turkey Krug Chieftain Krug Flamespinner Lagreth Lava Vulk Lavrot Leaf Armor Legionaire Guard Legionnaire Legionnaire Leyrev Let's Rock the Night Away Lich King Lich King's Robe Loen Ignae Lost Soul Lost Valley Teleporter Key Lost in the Desert Loyalty Maegwin the Mystic Mag'iata Nimbliin Magentus Magic Orb Staff Magma Dragon Maid Gwendolyn Maljin Fairytales Map of Arhok Map of Bonepicker Post Map of Cliffs of Fire Map of Cloud Forest Map of Crystwind Map of Demlock's Ravine Map of Dorneks Quarry Map of Elddim Map of Emerard Fortress Map of Fallraen Map of Fedwyrr Way Map of Grescal Map of Hiroth Map of Illicor Map of Jherkal's Crown Map of Kmethket's Tower Map of Lang Map of Meren Map of Mt. Elspen Forest Map of Mt. Utrae Map of Mt. Utrae Foothills Map of Quillrabe Map of Xot's Pass Map of the Coastal Bluffs Map of the Dig Site Map of the Goblin Warrens Map of the Mountain of the Dead Maralyn Marcus Master Ice Archer Master Kell Mayor Gilwin Mayor Gilwin's Wife Mine Beast Molten Dragon More resistant to Curses Mort's Basement Key Mountain Beast Mountain Horse Mud Ball Nalo Birdsinger Necromancer Calixtica d'Orly Necromancer Droon Necromancer Jhay Necromancer Kamber Gane Necromancer Karkk Boli Necromancer Marissa Necromancer Qhalik Necromancer Salomo Jugarr Necromancer of Hiroth Norrick's Dog Obelisk Obsidian Dragon Obsidian Drake Old Ma Olof Omnivorous Giant Rat Ordgurth Blackstorm Ordus Origin of the Dwarves Origin of the Utraeans Out of Order OverLord of the Cinbri Pack Dog Aura Pack Dog's Loyalty Pack Dog's buff effect. Path of Life Buff Effect Peasant 01 Peasant 02 Peasant 03 Peasant 04 Peasant 05 Pet Seller Pet Seller Jornus Phrak Piercer Queen Pit Dragon Plagued Wolf Plate Armor Plate Gloves Plough Horse Possessed Wizard Skull Puppy Loyalty Quarry Master Quartz Staff Quill Bow Rabbit Radar Icon Reagent Demilu Regenertion Heartbeat Regenertion Loss Relisa Reset Regenertion Reyna Rho Kellan Risetta Rodroon Royal Turkey Ruby Dragon Ruby Drake Sapphire Dragon Save Point Save Position Scale Armor Scepter Scribe Redric Scrub Boar Matriarch Scrub Howler Boss Seck Merchant Shadow Lich Shadow Lich Oldest Shalindra Sheba Sheep Shepherd Trini Sinaht Skeleton Captain Hero Skeleton Mage Skeleton Mage Hero Skeleton Ranger Hero Snow Cat Snow Queen Snow Vulture Soul Wraith Southern Iraca Steppes Horse Stone Axe Stone Beast Stone of Lhaoc Stonepicker Succubus Sumbioum Shield Tajj Tattered Note Teleporter Base Thancred The Dwarves Dark Secret The Fall of the Pyramid Builders The Goblins & the Utraeans The Greatest Explorer The Krug Exodus The Last of the Utraeans The Pack Dog's influence increases the melee and ranged damage of its companions,\n and grants resistance to melee, ranged and magical damage.\n The Ravaging of Hiroth Castle The Wonders of the World This door is magically sealed. Throgstrim Xanthgrim Tiahna Tiger Mace Tombius Cravlium Torch Stand Toreck Oldest Townsfolk Traglok Traveler Pet Trader Troggeus Evoluteus True Gom Undead Headless Azunite Soldier Undead Rector Head Undertaker Undertaker's Assistant Utraean Militia Utraean Militia Archer Utraean Militia Berserker Utraean Militia Bolt-Dwarf Utraean Militia Dwarf Utraean Militia Mage Utraean Militia Swordman Utraean Militia Swordmate Utraean Militia Swordsman Utraean Militia Swordwoman Vai'kesh Bandit Leader Valorian Warhorse Visiting Elf Volkor Watch-Kikclaw Watch-Pig Watchdog Werewolf Wolf Xavier You can spend skill points to earn Powers. Zaurask Catcher Zaurask Padded Armor Zaurasks in the Peninsula Zelda icon_texture: a/c/e/h/i/m/n/p/q/r/s/t/w impus_magic Bone Mordant Master increases the party's melee and ranged damage and increases resistance to melee, ranged and magic damage.\n