Green : auto-translated terms (by DS1 translation file).
Red : additional/new conversations.
Purple: new addititions, lore-/quest-/moster-book ('info' folder of the map).
Violet: Names of actors and interactive objects on the map.
Orange: Actor name, magic label and item names/descriptions in the logic tank files.
With only a name given by a dying friend, our beleaguered hero entered the battle-worn gates of Stonebridge. Who could know then that the arrival of one humble farmer from the fields would change the very course of the Kingdom?
Too much fuss and bother, this talk about the Krug. True, they've made a mess of things, but you need look no further than old-fashioned greed to understand why they attacked. They only wanted a good bit of well-forged metal, just like you. Speaking of which, my son Jonn may be able to replace any equipment you lost in the raid. Check with him inside.
Welcome to the Blackhammer Forge. The Krug stole most of our wares, but you won't get a better deal on what we've got left. What can I show you today?
What can I show you today?
Welcome to Stonebridge, stranger. You fought your way past all those Krug? I guess the mob that blew through here last night must have moved on to the farmlands.
You'll have to forgive the mess; we're still recovering from the last wave of Krug that broke through the gates. I think most of the shops are still open for business, but they won't have much left after the looting.
If you're headed north, we haven't seen anything but Krug come from that direction since the attack last night. If you manage to clear Glitterdelve Pass, it's gonna be a lot easier for us to secure the road when Cap'n gives the word.
You're safe enough here for now; I think the Krug have a bad taste for us after the slaughter we handed them last night.
We've naught much to offer after the Krug raid. Who knows what them filthy creatures thought they'd find in poor old Etan's Roost? Thankfully, they're gone now.
Krug. You ask me, we should'a run the bastards outta these hills when we settled here. All those dung eaters left me were a pair of Jacks and a half lame mare.
Krug. You ask me, we should'a run the bastards outta these hills when we settled here. All those dung eaters left me were a pair of Jacks and a half lame mare. The Jacks I can part with for a price, though not for half as much I could've a week ago. You interested?
I still got ole Silverhoof and Flare, if you're interested.
I hope Flare hasn't given you too much trouble. How 'bout making it a pair? I still got Silverhoof, if you're interested.
Good luck to you, then.
If you've come looking for help, you'll not get much here. What the Krug couldn't carry off in a wagon, they smashed up or burned. They even put Gravemaker, my blessed ole catapult, to the torch, even though that beauty hasn't thrown a stone since I was a pup. It don't take a wizard to smell the Goblins behind this Krug raid, but the Overseer of Glacern needs to be told what happened here nonetheless.
Hey! Watch who you're kickin'! I've got a sword and a mind to use it--and I would, too, if I didn't have this bloody hangover. Ach. People keep waking me up with some damn nonsense about saving the village.
Why the Krug thought they would find magical artifacts in Stonebridge is beyond me. They came through breaking everything that didn't look magical and stealing everything that did. It was horrible!
Sorry for looking such a mess. I took an arrow in last night's battle, but I'm not really all that injured. Adwana's got me patched up, and I'm ready to get back into the fight again if someone would just believe in me.
Greetings! I am Zed the sorcerer, and as of late, Zed the bored. I arrived, I am told, just in time to miss the biggest thing that's ever happened in this wretched village.
The raid last night was terrible! I barely escaped with my life. When my sister hears about what the Krug did to us here, she'll be furious! Oh! but she'll be worried that I was hurt. She's an archer in the Legion, stationed at Glacern. If you're going that way, could you tell her I'm all right? I'm sure she'll make it worth your while; her name is Ada.
Oh, I hope Ada's not worried about me.
Whoever taught those stupid Krug how to raise skeletons and set fire to good people's homes should be put to the Tenstone for what they have done.
I was stationed at the northern guard tower when the Krug started hitting us in waves. If I hadn't been so blasted stubborn, I would have made it back in time to keep them from burning me out of my home. I'm sure the tower is overrun by now, but they might not have figured out the mechanism to enter the armory downstairs. I would hate to have any of our remaining weapons fall into Krug hands; if you are up to the task, you are welcome to them.
As soon as I salvage what I can from my house, I'll be heading back to the tower.
You're the first farmer to come to our mill since those horrible Krug started their rampage. Oh, but you aren't coming to deliver grain, are you? If it is as bad as they say in the farmlands, we are in for hard times ahead.
Oh, thank you very much for clearing those horrible skrubb. At least now I can offer some help to my less fortunate neighbors.
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.
Greetings, . Are you here to recruit party members?
Recruit party members.
I would like to increase the size of my party.
Never mind.
Yes, I do. Here is 500 gold to cover the fee.
500 gold? Let me reconsider this.
Yes, I do. Here is 1,500 gold to cover the fee.
Yes, I do. Here is 10,000 gold to cover the fee.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
The god's fire is in you, child. If you have need of potions, I have a few that may be of use and can be bought cheaply. Do you wish to see them?
Welcome to the Blackhammer Forge. The Krug stole most of our wares, but you won't get a better deal on what we've got left. What can I show you today?
Krug. You ask me, we should'a run the bastards outta these hills when we settled here. All those dung eaters left me were a pair of Jacks and a half lame mare. The Jacks I can part with for a price, though not for half as much I could've a week ago. You interested?
Naidi the archer is at your service. You just tell me where we're going, and I'll do everything I can to get us there alive!
Oh... Have I given offense, or fallen short of expectations? I know I'm not yet fully myself after my injuries, but perhaps if I practice in your absence, I can once again be worthy of escorting you. Be well, friend.
Farewell.
[cancel]
I know we parted badly before, but I wish to make amends! I shall be glad to serve again, if you'll have me.
Aye, please.
Sorry for looking such a mess. I took an arrow in last night's battle, but I'm not really all that injured. Adwana's got me patched up, and I'm ready to get back into the fight again if someone will just believe in me. If you need a good archer to escort you through the mess beyond Stonebridge, I'd be glad to help. I just need some gold to settle my healing bill. Interested?
Perhaps I am a fool, but I will pass on your offer for now.
A lady has to try, doesn't she? If you change your mind, you'll know where to find me.
Looking for someone? Or are you here to share stories of your exploits?
I am here to ask you to join me.
I seek a strong fighter. How skilled are you?
Aye, I knew you'd be the right sort for this trek! Well met, friend!
If you change your mind, you'll find me at the closest inn with decent ale.
Farewell.
[cancel]
Back for Gyorn are ya? I'd be glad to follow ya, if you'd like the company. Nothing worse than following a long road and not having a soul to talk to. Shall we?
Aye, please.
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
If you could use an extra body to discourage trouble, I'd be more than glad to travel with ye. Can an old soldier like Gyorn take up with ye?
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
Salvation at last! Let's see what kind of trouble we can get into!
It's because I'm a sorcerer, isn't it? Well let me tell you we don't eat children, we don't spoil milk, and we most especially don't turn people into newts! Though if I had such a spell right now, I'd be sorely tempted to use it! Begone!
Farewell.
[cancel]
Gloating, are you? I'm not having any fun standing around here if that's what you're worried about. Still, I'd be glad to lend you a hand if you want.
Aye, please.
Greetings! I am Zed the sorcerer, and as of late, Zed the bored. I arrived, I am told, just in time to miss the biggest thing that's ever happened in this wretched village. If you can use a sorcerer, take me with you. I'd certainly like to see some excitement somewhere in this kingdom. Normally, I charge a fortune for my services, but I'd be willing to take somewhat less just to get out of this putrid place. Is my fee acceptable?
Perhaps I am a fool, but I will pass on your offer for now.
Oh, very well. Condemn me to stay here. I suppose I can go tip over a sleeping cow for fun. I hear that's positively a hoot in these parts.
I am here to ask you to join me.
I seek a strong fighter. How skilled are you?
You'll not regret it. I'm the best there is. And now that I'm working for you, I just want you to know that my drinking won't be a problem. You pay, I drink, and we'll have no troubles a'tall.
You wanna cut me loose, fine by me. That just leaves me free to find somebody who'll pay me what I'm worth.
Farewell.
[cancel]
You're just the luckiest sod on earth that someone hasn't come along and hired me. You want me back, I'll come along. But you'd best learn to show more appreciation to ole Rusk this time around!
Aye, please.
Hey! Watch who you're kickin'! I've got a sword and a mind to use it--and I would, too, if I didn't have this bloody hangover. Ach. People keep waking me up with some damn nonsense about saving the village. But you look the sort that'll pay for my services. For a clink of gold you'll have the best sword slinger around. Deal?
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Errrr...bothersome, stinking, plow-pushing, dirt-eating farm rat...
You're just the luckiest sod on earth that someone hasn't come along and hired me. You want me back, I'll come along. But you'd best learn to show more appreciation to ole Rusk this time around!
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
The raid last night was terrible! I barely escaped with my life. When my sister hears about what the Krug did to us here, she'll be furious! Oh! but she'll be worried that I was hurt. She's an archer in the Legion, stationed at Glacern. If you're going that way, could you tell her I'm all right? I'm sure she'll make it worth your while; her name is Ada.
That is a terrible story. Well, good luck to you. Farewell.
Oh, I hope Ada's not worried about me.
I was stationed at the northern guard tower when the Krug started hitting us in waves. If I hadn't been so blasted stubborn, I would have made it back in time to keep them from burning me out of my home. I'm sure the tower is overrun by now, but they might not have figured out the mechanism to enter the armory downstairs. I would hate to have any of our remaining weapons fall into Krug hands; if you are up to the task, you are welcome to them.
That is a terrible story. Well, good luck to you. Farewell.
I could never do it, but if you are brave, and think you can clear off the beach, it would mean a lot to the townspeople.
That is a terrible story. Well, good luck to you. Farewell.
I could never do it, but if you are brave, and think you can clear off the beach, it would mean a lot to the townspeople.
I shall be well enough in time, but you must look to the rescue of the kingdom!
Who's the bigger fool, eh? Me, locked safely behind these bars where the Seck don't care, or you out there with nothing between you and those devils?! 'Afore King Konreid locked me up, the only freedom whats I had was the freedom to starve and sleep in the rain. In here, I've done good for meeself, I 'ave. Made a bit of business trading with the guards and other prisoners, if you get my meaning. Like to take a look at what I got? Might be 'andy!
Come back for more, 'ave you? Everybody always do. So what's it going to be this time, eh?
Yer not gonna tell anyone we're down here, are ya? If the Seck don't eat us, Swanny probably will.
Funny how ya get a lucky break once in a while. If'n that pack o' Seck hadn't broke into Deller's cell from these sewers, we never woulda known this place was down here.
Who's the bigger fool, eh? Me, locked safely behind these bars where the Seck don't care, or you out there with nothing between you and those devils?! 'Afore King Konreid locked me up, the only freedom whats I had was the freedom to starve and sleep in the rain. In here, I've done good for meeself, I 'ave. Made a bit of business trading with the guards and other prisoners, if you get my meaning. Like to take a look at what I got? Might be 'andy!
Well, I see the Seck ain't killt everyone at least. We weren't real sure if there was gonna be anyone left when we made our break.
If you're ever trying to learn the truth about something, , ask me. I've got a gift for sorting the wheat from the chaff.
By all the powers that be, a friendly face! The castle's overrun! The bloody Seck came up from below, but I don't know how. King Konreid was still alive when last I saw him, but I can't find him now. I hope he's in hiding and that those slimy Seck haven't got him bottled up somewhere in the Castle.
Let's not stand about then! King Konreid needs our help!
You wish to search alone? Hmmmph. Very well. We can meet here again if you need me.
Farewell.
[cancel]
Have you found him? Nor have I. Let's search again together, shall we?
Aye, please.
By all the powers that be, a friendly face! The castle's overrun! The bloody Seck came up from below, but I don't know how. King Konreid was still alive when last I saw him, but I can't find him now. I hope he's in hiding and that those slimy Seck haven't got him bottled up somewhere in the Castle. Shall we join forces to find him or go on separately?
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Aye, we'll probably cover more territory alone, but watch out. Those Seck are thick as thieves throughout the castle.
We haven't time to be indecisive! Shall we find the king together or not?
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
With Gresh died the greatest threat to Fortress Kroth, but the grave danger of a resurgence of this manner of ancient evil weighed heavily on our hero's mind.
Look, I'm fairly new here, all right? My brilliant predecessor, the Quartermaster, got himself skulled by picking a fight with Seck commander Gresh. I bloody well don't even know what's in half of our stores! You want something, you point at it, and I'll give you a price.
You know the drill. Just let me know when you've found something you want.
Do you know how many people here are merely an eye blink from death's gate? What can you possibly want that's more important than healing the critically injured?
Take a look at what I have, but be quick about it. I have injured men to attend to.
Someone's knocked you about, haven't they? I can patch up your injuries if you don't object to a little field magic. Or I can sell you a potion or two if you'd like to handle things yourself. It's your choice, but be quick about it. Lots of others await my services.
Take a look at what I have, but be quick about it. I have injured men to attend to.
One hundred eighty-two men dead...all because some fool couldn't be bothered to follow orders. A scout spotted Seck in the woods weeks ago, but didn't report it for fear the other men would ridicule him for seeing ghosts. But what else do you call creatures three centuries dead, eh? I'll tell you this though, those Droog helping the Seck aren't phantoms. If we subdue their village we'll have this battle half won.
We've still got that Droog village causing problems, but you're welcome to take a crack at it!
You look the decent sort, so I'll level with you. The Seck pilfered everything from Kroth's stores, so we've not got enough grain left for our mules. We'll either have to starve our surplus animals or slaughter them for meat, and I don't want to see either happen. If you can scrape together some gold, I'll let you slip out of here with a strong and fearless Legion mule for next to nothing.
It's good to see you again! I still have a good mule left, which I'd like to save from the Legion's stewpots! For a few gold, she's all yours!
It's good to see you again! I still have a good mule left, which I'd like to save from the Legion's stewpots! For a few gold, she's all yours!
It's good to see you again! I still have a good mule left, which I'd like to save from the Legion's stewpots! For a few gold, she's all yours!
You're a generous sort my friend, but I've sold off all the surplus mules we had on hand. The rest will get the care they deserve, have no fear! Thanks again for your kindness!
At last, an enemy who doesn't cower behind walls! I thought I'd die of tedium fighting these pathetic Legionnaires. Let us see if your mettle is greater than that of your worthless kin!
You did mighty well out there with that necromancer Gresh. He's been terrorizing the region for days now. Ever since the last battle, he's been walking around calling us out to duel. We'd be crazy to go out there.
This door leads to the shortest way into the desert; the Hall of Skulls is down there, so watch out. It's some kind of ancient shrine, and the Droog have been holding it for more than a week.
A pike man saw the Droog drag a girl in through here during the battle; we sent a regiment after her, but they haven't returned. I'm sure they're all right; it's only Droog down there, after all, but they'd probably be glad of your help, all the same.
You don't look Legion; are you our reinforcements? Whoever you are, welcome to Fortress Kroth, last bastion to Castle Ehb.
Go an' check in with Capn' Tarish. He'll be wantin' ta hear whatever news you got fer us.
Oy was gettin' just aboot tired of hackin' at them skellies oll day long. Maybe they'll stay down fer good with that Krug-kisser Gresh gone.
Shhhh! I'm just waitin fer anuther one o' them skellies ta pop outa tha moat like they been doin all day. I just can't tell if I been shootin at the same one wot keeps gettin up, or if there's a big pile of 'em down there.
If you fought your way through Gresh's army, you should be more than able to get to the Hall of Skulls from here. The Captain sent a detachment down there to look for some woman he thinks is captured, but they were supposed to be back by now.
Captain Tarish has us all on alert while the detachment is away at the Hall of Skulls. I am just trying to stay awake with target practice until they come back.
Talk aboot gratitude, sarge takes away me ale when I tell him I seen Seck, and when I finally tell Tarish, he puts me on fire watch fer a week. I shoulda just kept me mouth shut. Still, if Gresh wasn't Seck, I don't know what he was.
I'm under strict orders ta make sure nobody disturbs the wounded. Make yer business quick with the Magus er I'll have ta ring yer bell.
I don' know if them undead are down fer good, but you done a good thing out there all the same. Maybe this means I can finally get some sleep.
There is nothing as horrible as having to fight the dead remains of our fellow Legionnaires. Thank Azunai you came when you did. I doubt we could have held the fort much more than a day without you.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.
Greetings, . Are you here to recruit party members?
Recruit party members.
I would like to increase the size of my party.
Never mind.
The Warrior's Guild pact states that one of your standing may add a third seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a third seat to your party? It will cost 500 gold.
Yes, I do. Here is 500 gold to cover the fee.
500 gold? Let me reconsider this.
The Warrior's Guild pact states that one of your standing may add a fourth seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a fourth seat to your party? It will cost 1,500 gold.
Yes, I do. Here is 1,500 gold to cover the fee.
1,500 gold? Does the Warrior's Guild think it grows on trees?
The Warrior's Guild pact states that adventurers of sufficient standing may add a fifth seat to their party roster, but they must be charged a one-time fee for it. Do you wish to add a fifth seat to your party? It will cost 10,000 gold.
Yes, I do. Here is 10,000 gold to cover the fee.
10,000 gold? You may as well ask for a pound of my own flesh! Perhaps another time.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
You are good friend to Boryev. I shall not forget. We go into zhe fortress together and see what we shall see!
If you are satisfied with our bargain, zhen so is Boryev! You will be well remembered by zhe Travelers of Nong!
Farewell.
[cancel]
You have need yet of my powers? Let them be at your disposal! I shall do anytink zhat you ask.
Aye, please.
Zhese fools do not know a friend when zhey see him! I turn my spells against zhe Seck, but zhese legionnaires do not trust me because I am traveler, outsider! I know zhey haf my cousin Sikra inside. I must know she is well. Perhaps if I come with you, they shall let me in, eh? I shall be sorcerer for you cheap. Zhat goot?
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Go then! If you do not trust Boryev, I shall find someone else who needs zhe best sorcerer zhe Travelers hef to offer!
Perhaps you hef zhought about Boryev's problem? A little gold will buy you an excellent sorcerer, and all you must do in return is walk him through zhe gates of Fortress Kroth.
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
I think I'm going to likes workin' for you. Good enough! Rhut's your man!
Let's see... keep on marchin' into the reeking maw of death, or go home with all me parts intact? Hmmm. Not a tough choice there, now is it? Not fer anyone who's still got a head on their shoulders! G'day chum!
Farewell.
[cancel]
What, are you mad? You want Rhut to come with you again? Not unless you've got more gold for me I won't.
Aye, please.
So we've retaken this worthless pile of sticks, what of it, eh? 'Ave any of us seen so much as a gold piece since this mess started? Not bloody likely! I'm sick o' bleeding for spit! Tell you what. You come up with a nice sum, I'll show this dunghill my backside, and Rhut will work for you from now on. What do you think?
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Fine, fine. You bloody do whatever you bloody well want to do while the rest of us slave for the kingdom! I hopes you rot!
Well, well, if it isn't the independent adventurer come back to visit Rhuttie. You think about what I said before? My price will get you a superb axe-wielding, sword-slinging, death machine, it will.
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
One hundred eighty-two men dead...all because some fool couldn't be bothered to follow orders. A scout spotted Seck in the woods weeks ago, but didn't report it for fear the other men would ridicule him for seeing ghosts. But what else do you call creatures three centuries dead, eh? I'll tell you this though, those Droog helping the Seck aren't phantoms. If we subdue their village we'll have this battle half won.
We've still got that Droog village causing problems, but you're welcome to take a crack at it!
This door leads to the shortest way into the desert; the Hall of Skulls is down there, so watch out. It's some kind of ancient shrine, and the Droog have been holding it for more than a week.
Do you know how many people here are merely an eye blink from death's gate? What can you possibly want that's more important than healing the critically injured?
Look, I'm fairly new here, all right? My brilliant predecessor, the Quartermaster, got himself skulled by picking a fight with Seck commander Gresh. I bloody well don't even know what's in half of our stores! You want something, you point at it, and I'll give you a price.
You look the decent sort, so I'll level with you. The Seck pilfered everything from Kroth's stores, so we've not got enough grain left for our mules. We'll either have to starve our surplus animals or slaughter them for meat, and I don't want to see either happen. If you can scrape together some gold, I'll let you slip out of here with a strong and fearless Legion mule for next to nothing.
[end conversation]
[end conversation]
Fortitude
Toughness
Barricade
Reinforced Armor
Rebuke
Critical Strike
Overbear
Smite
Dual Wield
Alacrity
Fierce Renewal
Deadly Strike
Critical Shot
Biting Arrow
Far Shot
Shockwave
Mortal Wound
Penetrate
Quick Draw
Bleed
Ricochet
Cunning Renewal
Dodge
Survival
Summon Fortitude
Summon Might
Summon Bond
Natural Bond
Arcane Renewal
Aquatic Affinity
Arctic Mastery
Freezing
Enveloping Embrace
Feral Wrath
Nurturing Gift
Absorption
Debilitation
Summon Alacrity
Brilliance
Quickened Casting
Arcane Fury
Devastation
Grim Necromancy
Vampirism
Searing Flames
Ignite
Amplified Lightning
Arcing
Tremor
Improved Fault Line
Soul of Strength
Quake
Improved Tremor
Groundshaker
Chant of Stone
Fast Recovery
Healing Hands
Soul of Protection
Strength Of The Mountain
Shred Blood
Improved Weapon Enhancements
Ignite Blood
Living Death
Grace of the Night
Bloodsoaked Shots
Hemorrhage
Mark Mastery
Rune Mastery
Improved Execute
Improved Runes
You are either a hero or the most spectacular fool I've ever had the good fortune to meet. Whoever you are, accept my thanks! I am the scribe Ulora. Another day forced to translate tomb markers for the Krug and I'd have gone as mad as old Prince Edvard. These thick-headed brutes barely understand fire. How can they have now mastered necromancy? This does not bode well, but I doubt we'll learn more here. I think there's an exit just to the east of here.
I had thought to leave you here, but...seeing what the Krug have done...I won't sit idle in Stonebridge and wait for this to be done to others! If you mean to put an end to this treachery, I wish to help you. May I remain in your company?
My thanks. I did not cherish the thought of finding my way alone. Let's make haste!
You're as inconstant as the wind! Very well, go on then. I'll do well enough on my own.
Farewell.
[cancel]
Come to rescue me again? I'd feel safer if you simply made a choice and abided by it. Nevertheless, shall we join forces?
Aye, please.
You are either a hero or the most spectacular fool I've ever had the good fortune to meet. Whoever you are, accept my thanks! I am the scribe Ulora. Another day forced to translate tomb markers for the Krug and I'd have gone as mad as old Prince Edvard. These thick-headed brutes barely understand fire. How can they have now mastered necromancy? This does not bode well, but I doubt we'll learn more here. I think there's an exit just to the east of here. Shall we travel together?
Perhaps I am a fool, but I will pass on your offer for now.
Very well. I'm sure I'll do quite fine alone, unarmed, and surrounded by Krug and other monstrocities. Good day to you!
Come to rescue me again? I'd feel safer if you simply made a choice and abided by it. Nevertheless, shall we join forces?
I am here to ask you to join me.
The surrender of the Droog meant the safety of the kingdom had been secured. But a warning had to be delivered to the throne before the revenant Seck could succeed in their mysterious plot.
Peace! We are victims all of these horrid Seck! In centuries past, the Seck hunted us near to extinction. When first they reappeared, our generation of warriors was yet newly hatched, unequal to the ancient sorceries the Seck threatened to unleash. For our survival, we made an unwise alliance. We would redeem ourselves. The Seck plot to seize a secret chamber they believe to be within Castle Ehb. You must move soon should you wish to prevent this. As a symbol of our intentions, I offer an exchange of goods, the best wares we have to offer.
Do you require additional supplies?
My thanks for help, Goquua won't be able to keep drakes away much longer. Wish Goquua sooner realized true source of their rage.
Before we knew Seck awoke from slumber, desert drakes began to turn against us. Their attacks increased daily until our existence was threatened. In answer to our prayers for deliverance, Seck appeared with warning and proposal.
Seck warned us that king of your people had commanded Ancient Dragon of Rathe to send forth its spawn and massacre my people in Droog ancestral home. It seemed only explanation, and joining with Seck seemed only salvation against drakes. Goquua too believed these rumors until Goquua saw drakes attack patrols from Castle Ehb.
My people have begun preparing sacrifices to appease Ancient Dragon, but Goquua knows that not help. Reappearance of Seck and rage of drakes NOT... coincidence. Goquua now certain that Seck corrupted Ancient Dragon to unleash its spawn against world. My people will be first to fall if I fail to protect us, but your kingdom not far behind. If you are truly hero of your kingdom, you must slay Ancient Dragon before Seck can free him from Rathe.
Goquua continue protecting his people with last ounce of strength, and call to spirits of moon in helping you put end to Seck for good.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.
Greetings, . Are you here to recruit party members?
Recruit party members.
I would like to increase the size of my party.
Never mind.
The Warrior's Guild pact states that one of your standing may add a third seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a third seat to your party? It will cost 500 gold.
Yes, I do. Here is 500 gold to cover the fee.
500 gold? Let me reconsider this.
The Warrior's Guild pact states that one of your standing may add a fourth seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a fourth seat to your party? It will cost 1,500 gold.
Yes, I do. Here is 1,500 gold to cover the fee.
1,500 gold? Does the Warrior's Guild think it grows on trees?
The Warrior's Guild pact states that adventurers of sufficient standing may add a fifth seat to their party roster, but they must be charged a one-time fee for it. Do you wish to add a fifth seat to your party? It will cost 10,000 gold.
Yes, I do. Here is 10,000 gold to cover the fee.
10,000 gold? You may as well ask for a pound of my own flesh! Perhaps another time.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
An age ago I fought with the bladdy 10th Legion in the battle o' the Plains. These days I've no more trust for king nor Legion any more than I do for Droog nor Traveler. All I trust is a handful o' gold. If you want me to fight for ye, you have ta 'earn' my trust!
That's doon then. I'll fight for yer cause as long as I'm able, but doon expect me to bow and scrape to any kingdom types. The only authority I respect in this warld is my own!
You're as undecided as those bladdy sods who commanded the Legion during the battle o' the Plain! If you canna see what's good far you, it's best I left anyway! I hope yer enemies use your skull for a bedpan!
Farewell.
[cancel]
I'm not in the best mood thanks to you, so I'll make myself plain. It's a dangerous world out there, and I'd be a fool not to take help even from the likes of you. I'll travel with you again, but don't expect I'll go much out o' my way to protect your sorry carcass. Got it?! Good!
Aye, please.
An age ago I fought with the bladdy 10th Legion in the battle o' the Plains. These days I've no more trust for king nor Legion any more than I do for Droog nor Traveler. All I trust is a handful o' gold. If you want me to fight for ye, you have ta 'earn' my trust!
I would be happy to have you come along.
A companion would be welcome. What sort of skills do you have?
I do not need your help at this time.
Suits yourself! I just hope the other side doesn't make me a better offer!
You've turned your back on Ulfgrim before. That's a considerable lack o' respect to me. You'll pay me my standard fee plus a little extra for insulting my honor! What will it be?
A companion would be welcome. What sort of skills do you have?
No, I just came to say goodbye.
Goquua continue protecting his people with last ounce of strength, and call to spirits of moon in helping you put end to Seck for good.
Peace! We are victims all of these horrid Seck! In centuries past, the Seck hunted us near to extinction. When first they reappeared, our generation of warriors was yet newly hatched, unequal to the ancient sorceries the Seck threatened to unleash. For our survival, we made an unwise alliance. We would redeem ourselves. The Seck plot to seize a secret chamber they believe to be within Castle Ehb. You must move soon should you wish to prevent this. As a symbol of our intentions, I offer an exchange of goods, the best wares we have to offer.
Far und vide haf ve traveled with Nong across Aranna. Vherever ve haf traveled, ve brought back vondrous, beautiful things. Perhaps you should like to see vat ve haf?
Ve haf enticed you beck to our camp? Very good. Vat may I do for you today?
I shall come to ze point with zhee, child, for I am old and zhere are zhings vich must be done. Your kingdom dances with an evil beyond imaginik. Ze events you face vere set in motion long ago by foolish men who toyed vith zhings zhey should have let be. If I haf any potions or magical goods you require, they shall be yours for a fair price.
If you haf returned for potions or spells, I still haf a few items zhat may be of interest.
Creatures, with eyes like devils... zhey come and zhey take my Sikra. Zhey look as ze evil Seck of legend, but how can zhat be? Ze Seck were destroyed, exterminated three hundred years ago by the first king of your land. Whoever zhey be, zhey shall find my daughter difficult. She is... Traveler.
Fate has been kind to bring you back. Speak with Yadze. Perhaps he can interest you in some trinket from his stock.
Creatures, with eyes like devils... zhey come and zhey take my Sikra. Zhey look as ze evil Seck of legend, but how can zhat be? Ze Seck were destroyed, exterminated three hundred years ago by the first king of your land. Whoever zhey be, zhey shall find my daughter difficult. She is... Traveler.
Fate has been kind to bring you back. Speak with Yadze. Perhaps he can interest you in some trinket from his stock.
I see you haf met my daughter, Sikra. I am pleased. I hope she has done proudly by ze Travelers while in your company.
Vord travels fast of a hero braving ze perils of Fedwyrr's Vay despite ze Legion's withdrawal. Perhaps zhat hero is you? If so, ze Dark Sister would bid me tell you of our great peril, but you must promise not to vhisper a vord to any of ze vomen in our camp.
In ze past, ze bandits tolerated us, as ve provided zhem with needed supplies, but since ze legion withdrew zheir patrols, ze bandits haf turned from robbing and pilfering caravans to murdering and plundering zhem. Zhis morning ve caught vone of zhem stealing from Yadze's tent. He stated zhat ze Bandit Boss now claims ownership of ze vomen and vares of our camp, and zhey will return zis evening in force to accept zheir payment. Zhe thought sickens me. Ve haf our backs against ze Green Range, but cannot brave Fedwyrr's Vay without Sikra and Boryev. If you are truly a hero, you must haf ze courage to confront ze Bandit Boss on our behalf. I have no bounty to offer in return, but he vill surely have amassed a fortune by now inside his bandit lair.
You are sworn to silence until you haf confronted ze Bandit Boss.
Your actions haf saved us from a fate vorse zhen death. On behalf of ze Travelers, ve are in your debt. May ze Dark Sister protect you in ze journeys ahead.
It must be our lot in life to suffer cruel fate.
Ze men of our camp concern themselves with ze bravado of ze harmless bandits, but I have foreseen dark visions far greater zhen ze bandits could ever be. Be warned if you are heading into ze swamps.
For more zhen a month, my sisters and I haf been haunted by nightmares of a great army of goblins without souls. Zey bow before a great dark power zhat grows with every passing moment and feeds on ze vengeance and hatred of demons from ze abyss. I fear zhat ze goblin thirst for power may someday unleash terrors beyond zheir control.
Nong is so overvhelmed with grief about losing Sikra, he von't even acknowledge ze growing threat from ze bandits and goblins to ze east.
Ve haf made too many concessions to zhem ven all zhey vant is more. If ve still had Sikra and Boryev vith us ve could surely make a stand, but vithout zhem, zhey may kill us all.
It is true ze bandits are using us for personal gain, but zey haf not openly attacked us. Ve are Travelers, not barbarians. Ve do not start fights, and zey would not dare to attack us.
Ve are indeed beset by hard times. First sister Sikra is taken from us, and now ze bandits threaten us with bloodshed.
Ve had thought ze Legion patrols to be unfair in zheir delivery of justice. But now zhat zey are gone, ze bandits who once harbored us now greet us vith veiled threats.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
Never mind.
Not right now. Farewell.
Greetings, . Are you here to recruit party members?
Recruit party members.
Never mind.
Hail, friend! Come to meet a friend?
I am looking for old comrades.
I would like to increase the size of my party.
Never mind.
Greetings, . Are you here to recruit party members?
Recruit party members.
I would like to increase the size of my party.
Never mind.
The Warrior's Guild pact states that one of your standing may add a third seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a third seat to your party? It will cost 500 gold.
Yes, I do. Here is 500 gold to cover the fee.
500 gold? Let me reconsider this.
The Warrior's Guild pact states that one of your standing may add a fourth seat to your party roster, but you must be charged a one-time fee for it. Do you wish to add a fourth seat to your party? It will cost 1,500 gold.
Yes, I do. Here is 1,500 gold to cover the fee.
1,500 gold? Does the Warrior's Guild think it grows on trees?
The Warrior's Guild pact states that adventurers of sufficient standing may add a fifth seat to their party roster, but they must be charged a one-time fee for it. Do you wish to add a fifth seat to your party? It will cost 10,000 gold.
Yes, I do. Here is 10,000 gold to cover the fee.
10,000 gold? You may as well ask for a pound of my own flesh! Perhaps another time.
I see from the way you are slapping your pockets that you don't have enough gold at this time. Come back later when you can pay.
Congratulations, you may now have up to three members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to four members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to five members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
No, not right now.
Congratulations, you may now have up to six members in your party. Would you like to see what adventurers are available?
Aye, let me review them.
I would like to further increase the size of my party.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a fifth party slot until becoming a true Veteran.
Very sorry, but the Warrior's Guild pact states that one cannot purchase a sixth party slot until one is truly Elite.
Very sorry, but the Warrior's Guild pact states that six is the maximum party size any adventurer may have.
Very sorry, but you already have the maximum party slots allowed in this game.
The bow and honor of Phaedriel are yours to command, good friend. I am glad to join your fellowship.
Perhaps this shall be best for us. I seek one goal, and I believe you are on the trail of another. A parting of ways may serve us both well.
Farewell.
[cancel]
Curious, I had not thought we would meet again. Do you wish me to rejoin your company?
Aye, please.
I am ruined, most horribly ruined! For six years I have poured all my wealth and labors into planning a contest of skill, a challenge to find the greatest living archer in the known lands. But on the very eve of our contest, disaster! Our treasury stolen by Goblins! Our finest prizes seized! My bow and skills are all I have left in the world to redeem my tarnished name and reputation. I have followed the Goblins this far, but cannot go further without funds to replenish my supplies. If you might spare some gold, I should be glad to lend you my talents while I search for my lost treasures.
I wonder how the 'best fighter on the island' measures up? What sort of skills do you have?
Perhaps I am a fool, but I will pass on your offer for now.
Forgive the abruptness of my request. I should have realized your fortunes might be as diminished as my own. Farewell then, and better fortunes to us both!
I have a bow and the will to help, if you need a superb archer in your company. All I ask is a small fee of gold.